diff --git a/.travis.yml b/.travis.yml index e7f94ed..9acb734 100644 --- a/.travis.yml +++ b/.travis.yml @@ -10,5 +10,7 @@ install: - pip install coveralls script: - make clean docs test + # - pip install pycountry + # - bin/run_all_examples.sh after_success: - coveralls diff --git a/Makefile b/Makefile index 3be1d05..9215a3a 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,7 @@ # This file has been auto-generated. # All changes will be lost, see Projectfile. # -# Updated at 2017-04-24 21:35:29.734614 +# Updated at 2017-04-24 21:37:09.094705 PYTHON ?= $(shell which python) PYTHON_BASENAME ?= $(shell basename $(PYTHON)) diff --git a/Projectfile b/Projectfile index 7677c08..eee8aa4 100644 --- a/Projectfile +++ b/Projectfile @@ -4,7 +4,7 @@ name = 'bonobo' description = 'Bonobo' license = 'Apache License, Version 2.0' -url = 'https://bonobo-project.org/' +url = 'https://www.bonobo-project.org/' download_url = 'https://github.com/python-bonobo/bonobo/tarball/{version}' author = 'Romain Dorgueil' diff --git a/README.rst b/README.rst index 589559f..0f0b9ff 100644 --- a/README.rst +++ b/README.rst @@ -49,83 +49,13 @@ concepts work. ---- -Made with ♥ by `Romain Dorgueil `_ and `contributors `_. +Issues: https://github.com/python-bonobo/bonobo/issues + +Roadmap: https://www.bonobo-project.org/roadmap + +Slack: https://bonobo-slack.herokuapp.com/ ---- -Roadmap (in progress) -::::::::::::::::::::: - -Bonobo is young. This roadmap is alive, and will evolve. Its only purpose is to -write down incoming things somewhere. - -Version 0.2 ------------ - -* Changelog -* Migration guide -* Update documentation -* Threaded does not terminate anymore (fixed ?) -* More tests - -Bugs: - -- KeyboardInterrupt does not work anymore. (fixed ?) -- ThreadPool does not stop anymore. (fiexd ?) - -Configuration -............. - -* Support for position arguments (options), required options are good candidates. - -Context processors -.................. - -* Be careful with order, especially with python 3.5. (done) -* @contextual decorator is not clean enough. Once the behavior is right, find a - way to use regular inheritance, without meta. -* ValueHolder API not clean. Find a better way. - -Random thoughts and things to do -................................ - -* Class-tree for Graph and Nodes - -* Class-tree for execution contexts: - - * GraphExecutionContext - * NodeExecutionContext - * PluginExecutionContext - -* Class-tree for ExecutionStrategies - - * NaiveStrategy - * PoolExecutionStrategy - * ThreadPoolExecutionStrategy - * ProcessPoolExecutionStrategy - * ThreadExecutionStrategy - * ProcessExecutionStrategy - -* Class-tree for bags - - * Bag - * ErrorBag - * InheritingBag - -* Co-routines: for unordered, or even ordered but long io. - -* "context processors": replace initialize/finalize by a generator that yields only once - - -* "execute" function: - - .. code-block:: python - - def execute(graph: Graph, *, strategy: ExecutionStrategy, plugins: List[Plugin]) -> Execution: - pass - -* Handling console. Can we use a queue, and replace stdout / stderr ? - - - +Made with ♥ by `Romain Dorgueil `_ and `contributors `_. diff --git a/appveyor.yml b/appveyor.yml new file mode 100644 index 0000000..0c33699 --- /dev/null +++ b/appveyor.yml @@ -0,0 +1,83 @@ +# See https://github.com/ogrisel/python-appveyor-demo + +environment: + global: + # SDK v7.0 MSVC Express 2008's SetEnv.cmd script will fail if the + # /E:ON and /V:ON options are not enabled in the batch script intepreter + # See: http://stackoverflow.com/a/13751649/163740 + CMD_IN_ENV: "cmd /E:ON /V:ON /C .\\bin\\appveyor\\run_with_env.cmd" + + matrix: + - PYTHON: "C:\\Python35" + PYTHON_VERSION: "3.5.3" + PYTHON_ARCH: "32" + + - PYTHON: "C:\\Python35-x64" + PYTHON_VERSION: "3.5.3" + PYTHON_ARCH: "64" + + - PYTHON: "C:\\Python36" + PYTHON_VERSION: "3.6.1" + PYTHON_ARCH: "32" + + - PYTHON: "C:\\Python36-x64" + PYTHON_VERSION: "3.6.1" + PYTHON_ARCH: "64" + +install: + # If there is a newer build queued for the same PR, cancel this one. + # The AppVeyor 'rollout builds' option is supposed to serve the same + # purpose but it is problematic because it tends to cancel builds pushed + # directly to master instead of just PR builds (or the converse). + # credits: JuliaLang developers. + - ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod ` + https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | ` + Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { ` + throw "There are newer queued builds for this pull request, failing early." } + - ECHO "Filesystem root:" + - ps: "ls \"C:/\"" + + - ECHO "Installed SDKs:" + - ps: "ls \"C:/Program Files/Microsoft SDKs/Windows\"" + + # Install Python (from the official .msi of http://python.org) and pip when + # not already installed. + - ps: if (-not(Test-Path($env:PYTHON))) { & bin\appveyor\install.ps1 } + + # Prepend newly installed Python to the PATH of this build (this cannot be + # done from inside the powershell script as it would require to restart + # the parent CMD process). + - "SET PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%" + + # Check that we have the expected version and architecture for Python + - "python --version" + - "python -c \"import struct; print(struct.calcsize('P') * 8)\"" + + # Upgrade to the latest version of pip to avoid it displaying warnings + # about it being out of date. + - "pip install --disable-pip-version-check --user --upgrade pip" + + # Install the build dependencies of the project. If some dependencies contain + # compiled extensions and are not provided as pre-built wheel packages, + # pip will build them from source using the MSVC compiler matching the + # target Python version and architecture + - "%CMD_IN_ENV% pip install -e ." + +test_script: + # Run the project tests + - "%CMD_IN_ENV% pytest --capture=no --cov=bonobo --cov-report html" + +after_test: + # If tests are successful, create binary packages for the project. + - "%CMD_IN_ENV% python setup.py bdist_wheel" + - "%CMD_IN_ENV% python setup.py bdist_wininst" + - "%CMD_IN_ENV% python setup.py bdist_msi" + - ps: "ls dist" + +artifacts: + # Archive the generated packages in the ci.appveyor.com build report. + - path: dist\* + +#on_success: +# - TODO: upload the content of dist/*.whl to a public wheelhouse +# diff --git a/bin/appveyor/install.ps1 b/bin/appveyor/install.ps1 new file mode 100644 index 0000000..160ba55 --- /dev/null +++ b/bin/appveyor/install.ps1 @@ -0,0 +1,229 @@ +# Sample script to install Python and pip under Windows +# Authors: Olivier Grisel, Jonathan Helmus, Kyle Kastner, and Alex Willmer +# License: CC0 1.0 Universal: http://creativecommons.org/publicdomain/zero/1.0/ + +$MINICONDA_URL = "http://repo.continuum.io/miniconda/" +$BASE_URL = "https://www.python.org/ftp/python/" +$GET_PIP_URL = "https://bootstrap.pypa.io/get-pip.py" +$GET_PIP_PATH = "C:\get-pip.py" + +$PYTHON_PRERELEASE_REGEX = @" +(?x) +(?\d+) +\. +(?\d+) +\. +(?\d+) +(?[a-z]{1,2}\d+) +"@ + + +function Download ($filename, $url) { + $webclient = New-Object System.Net.WebClient + + $basedir = $pwd.Path + "\" + $filepath = $basedir + $filename + if (Test-Path $filename) { + Write-Host "Reusing" $filepath + return $filepath + } + + # Download and retry up to 3 times in case of network transient errors. + Write-Host "Downloading" $filename "from" $url + $retry_attempts = 2 + for ($i = 0; $i -lt $retry_attempts; $i++) { + try { + $webclient.DownloadFile($url, $filepath) + break + } + Catch [Exception]{ + Start-Sleep 1 + } + } + if (Test-Path $filepath) { + Write-Host "File saved at" $filepath + } else { + # Retry once to get the error message if any at the last try + $webclient.DownloadFile($url, $filepath) + } + return $filepath +} + + +function ParsePythonVersion ($python_version) { + if ($python_version -match $PYTHON_PRERELEASE_REGEX) { + return ([int]$matches.major, [int]$matches.minor, [int]$matches.micro, + $matches.prerelease) + } + $version_obj = [version]$python_version + return ($version_obj.major, $version_obj.minor, $version_obj.build, "") +} + + +function DownloadPython ($python_version, $platform_suffix) { + $major, $minor, $micro, $prerelease = ParsePythonVersion $python_version + + if (($major -le 2 -and $micro -eq 0) ` + -or ($major -eq 3 -and $minor -le 2 -and $micro -eq 0) ` + ) { + $dir = "$major.$minor" + $python_version = "$major.$minor$prerelease" + } else { + $dir = "$major.$minor.$micro" + } + + if ($prerelease) { + if (($major -le 2) ` + -or ($major -eq 3 -and $minor -eq 1) ` + -or ($major -eq 3 -and $minor -eq 2) ` + -or ($major -eq 3 -and $minor -eq 3) ` + ) { + $dir = "$dir/prev" + } + } + + if (($major -le 2) -or ($major -le 3 -and $minor -le 4)) { + $ext = "msi" + if ($platform_suffix) { + $platform_suffix = ".$platform_suffix" + } + } else { + $ext = "exe" + if ($platform_suffix) { + $platform_suffix = "-$platform_suffix" + } + } + + $filename = "python-$python_version$platform_suffix.$ext" + $url = "$BASE_URL$dir/$filename" + $filepath = Download $filename $url + return $filepath +} + + +function InstallPython ($python_version, $architecture, $python_home) { + Write-Host "Installing Python" $python_version "for" $architecture "bit architecture to" $python_home + if (Test-Path $python_home) { + Write-Host $python_home "already exists, skipping." + return $false + } + if ($architecture -eq "32") { + $platform_suffix = "" + } else { + $platform_suffix = "amd64" + } + $installer_path = DownloadPython $python_version $platform_suffix + $installer_ext = [System.IO.Path]::GetExtension($installer_path) + Write-Host "Installing $installer_path to $python_home" + $install_log = $python_home + ".log" + if ($installer_ext -eq '.msi') { + InstallPythonMSI $installer_path $python_home $install_log + } else { + InstallPythonEXE $installer_path $python_home $install_log + } + if (Test-Path $python_home) { + Write-Host "Python $python_version ($architecture) installation complete" + } else { + Write-Host "Failed to install Python in $python_home" + Get-Content -Path $install_log + Exit 1 + } +} + + +function InstallPythonEXE ($exepath, $python_home, $install_log) { + $install_args = "/quiet InstallAllUsers=1 TargetDir=$python_home" + RunCommand $exepath $install_args +} + + +function InstallPythonMSI ($msipath, $python_home, $install_log) { + $install_args = "/qn /log $install_log /i $msipath TARGETDIR=$python_home" + $uninstall_args = "/qn /x $msipath" + RunCommand "msiexec.exe" $install_args + if (-not(Test-Path $python_home)) { + Write-Host "Python seems to be installed else-where, reinstalling." + RunCommand "msiexec.exe" $uninstall_args + RunCommand "msiexec.exe" $install_args + } +} + +function RunCommand ($command, $command_args) { + Write-Host $command $command_args + Start-Process -FilePath $command -ArgumentList $command_args -Wait -Passthru +} + + +function InstallPip ($python_home) { + $pip_path = $python_home + "\Scripts\pip.exe" + $python_path = $python_home + "\python.exe" + if (-not(Test-Path $pip_path)) { + Write-Host "Installing pip..." + $webclient = New-Object System.Net.WebClient + $webclient.DownloadFile($GET_PIP_URL, $GET_PIP_PATH) + Write-Host "Executing:" $python_path $GET_PIP_PATH + & $python_path $GET_PIP_PATH + } else { + Write-Host "pip already installed." + } +} + + +function DownloadMiniconda ($python_version, $platform_suffix) { + if ($python_version -eq "3.4") { + $filename = "Miniconda3-3.5.5-Windows-" + $platform_suffix + ".exe" + } else { + $filename = "Miniconda-3.5.5-Windows-" + $platform_suffix + ".exe" + } + $url = $MINICONDA_URL + $filename + $filepath = Download $filename $url + return $filepath +} + + +function InstallMiniconda ($python_version, $architecture, $python_home) { + Write-Host "Installing Python" $python_version "for" $architecture "bit architecture to" $python_home + if (Test-Path $python_home) { + Write-Host $python_home "already exists, skipping." + return $false + } + if ($architecture -eq "32") { + $platform_suffix = "x86" + } else { + $platform_suffix = "x86_64" + } + $filepath = DownloadMiniconda $python_version $platform_suffix + Write-Host "Installing" $filepath "to" $python_home + $install_log = $python_home + ".log" + $args = "/S /D=$python_home" + Write-Host $filepath $args + Start-Process -FilePath $filepath -ArgumentList $args -Wait -Passthru + if (Test-Path $python_home) { + Write-Host "Python $python_version ($architecture) installation complete" + } else { + Write-Host "Failed to install Python in $python_home" + Get-Content -Path $install_log + Exit 1 + } +} + + +function InstallMinicondaPip ($python_home) { + $pip_path = $python_home + "\Scripts\pip.exe" + $conda_path = $python_home + "\Scripts\conda.exe" + if (-not(Test-Path $pip_path)) { + Write-Host "Installing pip..." + $args = "install --yes pip" + Write-Host $conda_path $args + Start-Process -FilePath "$conda_path" -ArgumentList $args -Wait -Passthru + } else { + Write-Host "pip already installed." + } +} + +function main () { + InstallPython $env:PYTHON_VERSION $env:PYTHON_ARCH $env:PYTHON + InstallPip $env:PYTHON +} + +main diff --git a/bin/appveyor/run_with_env.cmd b/bin/appveyor/run_with_env.cmd new file mode 100644 index 0000000..5da547c --- /dev/null +++ b/bin/appveyor/run_with_env.cmd @@ -0,0 +1,88 @@ +:: To build extensions for 64 bit Python 3, we need to configure environment +:: variables to use the MSVC 2010 C++ compilers from GRMSDKX_EN_DVD.iso of: +:: MS Windows SDK for Windows 7 and .NET Framework 4 (SDK v7.1) +:: +:: To build extensions for 64 bit Python 2, we need to configure environment +:: variables to use the MSVC 2008 C++ compilers from GRMSDKX_EN_DVD.iso of: +:: MS Windows SDK for Windows 7 and .NET Framework 3.5 (SDK v7.0) +:: +:: 32 bit builds, and 64-bit builds for 3.5 and beyond, do not require specific +:: environment configurations. +:: +:: Note: this script needs to be run with the /E:ON and /V:ON flags for the +:: cmd interpreter, at least for (SDK v7.0) +:: +:: More details at: +:: https://github.com/cython/cython/wiki/64BitCythonExtensionsOnWindows +:: http://stackoverflow.com/a/13751649/163740 +:: +:: Author: Olivier Grisel +:: License: CC0 1.0 Universal: http://creativecommons.org/publicdomain/zero/1.0/ +:: +:: Notes about batch files for Python people: +:: +:: Quotes in values are literally part of the values: +:: SET FOO="bar" +:: FOO is now five characters long: " b a r " +:: If you don't want quotes, don't include them on the right-hand side. +:: +:: The CALL lines at the end of this file look redundant, but if you move them +:: outside of the IF clauses, they do not run properly in the SET_SDK_64==Y +:: case, I don't know why. +@ECHO OFF + +SET COMMAND_TO_RUN=%* +SET WIN_SDK_ROOT=C:\Program Files\Microsoft SDKs\Windows +SET WIN_WDK=c:\Program Files (x86)\Windows Kits\10\Include\wdf + +:: Extract the major and minor versions, and allow for the minor version to be +:: more than 9. This requires the version number to have two dots in it. +SET MAJOR_PYTHON_VERSION=%PYTHON_VERSION:~0,1% +IF "%PYTHON_VERSION:~3,1%" == "." ( + SET MINOR_PYTHON_VERSION=%PYTHON_VERSION:~2,1% +) ELSE ( + SET MINOR_PYTHON_VERSION=%PYTHON_VERSION:~2,2% +) + +:: Based on the Python version, determine what SDK version to use, and whether +:: to set the SDK for 64-bit. +IF %MAJOR_PYTHON_VERSION% == 2 ( + SET WINDOWS_SDK_VERSION="v7.0" + SET SET_SDK_64=Y +) ELSE ( + IF %MAJOR_PYTHON_VERSION% == 3 ( + SET WINDOWS_SDK_VERSION="v7.1" + IF %MINOR_PYTHON_VERSION% LEQ 4 ( + SET SET_SDK_64=Y + ) ELSE ( + SET SET_SDK_64=N + IF EXIST "%WIN_WDK%" ( + :: See: https://connect.microsoft.com/VisualStudio/feedback/details/1610302/ + REN "%WIN_WDK%" 0wdf + ) + ) + ) ELSE ( + ECHO Unsupported Python version: "%MAJOR_PYTHON_VERSION%" + EXIT 1 + ) +) + +IF %PYTHON_ARCH% == 64 ( + IF %SET_SDK_64% == Y ( + ECHO Configuring Windows SDK %WINDOWS_SDK_VERSION% for Python %MAJOR_PYTHON_VERSION% on a 64 bit architecture + SET DISTUTILS_USE_SDK=1 + SET MSSdk=1 + "%WIN_SDK_ROOT%\%WINDOWS_SDK_VERSION%\Setup\WindowsSdkVer.exe" -q -version:%WINDOWS_SDK_VERSION% + "%WIN_SDK_ROOT%\%WINDOWS_SDK_VERSION%\Bin\SetEnv.cmd" /x64 /release + ECHO Executing: %COMMAND_TO_RUN% + call %COMMAND_TO_RUN% || EXIT 1 + ) ELSE ( + ECHO Using default MSVC build environment for 64 bit architecture + ECHO Executing: %COMMAND_TO_RUN% + call %COMMAND_TO_RUN% || EXIT 1 + ) +) ELSE ( + ECHO Using default MSVC build environment for 32 bit architecture + ECHO Executing: %COMMAND_TO_RUN% + call %COMMAND_TO_RUN% || EXIT 1 +) diff --git a/bin/run_all_examples.sh b/bin/run_all_examples.sh new file mode 100755 index 0000000..a2c061c --- /dev/null +++ b/bin/run_all_examples.sh @@ -0,0 +1,9 @@ +#! /bin/bash + +__PATH__=$(cd $(dirname "$0")/..; pwd) +EXAMPLES=$(cd $__PATH__; find bonobo/examples -name \*.py -not -name __init__.py) + +for example in $EXAMPLES; do + echo "===== $example =====" + (cd $__PATH__; time bonobo run $example > /dev/null); +done diff --git a/bonobo/__init__.py b/bonobo/__init__.py index f439f18..91a30f7 100644 --- a/bonobo/__init__.py +++ b/bonobo/__init__.py @@ -67,17 +67,36 @@ def create_strategy(name=None): return factory() +def _is_interactive_console(): + import sys + return sys.stdout.isatty() + +def _is_jupyter_notebook(): + try: + return get_ipython().__class__.__name__ == 'ZMQInteractiveShell' + except NameError: + return False def run(graph, *chain, strategy=None, plugins=None): - strategy = create_strategy(strategy) - if len(chain): warnings.warn('DEPRECATED. You should pass a Graph instance instead of a chain.') from bonobo import Graph graph = Graph(graph, *chain) - return strategy.execute(graph, plugins=plugins) + strategy = create_strategy(strategy) + plugins = [] + if _is_interactive_console(): + from bonobo.ext.console import ConsoleOutputPlugin + if ConsoleOutputPlugin not in plugins: + plugins.append(ConsoleOutputPlugin) + + if _is_jupyter_notebook(): + from bonobo.ext.jupyter import JupyterOutputPlugin + if JupyterOutputPlugin not in plugins: + plugins.append(JupyterOutputPlugin) + + return strategy.execute(graph, plugins=plugins) del sys del warnings diff --git a/bonobo/commands/run.py b/bonobo/commands/run.py index 018041a..c52ab64 100644 --- a/bonobo/commands/run.py +++ b/bonobo/commands/run.py @@ -1,6 +1,5 @@ import argparse - -from bonobo import Graph, run +import bonobo def execute(file, quiet=False): @@ -22,7 +21,7 @@ def execute(file, quiet=False): except Exception as exc: raise - graphs = dict((k, v) for k, v in context.items() if isinstance(v, Graph)) + graphs = dict((k, v) for k, v in context.items() if isinstance(v, bonobo.Graph)) assert len(graphs) == 1, ( 'Having zero or more than one graph definition in one file is unsupported for now, ' @@ -34,7 +33,7 @@ def execute(file, quiet=False): # todo if console and not quiet, then add the console plugin # todo when better console plugin, add it if console and just disable display - return run(graph) + return bonobo.run(graph) def register(parser): diff --git a/bonobo/context/execution.py b/bonobo/context/execution.py index ddd5894..236a1d0 100644 --- a/bonobo/context/execution.py +++ b/bonobo/context/execution.py @@ -76,7 +76,7 @@ class GraphExecutionContext: def ensure_tuple(tuple_or_mixed): if isinstance(tuple_or_mixed, tuple): return tuple_or_mixed - return (tuple_or_mixed, ) + return (tuple_or_mixed,) class LoopingExecutionContext(Wrapper): @@ -170,16 +170,24 @@ class LoopingExecutionContext(Wrapper): class PluginExecutionContext(LoopingExecutionContext): + PERIOD = 0.5 + def __init__(self, wrapped, parent): - LoopingExecutionContext.__init__(self, wrapped, parent) + # Instanciate plugin. This is not yet considered stable, as at some point we may need a way to configure + # plugins, for example if it depends on an external service. + super().__init__(wrapped(self), parent) def shutdown(self): - self.wrapped.finalize(self) - self.alive = False + try: + self.wrapped.finalize() + except Exception as exc: # pylint: disable=broad-except + self.handle_error(exc, traceback.format_exc()) + finally: + self.alive = False def step(self): try: - self.wrapped.run(self) + self.wrapped.run() except Exception as exc: # pylint: disable=broad-except self.handle_error(exc, traceback.format_exc()) diff --git a/bonobo/core/strategies/executor.py b/bonobo/core/strategies/executor.py index 6be536b..5712771 100644 --- a/bonobo/core/strategies/executor.py +++ b/bonobo/core/strategies/executor.py @@ -22,7 +22,6 @@ class ExecutorStrategy(Strategy): def execute(self, graph, *args, plugins=None, **kwargs): context = self.create_graph_execution_context(graph, plugins=plugins) - context.recv(BEGIN, Bag(), END) executor = self.create_executor() @@ -30,16 +29,13 @@ class ExecutorStrategy(Strategy): futures = [] for plugin_context in context.plugins: - def _runner(plugin_context=plugin_context): plugin_context.start() plugin_context.loop() plugin_context.stop() - futures.append(executor.submit(_runner)) for node_context in context.nodes: - def _runner(node_context=node_context): node_context.start() node_context.loop() @@ -67,6 +63,7 @@ class ProcessPoolExecutorStrategy(ExecutorStrategy): class ThreadCollectionStrategy(Strategy): def execute(self, graph, *args, plugins=None, **kwargs): + print(type(self), 'execute', graph, args, plugins, kwargs) context = self.create_graph_execution_context(graph, plugins=plugins) context.recv(BEGIN, Bag(), END) diff --git a/bonobo/examples/tutorials/tutorial_basics_summary.py b/bonobo/examples/tutorials/tutorial_basics_summary.py index 74a8f9a..a75e0f5 100644 --- a/bonobo/examples/tutorials/tutorial_basics_summary.py +++ b/bonobo/examples/tutorials/tutorial_basics_summary.py @@ -1,19 +1,11 @@ -from bonobo import Graph, ThreadPoolExecutorStrategy - - -def yield_from(*args): - yield from args - +import bonobo # Represent our data processor as a simple directed graph of callables. -graph = Graph( - lambda: (x for x in ('foo', 'bar', 'baz')), +graph = bonobo.Graph( + ['foo', 'bar', 'baz'], str.upper, print, ) -# Use a thread pool. -executor = ThreadPoolExecutorStrategy() - -# Run the thing. -executor.execute(graph) +if __name__ == '__main__': + bonobo.run(graph) diff --git a/bonobo/ext/console/plugin.py b/bonobo/ext/console/plugin.py index 556fb39..9a14eda 100644 --- a/bonobo/ext/console/plugin.py +++ b/bonobo/ext/console/plugin.py @@ -14,10 +14,11 @@ # See the License for the specific language governing permissions and # limitations under the License. -import os +import sys from functools import lru_cache -import blessings +import blessings +import os import psutil from bonobo.core.plugins import Plugin @@ -27,7 +28,7 @@ from bonobo.util import terminal as t @lru_cache(1) def memory_usage(): process = psutil.Process(os.getpid()) - return process.get_memory_info()[0] / float(2**20) + return process.get_memory_info()[0] / float(2 ** 20) # @lru_cache(64) @@ -46,10 +47,11 @@ class ConsoleOutputPlugin(Plugin): """ - def __init__(self, prefix=''): - self.prefix = prefix + def __init__(self, context): + self.context = context + self.prefix = '' - def _write(self, context, rewind): + def _write(self, graph_context, rewind): profile, debug = False, False if profile: append = ( @@ -58,18 +60,16 @@ class ConsoleOutputPlugin(Plugin): ) else: append = () - self.write(context, prefix=self.prefix, append=append, debug=debug, profile=profile, rewind=rewind) + self.write(graph_context, prefix=self.prefix, append=append, debug=debug, profile=profile, rewind=rewind) - # self.widget.value = [repr(component) for component in context.parent.components] - - def run(self, context): - if t.is_a_tty: - self._write(context.parent, rewind=True) + def run(self): + if sys.stdout.isatty(): + self._write(self.context.parent, rewind=True) else: pass # not a tty - def finalize(self, context): - self._write(context.parent, rewind=False) + def finalize(self): + self._write(self.context.parent, rewind=False) @staticmethod def write(context, prefix='', rewind=True, append=None, debug=False, profile=False): diff --git a/bonobo/ext/jupyter/helpers.py b/bonobo/ext/jupyter/helpers.py deleted file mode 100644 index 8b13789..0000000 --- a/bonobo/ext/jupyter/helpers.py +++ /dev/null @@ -1 +0,0 @@ - diff --git a/bonobo/ext/jupyter/js/dist/index.js b/bonobo/ext/jupyter/js/dist/index.js index 1163672..9a10ba0 100644 --- a/bonobo/ext/jupyter/js/dist/index.js +++ b/bonobo/ext/jupyter/js/dist/index.js @@ -70,7 +70,6 @@ define(["jupyter-js-widgets"], function(__WEBPACK_EXTERNAL_MODULE_2__) { return // When serialiazing entire widget state for embedding, only values different from the // defaults will be specified. - var BonoboModel = widgets.DOMWidgetModel.extend({ defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, { _model_name: 'BonoboModel', diff --git a/bonobo/ext/jupyter/js/dist/index.js.map b/bonobo/ext/jupyter/js/dist/index.js.map index 2df9aca..3753533 100644 --- a/bonobo/ext/jupyter/js/dist/index.js.map +++ b/bonobo/ext/jupyter/js/dist/index.js.map @@ -1 +1 @@ -{"version":3,"sources":["webpack:///webpack/bootstrap 0c4fc3206eba9b41b689","webpack:///./src/embed.js","webpack:///./src/bonobo.js","webpack:///external 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Custom widgets models must at least provide default values\n// for model attributes, including `_model_name`, `_view_name`, `_model_module`\n// and `_view_module` when different from the base class.\n//\n// When serialiazing entire widget state for embedding, only values different from the\n// defaults will be specified.\n\n\nvar BonoboModel = widgets.DOMWidgetModel.extend({\n defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, {\n _model_name: 'BonoboModel',\n _view_name: 'BonoboView',\n _model_module: 'bonobo',\n _view_module: 'bonobo',\n value: []\n })\n});\n\n\n// Custom View. Renders the widget model.\nvar BonoboView = widgets.DOMWidgetView.extend({\n render: function () {\n this.value_changed();\n this.model.on('change:value', this.value_changed, this);\n },\n\n value_changed: function () {\n this.$el.html(\n this.model.get('value').join('
')\n );\n },\n});\n\n\nmodule.exports = {\n BonoboModel: BonoboModel,\n BonoboView: BonoboView\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/bonobo.js\n// module id = 1\n// module chunks = 0","module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external \"jupyter-js-widgets\"\n// module id = 2\n// module chunks = 0","// Underscore.js 1.8.3\n// http://underscorejs.org\n// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n// Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n // Baseline setup\n // --------------\n\n // Establish the root object, `window` in the browser, or `exports` on the server.\n var root = this;\n\n // Save the previous value of the `_` variable.\n var previousUnderscore = root._;\n\n // Save bytes in the minified (but not gzipped) version:\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n // Create quick reference variables for speed access to core prototypes.\n var\n push = ArrayProto.push,\n slice = ArrayProto.slice,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n // All **ECMAScript 5** native function implementations that we hope to use\n // are declared here.\n var\n nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeBind = FuncProto.bind,\n nativeCreate = Object.create;\n\n // Naked function reference for surrogate-prototype-swapping.\n var Ctor = function(){};\n\n // Create a safe reference to the Underscore object for use below.\n var _ = function(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n };\n\n // Export the Underscore object for **Node.js**, with\n // backwards-compatibility for the old `require()` API. If we're in\n // the browser, add `_` as a global object.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.8.3';\n\n // Internal function that returns an efficient (for current engines) version\n // of the passed-in callback, to be repeatedly applied in other Underscore\n // functions.\n var optimizeCb = function(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n case 2: return function(value, other) {\n return func.call(context, value, other);\n };\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n };\n\n // A mostly-internal function to generate callbacks that can be applied\n // to each element in a collection, returning the desired result — either\n // identity, an arbitrary callback, a property matcher, or a property accessor.\n var cb = function(value, context, argCount) {\n if (value == null) return _.identity;\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n if (_.isObject(value)) return _.matcher(value);\n return _.property(value);\n };\n _.iteratee = function(value, context) {\n return cb(value, context, Infinity);\n };\n\n // An internal function for creating assigner functions.\n var createAssigner = function(keysFunc, undefinedOnly) {\n return function(obj) {\n var length = arguments.length;\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n keys = keysFunc(source),\n l = keys.length;\n for (var i = 0; i < l; i++) {\n var key = keys[i];\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n };\n\n // An internal function for creating a new object that inherits from another.\n var baseCreate = function(prototype) {\n if (!_.isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n };\n\n var property = function(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n };\n\n // Helper for collection methods to determine whether a collection\n // should be iterated as an array or as an object\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n var getLength = property('length');\n var isArrayLike = function(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n };\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles raw objects in addition to array-likes. Treats all\n // sparse array-likes as if they were dense.\n _.each = _.forEach = function(obj, iteratee, context) {\n iteratee = optimizeCb(iteratee, context);\n var i, length;\n if (isArrayLike(obj)) {\n for (i = 0, length = obj.length; i < length; i++) {\n iteratee(obj[i], i, obj);\n }\n } else {\n var keys = _.keys(obj);\n for (i = 0, length = keys.length; i < length; i++) {\n iteratee(obj[keys[i]], keys[i], obj);\n }\n }\n return obj;\n };\n\n // Return the results of applying the iteratee to each element.\n _.map = _.collect = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n results = Array(length);\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n results[index] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Create a reducing function iterating left or right.\n function createReduce(dir) {\n // Optimized iterator function as using arguments.length\n // in the main function will deoptimize the, see #1991.\n function iterator(obj, iteratee, memo, keys, index, length) {\n for (; index >= 0 && index < length; index += dir) {\n var currentKey = keys ? keys[index] : index;\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\n }\n return memo;\n }\n\n return function(obj, iteratee, memo, context) {\n iteratee = optimizeCb(iteratee, context, 4);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n index = dir > 0 ? 0 : length - 1;\n // Determine the initial value if none is provided.\n if (arguments.length < 3) {\n memo = obj[keys ? keys[index] : index];\n index += dir;\n }\n return iterator(obj, iteratee, memo, keys, index, length);\n };\n }\n\n // **Reduce** builds up a single result from a list of values, aka `inject`,\n // or `foldl`.\n _.reduce = _.foldl = _.inject = createReduce(1);\n\n // The right-associative version of reduce, also known as `foldr`.\n _.reduceRight = _.foldr = createReduce(-1);\n\n // Return the first value which passes a truth test. Aliased as `detect`.\n _.find = _.detect = function(obj, predicate, context) {\n var key;\n if (isArrayLike(obj)) {\n key = _.findIndex(obj, predicate, context);\n } else {\n key = _.findKey(obj, predicate, context);\n }\n if (key !== void 0 && key !== -1) return obj[key];\n };\n\n // Return all the elements that pass a truth test.\n // Aliased as `select`.\n _.filter = _.select = function(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n _.each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, predicate, context) {\n return _.filter(obj, _.negate(cb(predicate)), context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Aliased as `all`.\n _.every = _.all = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Aliased as `any`.\n _.some = _.any = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n };\n\n // Determine if the array or object contains a given item (using `===`).\n // Aliased as `includes` and `include`.\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return _.indexOf(obj, item, fromIndex) >= 0;\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n var isFunc = _.isFunction(method);\n return _.map(obj, function(value) {\n var func = isFunc ? method : value[method];\n return func == null ? func : func.apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, _.property(key));\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // containing specific `key:value` pairs.\n _.where = function(obj, attrs) {\n return _.filter(obj, _.matcher(attrs));\n };\n\n // Convenience version of a common use case of `find`: getting the first object\n // containing specific `key:value` pairs.\n _.findWhere = function(obj, attrs) {\n return _.find(obj, _.matcher(attrs));\n };\n\n // Return the maximum element (or element-based computation).\n _.max = function(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Shuffle a collection, using the modern version of the\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n _.shuffle = function(obj) {\n var set = isArrayLike(obj) ? obj : _.values(obj);\n var length = set.length;\n var shuffled = Array(length);\n for (var index = 0, rand; index < length; index++) {\n rand = _.random(0, index);\n if (rand !== index) shuffled[index] = shuffled[rand];\n shuffled[rand] = set[index];\n }\n return shuffled;\n };\n\n // Sample **n** random values from a collection.\n // If **n** is not specified, returns a single random element.\n // The internal `guard` argument allows it to work with `map`.\n _.sample = function(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n return obj[_.random(obj.length - 1)];\n }\n return _.shuffle(obj).slice(0, Math.max(0, n));\n };\n\n // Sort the object's values by a criterion produced by an iteratee.\n _.sortBy = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value: value,\n index: index,\n criteria: iteratee(value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(behavior) {\n return function(obj, iteratee, context) {\n var result = {};\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n });\n\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\n // when you know that your index values will be unique.\n _.indexBy = group(function(result, value, key) {\n result[key] = value;\n });\n\n // Counts instances of an object that group by a certain criterion. Pass\n // either a string attribute to count by, or a function that returns the\n // criterion.\n _.countBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key]++; else result[key] = 1;\n });\n\n // Safely create a real, live array from anything iterable.\n _.toArray = function(obj) {\n if (!obj) return [];\n if (_.isArray(obj)) return slice.call(obj);\n if (isArrayLike(obj)) return _.map(obj, _.identity);\n return _.values(obj);\n };\n\n // Return the number of elements in an object.\n _.size = function(obj) {\n if (obj == null) return 0;\n return isArrayLike(obj) ? obj.length : _.keys(obj).length;\n };\n\n // Split a collection into two arrays: one whose elements all satisfy the given\n // predicate, and one whose elements all do not satisfy the predicate.\n _.partition = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var pass = [], fail = [];\n _.each(obj, function(value, key, obj) {\n (predicate(value, key, obj) ? pass : fail).push(value);\n });\n return [pass, fail];\n };\n\n // Array Functions\n // ---------------\n\n // Get the first element of an array. Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[0];\n return _.initial(array, array.length - n);\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[array.length - 1];\n return _.rest(array, Math.max(0, array.length - n));\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, strict, startIndex) {\n var output = [], idx = 0;\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n //flatten current level of array or arguments object\n if (!shallow) value = flatten(value, shallow, strict);\n var j = 0, len = value.length;\n output.length += len;\n while (j < len) {\n output[idx++] = value[j++];\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n };\n\n // Flatten out an array, either recursively (by default), or just one level.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, false);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n if (!_.isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!_.contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!_.contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(flatten(arguments, true, true));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (_.contains(result, item)) continue;\n for (var j = 1; j < argsLength; j++) {\n if (!_.contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = flatten(arguments, true, true, 1);\n return _.filter(array, function(value){\n return !_.contains(rest, value);\n });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n return _.unzip(arguments);\n };\n\n // Complement of _.zip. Unzip accepts an array of arrays and groups\n // each array's elements on shared indices\n _.unzip = function(array) {\n var length = array && _.max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = _.pluck(array, index);\n }\n return result;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // Generator function to create the findIndex and findLastIndex functions\n function createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n }\n\n // Returns the first index on an array-like that passes a predicate test\n _.findIndex = createPredicateIndexFinder(1);\n _.findLastIndex = createPredicateIndexFinder(-1);\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n };\n\n // Generator function to create the indexOf and lastIndexOf functions\n function createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n }\n\n // Return the position of the first occurrence of an item in an array,\n // or -1 if the item is not included in the array.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n step = step || 1;\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Determines whether to execute a function as a constructor\n // or a normal function with the provided arguments\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (_.isObject(result)) return result;\n return self;\n };\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n // available.\n _.bind = function(func, context) {\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n var args = slice.call(arguments, 2);\n var bound = function() {\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n };\n return bound;\n };\n\n // Partially apply a function by creating a version that has had some of its\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\n // as a placeholder, allowing any combination of arguments to be pre-filled.\n _.partial = function(func) {\n var boundArgs = slice.call(arguments, 1);\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n };\n\n // Bind a number of an object's methods to that object. Remaining arguments\n // are the method names to be bound. Useful for ensuring that all callbacks\n // defined on an object belong to it.\n _.bindAll = function(obj) {\n var i, length = arguments.length, key;\n if (length <= 1) throw new Error('bindAll must be passed function names');\n for (i = 1; i < length; i++) {\n key = arguments[i];\n obj[key] = _.bind(obj[key], obj);\n }\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){\n return func.apply(null, args);\n }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = _.partial(_.delay, _, 1);\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time. Normally, the throttled function will run\n // as much as it can, without ever going more than once per `wait` duration;\n // but if you'd like to disable the execution on the leading edge, pass\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\n _.throttle = function(func, wait, options) {\n var context, args, result;\n var timeout = null;\n var previous = 0;\n if (!options) options = {};\n var later = function() {\n previous = options.leading === false ? 0 : _.now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n return function() {\n var now = _.now();\n if (!previous && options.leading === false) previous = now;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, args, context, timestamp, result;\n\n var later = function() {\n var last = _.now() - timestamp;\n\n if (last < wait && last >= 0) {\n timeout = setTimeout(later, wait - last);\n } else {\n timeout = null;\n if (!immediate) {\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n }\n }\n };\n\n return function() {\n context = this;\n args = arguments;\n timestamp = _.now();\n var callNow = immediate && !timeout;\n if (!timeout) timeout = setTimeout(later, wait);\n if (callNow) {\n result = func.apply(context, args);\n context = args = null;\n }\n\n return result;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return _.partial(wrapper, func);\n };\n\n // Returns a negated version of the passed-in predicate.\n _.negate = function(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n };\n\n // Returns a function that will only be executed on and after the Nth call.\n _.after = function(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Returns a function that will only be executed up to (but not including) the Nth call.\n _.before = function(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = _.partial(_.before, 2);\n\n // Object Functions\n // ----------------\n\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n function collectNonEnumProps(obj, keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n keys.push(prop);\n }\n }\n }\n\n // Retrieve the names of an object's own properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = function(obj) {\n if (!_.isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve all the property names of an object.\n _.allKeys = function(obj) {\n if (!_.isObject(obj)) return [];\n var keys = [];\n for (var key in obj) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[keys[i]];\n }\n return values;\n };\n\n // Returns the results of applying the iteratee to each element of the object\n // In contrast to _.map it returns an object\n _.mapObject = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = _.keys(obj),\n length = keys.length,\n results = {},\n currentKey;\n for (var index = 0; index < length; index++) {\n currentKey = keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [keys[i], obj[keys[i]]];\n }\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n var keys = _.keys(obj);\n for (var i = 0, length = keys.length; i < length; i++) {\n result[obj[keys[i]]] = keys[i];\n }\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = createAssigner(_.allKeys);\n\n // Assigns a given object with all the own properties in the passed-in object(s)\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n _.extendOwn = _.assign = createAssigner(_.keys);\n\n // Returns the first key on an object that passes a predicate test\n _.findKey = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = _.keys(obj), key;\n for (var i = 0, length = keys.length; i < length; i++) {\n key = keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(object, oiteratee, context) {\n var result = {}, obj = object, iteratee, keys;\n if (obj == null) return result;\n if (_.isFunction(oiteratee)) {\n keys = _.allKeys(obj);\n iteratee = optimizeCb(oiteratee, context);\n } else {\n keys = flatten(arguments, false, false, 1);\n iteratee = function(value, key, obj) { return key in obj; };\n obj = Object(obj);\n }\n for (var i = 0, length = keys.length; i < length; i++) {\n var key = keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj, iteratee, context) {\n if (_.isFunction(iteratee)) {\n iteratee = _.negate(iteratee);\n } else {\n var keys = _.map(flatten(arguments, false, false, 1), String);\n iteratee = function(value, key) {\n return !_.contains(keys, key);\n };\n }\n return _.pick(obj, iteratee, context);\n };\n\n // Fill in a given object with default properties.\n _.defaults = createAssigner(_.allKeys, true);\n\n // Creates an object that inherits from the given prototype object.\n // If additional properties are provided then they will be added to the\n // created object.\n _.create = function(prototype, props) {\n var result = baseCreate(prototype);\n if (props) _.extendOwn(result, props);\n return result;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Returns whether an object has a given set of `key:value` pairs.\n _.isMatch = function(object, attrs) {\n var keys = _.keys(attrs), length = keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n };\n\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n _.isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var keys = _.keys(a), key;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (_.keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n return _.keys(obj).length === 0;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) === '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return _.has(obj, 'callee');\n };\n }\n\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n // IE 11 (#1621), and in Safari 8 (#1929).\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n _.isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj !== +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return obj != null && hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iteratees.\n _.identity = function(value) {\n return value;\n };\n\n // Predicate-generating functions. Often useful outside of Underscore.\n _.constant = function(value) {\n return function() {\n return value;\n };\n };\n\n _.noop = function(){};\n\n _.property = property;\n\n // Generates a function for a given object that returns a given property.\n _.propertyOf = function(obj) {\n return obj == null ? function(){} : function(key) {\n return obj[key];\n };\n };\n\n // Returns a predicate for checking whether an object has a given set of\n // `key:value` pairs.\n _.matcher = _.matches = function(attrs) {\n attrs = _.extendOwn({}, attrs);\n return function(obj) {\n return _.isMatch(obj, attrs);\n };\n };\n\n // Run a function **n** times.\n _.times = function(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n };\n\n // A (possibly faster) way to get the current timestamp as an integer.\n _.now = Date.now || function() {\n return new Date().getTime();\n };\n\n // List of HTML entities for escaping.\n var escapeMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '`': '`'\n };\n var unescapeMap = _.invert(escapeMap);\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n var createEscaper = function(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped\n var source = '(?:' + _.keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n };\n _.escape = createEscaper(escapeMap);\n _.unescape = createEscaper(unescapeMap);\n\n // If the value of the named `property` is a function then invoke it with the\n // `object` as context; otherwise, return it.\n _.result = function(object, property, fallback) {\n var value = object == null ? void 0 : object[property];\n if (value === void 0) {\n value = fallback;\n }\n return _.isFunction(value) ? value.call(object) : value;\n };\n\n // Generate a unique integer id (unique within the entire client session).\n // Useful for temporary DOM ids.\n var idCounter = 0;\n _.uniqueId = function(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n };\n\n // By default, Underscore uses ERB-style template delimiters, change the\n // following template settings to use alternative delimiters.\n _.templateSettings = {\n evaluate : /<%([\\s\\S]+?)%>/g,\n interpolate : /<%=([\\s\\S]+?)%>/g,\n escape : /<%-([\\s\\S]+?)%>/g\n };\n\n // When customizing `templateSettings`, if you don't want to define an\n // interpolation, evaluation or escaping regex, we need one that is\n // guaranteed not to match.\n var noMatch = /(.)^/;\n\n // Certain characters need to be escaped so that they can be put into a\n // string literal.\n var escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n };\n\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n var escapeChar = function(match) {\n return '\\\\' + escapes[match];\n };\n\n // JavaScript micro-templating, similar to John Resig's implementation.\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\n // and correctly escapes quotes within interpolated code.\n // NB: `oldSettings` only exists for backwards compatibility.\n _.template = function(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = _.defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escaper, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offest.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n try {\n var render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n };\n\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n _.chain = function(obj) {\n var instance = _(obj);\n instance._chain = true;\n return instance;\n };\n\n // OOP\n // ---------------\n // If Underscore is called as a function, it returns a wrapped object that\n // can be used OO-style. This wrapper holds altered versions of all the\n // underscore functions. Wrapped objects may be chained.\n\n // Helper function to continue chaining intermediate results.\n var result = function(instance, obj) {\n return instance._chain ? _(obj).chain() : obj;\n };\n\n // Add your own custom functions to the Underscore object.\n _.mixin = function(obj) {\n _.each(_.functions(obj), function(name) {\n var func = _[name] = obj[name];\n _.prototype[name] = function() {\n var args = [this._wrapped];\n push.apply(args, arguments);\n return result(this, func.apply(_, args));\n };\n });\n };\n\n // Add all of the Underscore functions to the wrapper object.\n _.mixin(_);\n\n // Add all mutator Array functions to the wrapper.\n _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n var obj = this._wrapped;\n method.apply(obj, arguments);\n if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\n return result(this, obj);\n };\n });\n\n // Add all accessor Array functions to the wrapper.\n _.each(['concat', 'join', 'slice'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n return result(this, method.apply(this._wrapped, arguments));\n };\n });\n\n // Extracts the result from a wrapped and chained object.\n _.prototype.value = function() {\n return this._wrapped;\n };\n\n // Provide unwrapping proxy for some methods used in engine operations\n // such as arithmetic and JSON stringification.\n _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\n\n _.prototype.toString = function() {\n return '' + this._wrapped;\n };\n\n // AMD registration happens at the end for compatibility with AMD loaders\n // that may not enforce next-turn semantics on modules. 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Custom widgets models must at least provide default values\n// for model attributes, including `_model_name`, `_view_name`, `_model_module`\n// and `_view_module` when different from the base class.\n//\n// When serialiazing entire widget state for embedding, only values different from the\n// defaults will be specified.\n\nvar BonoboModel = widgets.DOMWidgetModel.extend({\n defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, {\n _model_name: 'BonoboModel',\n _view_name: 'BonoboView',\n _model_module: 'bonobo',\n _view_module: 'bonobo',\n value: []\n })\n});\n\n\n// Custom View. Renders the widget model.\nvar BonoboView = widgets.DOMWidgetView.extend({\n render: function () {\n this.value_changed();\n this.model.on('change:value', this.value_changed, this);\n },\n\n value_changed: function () {\n this.$el.html(\n this.model.get('value').join('
')\n );\n },\n});\n\n\nmodule.exports = {\n BonoboModel: BonoboModel,\n BonoboView: BonoboView\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/bonobo.js\n// module id = 1\n// module chunks = 0","module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external \"jupyter-js-widgets\"\n// module id = 2\n// module chunks = 0","// Underscore.js 1.8.3\n// http://underscorejs.org\n// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n// Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n // Baseline setup\n // --------------\n\n // Establish the root object, `window` in the browser, or `exports` on the server.\n var root = this;\n\n // Save the previous value of the `_` variable.\n var previousUnderscore = root._;\n\n // Save bytes in the minified (but not gzipped) version:\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n // Create quick reference variables for speed access to core prototypes.\n var\n push = ArrayProto.push,\n slice = ArrayProto.slice,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n // All **ECMAScript 5** native function implementations that we hope to use\n // are declared here.\n var\n nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeBind = FuncProto.bind,\n nativeCreate = Object.create;\n\n // Naked function reference for surrogate-prototype-swapping.\n var Ctor = function(){};\n\n // Create a safe reference to the Underscore object for use below.\n var _ = function(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n };\n\n // Export the Underscore object for **Node.js**, with\n // backwards-compatibility for the old `require()` API. If we're in\n // the browser, add `_` as a global object.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.8.3';\n\n // Internal function that returns an efficient (for current engines) version\n // of the passed-in callback, to be repeatedly applied in other Underscore\n // functions.\n var optimizeCb = function(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n case 2: return function(value, other) {\n return func.call(context, value, other);\n };\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n };\n\n // A mostly-internal function to generate callbacks that can be applied\n // to each element in a collection, returning the desired result — either\n // identity, an arbitrary callback, a property matcher, or a property accessor.\n var cb = function(value, context, argCount) {\n if (value == null) return _.identity;\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n if (_.isObject(value)) return _.matcher(value);\n return _.property(value);\n };\n _.iteratee = function(value, context) {\n return cb(value, context, Infinity);\n };\n\n // An internal function for creating assigner functions.\n var createAssigner = function(keysFunc, undefinedOnly) {\n return function(obj) {\n var length = arguments.length;\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n keys = keysFunc(source),\n l = keys.length;\n for (var i = 0; i < l; i++) {\n var key = keys[i];\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n };\n\n // An internal function for creating a new object that inherits from another.\n var baseCreate = function(prototype) {\n if (!_.isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n };\n\n var property = function(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n };\n\n // Helper for collection methods to determine whether a collection\n // should be iterated as an array or as an object\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n var getLength = property('length');\n var isArrayLike = function(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n };\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles raw objects in addition to array-likes. Treats all\n // sparse array-likes as if they were dense.\n _.each = _.forEach = function(obj, iteratee, context) {\n iteratee = optimizeCb(iteratee, context);\n var i, length;\n if (isArrayLike(obj)) {\n for (i = 0, length = obj.length; i < length; i++) {\n iteratee(obj[i], i, obj);\n }\n } else {\n var keys = _.keys(obj);\n for (i = 0, length = keys.length; i < length; i++) {\n iteratee(obj[keys[i]], keys[i], obj);\n }\n }\n return obj;\n };\n\n // Return the results of applying the iteratee to each element.\n _.map = _.collect = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n results = Array(length);\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n results[index] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Create a reducing function iterating left or right.\n function createReduce(dir) {\n // Optimized iterator function as using arguments.length\n // in the main function will deoptimize the, see #1991.\n function iterator(obj, iteratee, memo, keys, index, length) {\n for (; index >= 0 && index < length; index += dir) {\n var currentKey = keys ? keys[index] : index;\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\n }\n return memo;\n }\n\n return function(obj, iteratee, memo, context) {\n iteratee = optimizeCb(iteratee, context, 4);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n index = dir > 0 ? 0 : length - 1;\n // Determine the initial value if none is provided.\n if (arguments.length < 3) {\n memo = obj[keys ? keys[index] : index];\n index += dir;\n }\n return iterator(obj, iteratee, memo, keys, index, length);\n };\n }\n\n // **Reduce** builds up a single result from a list of values, aka `inject`,\n // or `foldl`.\n _.reduce = _.foldl = _.inject = createReduce(1);\n\n // The right-associative version of reduce, also known as `foldr`.\n _.reduceRight = _.foldr = createReduce(-1);\n\n // Return the first value which passes a truth test. Aliased as `detect`.\n _.find = _.detect = function(obj, predicate, context) {\n var key;\n if (isArrayLike(obj)) {\n key = _.findIndex(obj, predicate, context);\n } else {\n key = _.findKey(obj, predicate, context);\n }\n if (key !== void 0 && key !== -1) return obj[key];\n };\n\n // Return all the elements that pass a truth test.\n // Aliased as `select`.\n _.filter = _.select = function(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n _.each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, predicate, context) {\n return _.filter(obj, _.negate(cb(predicate)), context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Aliased as `all`.\n _.every = _.all = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Aliased as `any`.\n _.some = _.any = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n };\n\n // Determine if the array or object contains a given item (using `===`).\n // Aliased as `includes` and `include`.\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return _.indexOf(obj, item, fromIndex) >= 0;\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n var isFunc = _.isFunction(method);\n return _.map(obj, function(value) {\n var func = isFunc ? method : value[method];\n return func == null ? func : func.apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, _.property(key));\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // containing specific `key:value` pairs.\n _.where = function(obj, attrs) {\n return _.filter(obj, _.matcher(attrs));\n };\n\n // Convenience version of a common use case of `find`: getting the first object\n // containing specific `key:value` pairs.\n _.findWhere = function(obj, attrs) {\n return _.find(obj, _.matcher(attrs));\n };\n\n // Return the maximum element (or element-based computation).\n _.max = function(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Shuffle a collection, using the modern version of the\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n _.shuffle = function(obj) {\n var set = isArrayLike(obj) ? obj : _.values(obj);\n var length = set.length;\n var shuffled = Array(length);\n for (var index = 0, rand; index < length; index++) {\n rand = _.random(0, index);\n if (rand !== index) shuffled[index] = shuffled[rand];\n shuffled[rand] = set[index];\n }\n return shuffled;\n };\n\n // Sample **n** random values from a collection.\n // If **n** is not specified, returns a single random element.\n // The internal `guard` argument allows it to work with `map`.\n _.sample = function(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n return obj[_.random(obj.length - 1)];\n }\n return _.shuffle(obj).slice(0, Math.max(0, n));\n };\n\n // Sort the object's values by a criterion produced by an iteratee.\n _.sortBy = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value: value,\n index: index,\n criteria: iteratee(value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(behavior) {\n return function(obj, iteratee, context) {\n var result = {};\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n });\n\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\n // when you know that your index values will be unique.\n _.indexBy = group(function(result, value, key) {\n result[key] = value;\n });\n\n // Counts instances of an object that group by a certain criterion. Pass\n // either a string attribute to count by, or a function that returns the\n // criterion.\n _.countBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key]++; else result[key] = 1;\n });\n\n // Safely create a real, live array from anything iterable.\n _.toArray = function(obj) {\n if (!obj) return [];\n if (_.isArray(obj)) return slice.call(obj);\n if (isArrayLike(obj)) return _.map(obj, _.identity);\n return _.values(obj);\n };\n\n // Return the number of elements in an object.\n _.size = function(obj) {\n if (obj == null) return 0;\n return isArrayLike(obj) ? obj.length : _.keys(obj).length;\n };\n\n // Split a collection into two arrays: one whose elements all satisfy the given\n // predicate, and one whose elements all do not satisfy the predicate.\n _.partition = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var pass = [], fail = [];\n _.each(obj, function(value, key, obj) {\n (predicate(value, key, obj) ? pass : fail).push(value);\n });\n return [pass, fail];\n };\n\n // Array Functions\n // ---------------\n\n // Get the first element of an array. Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[0];\n return _.initial(array, array.length - n);\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[array.length - 1];\n return _.rest(array, Math.max(0, array.length - n));\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, strict, startIndex) {\n var output = [], idx = 0;\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n //flatten current level of array or arguments object\n if (!shallow) value = flatten(value, shallow, strict);\n var j = 0, len = value.length;\n output.length += len;\n while (j < len) {\n output[idx++] = value[j++];\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n };\n\n // Flatten out an array, either recursively (by default), or just one level.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, false);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n if (!_.isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!_.contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!_.contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(flatten(arguments, true, true));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (_.contains(result, item)) continue;\n for (var j = 1; j < argsLength; j++) {\n if (!_.contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = flatten(arguments, true, true, 1);\n return _.filter(array, function(value){\n return !_.contains(rest, value);\n });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n return _.unzip(arguments);\n };\n\n // Complement of _.zip. Unzip accepts an array of arrays and groups\n // each array's elements on shared indices\n _.unzip = function(array) {\n var length = array && _.max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = _.pluck(array, index);\n }\n return result;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // Generator function to create the findIndex and findLastIndex functions\n function createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n }\n\n // Returns the first index on an array-like that passes a predicate test\n _.findIndex = createPredicateIndexFinder(1);\n _.findLastIndex = createPredicateIndexFinder(-1);\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n };\n\n // Generator function to create the indexOf and lastIndexOf functions\n function createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n }\n\n // Return the position of the first occurrence of an item in an array,\n // or -1 if the item is not included in the array.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n step = step || 1;\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Determines whether to execute a function as a constructor\n // or a normal function with the provided arguments\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (_.isObject(result)) return result;\n return self;\n };\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n // available.\n _.bind = function(func, context) {\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n var args = slice.call(arguments, 2);\n var bound = function() {\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n };\n return bound;\n };\n\n // Partially apply a function by creating a version that has had some of its\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\n // as a placeholder, allowing any combination of arguments to be pre-filled.\n _.partial = function(func) {\n var boundArgs = slice.call(arguments, 1);\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n };\n\n // Bind a number of an object's methods to that object. Remaining arguments\n // are the method names to be bound. Useful for ensuring that all callbacks\n // defined on an object belong to it.\n _.bindAll = function(obj) {\n var i, length = arguments.length, key;\n if (length <= 1) throw new Error('bindAll must be passed function names');\n for (i = 1; i < length; i++) {\n key = arguments[i];\n obj[key] = _.bind(obj[key], obj);\n }\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){\n return func.apply(null, args);\n }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = _.partial(_.delay, _, 1);\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time. Normally, the throttled function will run\n // as much as it can, without ever going more than once per `wait` duration;\n // but if you'd like to disable the execution on the leading edge, pass\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\n _.throttle = function(func, wait, options) {\n var context, args, result;\n var timeout = null;\n var previous = 0;\n if (!options) options = {};\n var later = function() {\n previous = options.leading === false ? 0 : _.now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n return function() {\n var now = _.now();\n if (!previous && options.leading === false) previous = now;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, args, context, timestamp, result;\n\n var later = function() {\n var last = _.now() - timestamp;\n\n if (last < wait && last >= 0) {\n timeout = setTimeout(later, wait - last);\n } else {\n timeout = null;\n if (!immediate) {\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n }\n }\n };\n\n return function() {\n context = this;\n args = arguments;\n timestamp = _.now();\n var callNow = immediate && !timeout;\n if (!timeout) timeout = setTimeout(later, wait);\n if (callNow) {\n result = func.apply(context, args);\n context = args = null;\n }\n\n return result;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return _.partial(wrapper, func);\n };\n\n // Returns a negated version of the passed-in predicate.\n _.negate = function(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n };\n\n // Returns a function that will only be executed on and after the Nth call.\n _.after = function(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Returns a function that will only be executed up to (but not including) the Nth call.\n _.before = function(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = _.partial(_.before, 2);\n\n // Object Functions\n // ----------------\n\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n function collectNonEnumProps(obj, keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n keys.push(prop);\n }\n }\n }\n\n // Retrieve the names of an object's own properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = function(obj) {\n if (!_.isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve all the property names of an object.\n _.allKeys = function(obj) {\n if (!_.isObject(obj)) return [];\n var keys = [];\n for (var key in obj) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[keys[i]];\n }\n return values;\n };\n\n // Returns the results of applying the iteratee to each element of the object\n // In contrast to _.map it returns an object\n _.mapObject = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = _.keys(obj),\n length = keys.length,\n results = {},\n currentKey;\n for (var index = 0; index < length; index++) {\n currentKey = keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [keys[i], obj[keys[i]]];\n }\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n var keys = _.keys(obj);\n for (var i = 0, length = keys.length; i < length; i++) {\n result[obj[keys[i]]] = keys[i];\n }\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = createAssigner(_.allKeys);\n\n // Assigns a given object with all the own properties in the passed-in object(s)\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n _.extendOwn = _.assign = createAssigner(_.keys);\n\n // Returns the first key on an object that passes a predicate test\n _.findKey = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = _.keys(obj), key;\n for (var i = 0, length = keys.length; i < length; i++) {\n key = keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(object, oiteratee, context) {\n var result = {}, obj = object, iteratee, keys;\n if (obj == null) return result;\n if (_.isFunction(oiteratee)) {\n keys = _.allKeys(obj);\n iteratee = optimizeCb(oiteratee, context);\n } else {\n keys = flatten(arguments, false, false, 1);\n iteratee = function(value, key, obj) { return key in obj; };\n obj = Object(obj);\n }\n for (var i = 0, length = keys.length; i < length; i++) {\n var key = keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj, iteratee, context) {\n if (_.isFunction(iteratee)) {\n iteratee = _.negate(iteratee);\n } else {\n var keys = _.map(flatten(arguments, false, false, 1), String);\n iteratee = function(value, key) {\n return !_.contains(keys, key);\n };\n }\n return _.pick(obj, iteratee, context);\n };\n\n // Fill in a given object with default properties.\n _.defaults = createAssigner(_.allKeys, true);\n\n // Creates an object that inherits from the given prototype object.\n // If additional properties are provided then they will be added to the\n // created object.\n _.create = function(prototype, props) {\n var result = baseCreate(prototype);\n if (props) _.extendOwn(result, props);\n return result;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Returns whether an object has a given set of `key:value` pairs.\n _.isMatch = function(object, attrs) {\n var keys = _.keys(attrs), length = keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n };\n\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n _.isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var keys = _.keys(a), key;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (_.keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n return _.keys(obj).length === 0;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) === '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return _.has(obj, 'callee');\n };\n }\n\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n // IE 11 (#1621), and in Safari 8 (#1929).\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n _.isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj !== +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return obj != null && hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iteratees.\n _.identity = function(value) {\n return value;\n };\n\n // Predicate-generating functions. Often useful outside of Underscore.\n _.constant = function(value) {\n return function() {\n return value;\n };\n };\n\n _.noop = function(){};\n\n _.property = property;\n\n // Generates a function for a given object that returns a given property.\n _.propertyOf = function(obj) {\n return obj == null ? function(){} : function(key) {\n return obj[key];\n };\n };\n\n // Returns a predicate for checking whether an object has a given set of\n // `key:value` pairs.\n _.matcher = _.matches = function(attrs) {\n attrs = _.extendOwn({}, attrs);\n return function(obj) {\n return _.isMatch(obj, attrs);\n };\n };\n\n // Run a function **n** times.\n _.times = function(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n };\n\n // A (possibly faster) way to get the current timestamp as an integer.\n _.now = Date.now || function() {\n return new Date().getTime();\n };\n\n // List of HTML entities for escaping.\n var escapeMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '`': '`'\n };\n var unescapeMap = _.invert(escapeMap);\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n var createEscaper = function(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped\n var source = '(?:' + _.keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n };\n _.escape = createEscaper(escapeMap);\n _.unescape = createEscaper(unescapeMap);\n\n // If the value of the named `property` is a function then invoke it with the\n // `object` as context; otherwise, return it.\n _.result = function(object, property, fallback) {\n var value = object == null ? void 0 : object[property];\n if (value === void 0) {\n value = fallback;\n }\n return _.isFunction(value) ? value.call(object) : value;\n };\n\n // Generate a unique integer id (unique within the entire client session).\n // Useful for temporary DOM ids.\n var idCounter = 0;\n _.uniqueId = function(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n };\n\n // By default, Underscore uses ERB-style template delimiters, change the\n // following template settings to use alternative delimiters.\n _.templateSettings = {\n evaluate : /<%([\\s\\S]+?)%>/g,\n interpolate : /<%=([\\s\\S]+?)%>/g,\n escape : /<%-([\\s\\S]+?)%>/g\n };\n\n // When customizing `templateSettings`, if you don't want to define an\n // interpolation, evaluation or escaping regex, we need one that is\n // guaranteed not to match.\n var noMatch = /(.)^/;\n\n // Certain characters need to be escaped so that they can be put into a\n // string literal.\n var escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n };\n\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n var escapeChar = function(match) {\n return '\\\\' + escapes[match];\n };\n\n // JavaScript micro-templating, similar to John Resig's implementation.\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\n // and correctly escapes quotes within interpolated code.\n // NB: `oldSettings` only exists for backwards compatibility.\n _.template = function(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = _.defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escaper, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offest.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n try {\n var render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n };\n\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n _.chain = function(obj) {\n var instance = _(obj);\n instance._chain = true;\n return instance;\n };\n\n // OOP\n // ---------------\n // If Underscore is called as a function, it returns a wrapped object that\n // can be used OO-style. This wrapper holds altered versions of all the\n // underscore functions. Wrapped objects may be chained.\n\n // Helper function to continue chaining intermediate results.\n var result = function(instance, obj) {\n return instance._chain ? _(obj).chain() : obj;\n };\n\n // Add your own custom functions to the Underscore object.\n _.mixin = function(obj) {\n _.each(_.functions(obj), function(name) {\n var func = _[name] = obj[name];\n _.prototype[name] = function() {\n var args = [this._wrapped];\n push.apply(args, arguments);\n return result(this, func.apply(_, args));\n };\n });\n };\n\n // Add all of the Underscore functions to the wrapper object.\n _.mixin(_);\n\n // Add all mutator Array functions to the wrapper.\n _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n var obj = this._wrapped;\n method.apply(obj, arguments);\n if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\n return result(this, obj);\n };\n });\n\n // Add all accessor Array functions to the wrapper.\n _.each(['concat', 'join', 'slice'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n return result(this, method.apply(this._wrapped, arguments));\n };\n });\n\n // Extracts the result from a wrapped and chained object.\n _.prototype.value = function() {\n return this._wrapped;\n };\n\n // Provide unwrapping proxy for some methods used in engine operations\n // such as arithmetic and JSON stringification.\n _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\n\n _.prototype.toString = function() {\n return '' + this._wrapped;\n };\n\n // AMD registration happens at the end for compatibility with AMD loaders\n // that may not enforce next-turn semantics on modules. Even though general\n // practice for AMD registration is to be anonymous, underscore registers\n // as a named module because, like jQuery, it is a base library that is\n // popular enough to be bundled in a third party lib, but not be part of\n // an AMD load request. Those cases could generate an error when an\n // anonymous define() is called outside of a loader request.\n if (typeof define === 'function' && define.amd) {\n define('underscore', [], function() {\n return _;\n });\n }\n}.call(this));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/underscore/underscore.js\n// module id = 3\n// module chunks = 0","module.exports = {\n\t\"name\": \"bonobo-jupyter\",\n\t\"version\": \"0.0.1\",\n\t\"description\": \"Jupyter integration for Bonobo\",\n\t\"author\": \"\",\n\t\"main\": \"src/index.js\",\n\t\"repository\": {\n\t\t\"type\": \"git\",\n\t\t\"url\": \"\"\n\t},\n\t\"keywords\": [\n\t\t\"jupyter\",\n\t\t\"widgets\",\n\t\t\"ipython\",\n\t\t\"ipywidgets\"\n\t],\n\t\"scripts\": {\n\t\t\"prepublish\": \"webpack\",\n\t\t\"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n\t},\n\t\"devDependencies\": {\n\t\t\"json-loader\": \"^0.5.4\",\n\t\t\"webpack\": \"^1.12.14\"\n\t},\n\t\"dependencies\": {\n\t\t\"jupyter-js-widgets\": 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context): + def __init__(self, context): + self.context = context self.widget = BonoboWidget() IPython.core.display.display(self.widget) - def run(self, context): - self.widget.value = [repr(component) for component in context.parent.components] + def run(self): + self.widget.value = [repr(node) for node in self.context.parent.nodes] finalize = run + + +""" +TODO JUPYTER WIDGET +################### + +# close the widget? what does it do? +https://ipywidgets.readthedocs.io/en/latest/examples/Widget%20Basics.html#Closing-widgets + +""" diff --git a/bonobo/ext/jupyter/static/index.js b/bonobo/ext/jupyter/static/index.js index 67eac2e..a448a06 100644 --- a/bonobo/ext/jupyter/static/index.js +++ b/bonobo/ext/jupyter/static/index.js @@ -73,7 +73,6 @@ define(["jupyter-js-widgets"], function(__WEBPACK_EXTERNAL_MODULE_2__) { return // When serialiazing entire widget state for embedding, only values different from the // defaults will be specified. - var BonoboModel = 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Custom widgets models must at least provide default values\n// for model attributes, including `_model_name`, `_view_name`, `_model_module`\n// and `_view_module` when different from the base class.\n//\n// When serialiazing entire widget state for embedding, only values different from the\n// defaults will be specified.\n\n\nvar BonoboModel = widgets.DOMWidgetModel.extend({\n defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, {\n _model_name: 'BonoboModel',\n _view_name: 'BonoboView',\n _model_module: 'bonobo',\n _view_module: 'bonobo',\n value: []\n })\n});\n\n\n// Custom View. Renders the widget model.\nvar BonoboView = widgets.DOMWidgetView.extend({\n render: function () {\n this.value_changed();\n this.model.on('change:value', this.value_changed, this);\n },\n\n value_changed: function () {\n this.$el.html(\n this.model.get('value').join('
')\n );\n },\n});\n\n\nmodule.exports = {\n BonoboModel: BonoboModel,\n BonoboView: BonoboView\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/bonobo.js\n// module id = 1\n// module chunks = 0","module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external \"jupyter-js-widgets\"\n// module id = 2\n// module chunks = 0","// Underscore.js 1.8.3\n// http://underscorejs.org\n// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n// Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n // Baseline setup\n // --------------\n\n // Establish the root object, `window` in the browser, or `exports` on the server.\n var root = this;\n\n // Save the previous value of the `_` variable.\n var previousUnderscore = root._;\n\n // Save bytes in the minified (but not gzipped) version:\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n // Create quick reference variables for speed access to core prototypes.\n var\n push = ArrayProto.push,\n slice = ArrayProto.slice,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n // All **ECMAScript 5** native function implementations that we hope to use\n // are declared here.\n var\n nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeBind = FuncProto.bind,\n nativeCreate = Object.create;\n\n // Naked function reference for surrogate-prototype-swapping.\n var Ctor = function(){};\n\n // Create a safe reference to the Underscore object for use below.\n var _ = function(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n };\n\n // Export the Underscore object for **Node.js**, with\n // backwards-compatibility for the old `require()` API. If we're in\n // the browser, add `_` as a global object.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.8.3';\n\n // Internal function that returns an efficient (for current engines) version\n // of the passed-in callback, to be repeatedly applied in other Underscore\n // functions.\n var optimizeCb = function(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n case 2: return function(value, other) {\n return func.call(context, value, other);\n };\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n };\n\n // A mostly-internal function to generate callbacks that can be applied\n // to each element in a collection, returning the desired result — either\n // identity, an arbitrary callback, a property matcher, or a property accessor.\n var cb = function(value, context, argCount) {\n if (value == null) return _.identity;\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n if (_.isObject(value)) return _.matcher(value);\n return _.property(value);\n };\n _.iteratee = function(value, context) {\n return cb(value, context, Infinity);\n };\n\n // An internal function for creating assigner functions.\n var createAssigner = function(keysFunc, undefinedOnly) {\n return function(obj) {\n var length = arguments.length;\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n keys = keysFunc(source),\n l = keys.length;\n for (var i = 0; i < l; i++) {\n var key = keys[i];\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n };\n\n // An internal function for creating a new object that inherits from another.\n var baseCreate = function(prototype) {\n if (!_.isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n };\n\n var property = function(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n };\n\n // Helper for collection methods to determine whether a collection\n // should be iterated as an array or as an object\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n var getLength = property('length');\n var isArrayLike = function(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n };\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles raw objects in addition to array-likes. Treats all\n // sparse array-likes as if they were dense.\n _.each = _.forEach = function(obj, iteratee, context) {\n iteratee = optimizeCb(iteratee, context);\n var i, length;\n if (isArrayLike(obj)) {\n for (i = 0, length = obj.length; i < length; i++) {\n iteratee(obj[i], i, obj);\n }\n } else {\n var keys = _.keys(obj);\n for (i = 0, length = keys.length; i < length; i++) {\n iteratee(obj[keys[i]], keys[i], obj);\n }\n }\n return obj;\n };\n\n // Return the results of applying the iteratee to each element.\n _.map = _.collect = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n results = Array(length);\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n results[index] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Create a reducing function iterating left or right.\n function createReduce(dir) {\n // Optimized iterator function as using arguments.length\n // in the main function will deoptimize the, see #1991.\n function iterator(obj, iteratee, memo, keys, index, length) {\n for (; index >= 0 && index < length; index += dir) {\n var currentKey = keys ? keys[index] : index;\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\n }\n return memo;\n }\n\n return function(obj, iteratee, memo, context) {\n iteratee = optimizeCb(iteratee, context, 4);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n index = dir > 0 ? 0 : length - 1;\n // Determine the initial value if none is provided.\n if (arguments.length < 3) {\n memo = obj[keys ? keys[index] : index];\n index += dir;\n }\n return iterator(obj, iteratee, memo, keys, index, length);\n };\n }\n\n // **Reduce** builds up a single result from a list of values, aka `inject`,\n // or `foldl`.\n _.reduce = _.foldl = _.inject = createReduce(1);\n\n // The right-associative version of reduce, also known as `foldr`.\n _.reduceRight = _.foldr = createReduce(-1);\n\n // Return the first value which passes a truth test. Aliased as `detect`.\n _.find = _.detect = function(obj, predicate, context) {\n var key;\n if (isArrayLike(obj)) {\n key = _.findIndex(obj, predicate, context);\n } else {\n key = _.findKey(obj, predicate, context);\n }\n if (key !== void 0 && key !== -1) return obj[key];\n };\n\n // Return all the elements that pass a truth test.\n // Aliased as `select`.\n _.filter = _.select = function(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n _.each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, predicate, context) {\n return _.filter(obj, _.negate(cb(predicate)), context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Aliased as `all`.\n _.every = _.all = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Aliased as `any`.\n _.some = _.any = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n };\n\n // Determine if the array or object contains a given item (using `===`).\n // Aliased as `includes` and `include`.\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return _.indexOf(obj, item, fromIndex) >= 0;\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n var isFunc = _.isFunction(method);\n return _.map(obj, function(value) {\n var func = isFunc ? method : value[method];\n return func == null ? func : func.apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, _.property(key));\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // containing specific `key:value` pairs.\n _.where = function(obj, attrs) {\n return _.filter(obj, _.matcher(attrs));\n };\n\n // Convenience version of a common use case of `find`: getting the first object\n // containing specific `key:value` pairs.\n _.findWhere = function(obj, attrs) {\n return _.find(obj, _.matcher(attrs));\n };\n\n // Return the maximum element (or element-based computation).\n _.max = function(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Shuffle a collection, using the modern version of the\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n _.shuffle = function(obj) {\n var set = isArrayLike(obj) ? obj : _.values(obj);\n var length = set.length;\n var shuffled = Array(length);\n for (var index = 0, rand; index < length; index++) {\n rand = _.random(0, index);\n if (rand !== index) shuffled[index] = shuffled[rand];\n shuffled[rand] = set[index];\n }\n return shuffled;\n };\n\n // Sample **n** random values from a collection.\n // If **n** is not specified, returns a single random element.\n // The internal `guard` argument allows it to work with `map`.\n _.sample = function(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n return obj[_.random(obj.length - 1)];\n }\n return _.shuffle(obj).slice(0, Math.max(0, n));\n };\n\n // Sort the object's values by a criterion produced by an iteratee.\n _.sortBy = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value: value,\n index: index,\n criteria: iteratee(value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(behavior) {\n return function(obj, iteratee, context) {\n var result = {};\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n });\n\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\n // when you know that your index values will be unique.\n _.indexBy = group(function(result, value, key) {\n result[key] = value;\n });\n\n // Counts instances of an object that group by a certain criterion. Pass\n // either a string attribute to count by, or a function that returns the\n // criterion.\n _.countBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key]++; else result[key] = 1;\n });\n\n // Safely create a real, live array from anything iterable.\n _.toArray = function(obj) {\n if (!obj) return [];\n if (_.isArray(obj)) return slice.call(obj);\n if (isArrayLike(obj)) return _.map(obj, _.identity);\n return _.values(obj);\n };\n\n // Return the number of elements in an object.\n _.size = function(obj) {\n if (obj == null) return 0;\n return isArrayLike(obj) ? obj.length : _.keys(obj).length;\n };\n\n // Split a collection into two arrays: one whose elements all satisfy the given\n // predicate, and one whose elements all do not satisfy the predicate.\n _.partition = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var pass = [], fail = [];\n _.each(obj, function(value, key, obj) {\n (predicate(value, key, obj) ? pass : fail).push(value);\n });\n return [pass, fail];\n };\n\n // Array Functions\n // ---------------\n\n // Get the first element of an array. Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[0];\n return _.initial(array, array.length - n);\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[array.length - 1];\n return _.rest(array, Math.max(0, array.length - n));\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, strict, startIndex) {\n var output = [], idx = 0;\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n //flatten current level of array or arguments object\n if (!shallow) value = flatten(value, shallow, strict);\n var j = 0, len = value.length;\n output.length += len;\n while (j < len) {\n output[idx++] = value[j++];\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n };\n\n // Flatten out an array, either recursively (by default), or just one level.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, false);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n if (!_.isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!_.contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!_.contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(flatten(arguments, true, true));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (_.contains(result, item)) continue;\n for (var j = 1; j < argsLength; j++) {\n if (!_.contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = flatten(arguments, true, true, 1);\n return _.filter(array, function(value){\n return !_.contains(rest, value);\n });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n return _.unzip(arguments);\n };\n\n // Complement of _.zip. Unzip accepts an array of arrays and groups\n // each array's elements on shared indices\n _.unzip = function(array) {\n var length = array && _.max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = _.pluck(array, index);\n }\n return result;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // Generator function to create the findIndex and findLastIndex functions\n function createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n }\n\n // Returns the first index on an array-like that passes a predicate test\n _.findIndex = createPredicateIndexFinder(1);\n _.findLastIndex = createPredicateIndexFinder(-1);\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n };\n\n // Generator function to create the indexOf and lastIndexOf functions\n function createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n }\n\n // Return the position of the first occurrence of an item in an array,\n // or -1 if the item is not included in the array.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n step = step || 1;\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Determines whether to execute a function as a constructor\n // or a normal function with the provided arguments\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (_.isObject(result)) return result;\n return self;\n };\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n // available.\n _.bind = function(func, context) {\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n var args = slice.call(arguments, 2);\n var bound = function() {\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n };\n return bound;\n };\n\n // Partially apply a function by creating a version that has had some of its\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\n // as a placeholder, allowing any combination of arguments to be pre-filled.\n _.partial = function(func) {\n var boundArgs = slice.call(arguments, 1);\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n };\n\n // Bind a number of an object's methods to that object. Remaining arguments\n // are the method names to be bound. Useful for ensuring that all callbacks\n // defined on an object belong to it.\n _.bindAll = function(obj) {\n var i, length = arguments.length, key;\n if (length <= 1) throw new Error('bindAll must be passed function names');\n for (i = 1; i < length; i++) {\n key = arguments[i];\n obj[key] = _.bind(obj[key], obj);\n }\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){\n return func.apply(null, args);\n }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = _.partial(_.delay, _, 1);\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time. Normally, the throttled function will run\n // as much as it can, without ever going more than once per `wait` duration;\n // but if you'd like to disable the execution on the leading edge, pass\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\n _.throttle = function(func, wait, options) {\n var context, args, result;\n var timeout = null;\n var previous = 0;\n if (!options) options = {};\n var later = function() {\n previous = options.leading === false ? 0 : _.now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n return function() {\n var now = _.now();\n if (!previous && options.leading === false) previous = now;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, args, context, timestamp, result;\n\n var later = function() {\n var last = _.now() - timestamp;\n\n if (last < wait && last >= 0) {\n timeout = setTimeout(later, wait - last);\n } else {\n timeout = null;\n if (!immediate) {\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n }\n }\n };\n\n return function() {\n context = this;\n args = arguments;\n timestamp = _.now();\n var callNow = immediate && !timeout;\n if (!timeout) timeout = setTimeout(later, wait);\n if (callNow) {\n result = func.apply(context, args);\n context = args = null;\n }\n\n return result;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return _.partial(wrapper, func);\n };\n\n // Returns a negated version of the passed-in predicate.\n _.negate = function(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n };\n\n // Returns a function that will only be executed on and after the Nth call.\n _.after = function(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Returns a function that will only be executed up to (but not including) the Nth call.\n _.before = function(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = _.partial(_.before, 2);\n\n // Object Functions\n // ----------------\n\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n function collectNonEnumProps(obj, keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n keys.push(prop);\n }\n }\n }\n\n // Retrieve the names of an object's own properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = function(obj) {\n if (!_.isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve all the property names of an object.\n _.allKeys = function(obj) {\n if (!_.isObject(obj)) return [];\n var keys = [];\n for (var key in obj) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[keys[i]];\n }\n return values;\n };\n\n // Returns the results of applying the iteratee to each element of the object\n // In contrast to _.map it returns an object\n _.mapObject = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = _.keys(obj),\n length = keys.length,\n results = {},\n currentKey;\n for (var index = 0; index < length; index++) {\n currentKey = keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [keys[i], obj[keys[i]]];\n }\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n var keys = _.keys(obj);\n for (var i = 0, length = keys.length; i < length; i++) {\n result[obj[keys[i]]] = keys[i];\n }\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = createAssigner(_.allKeys);\n\n // Assigns a given object with all the own properties in the passed-in object(s)\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n _.extendOwn = _.assign = createAssigner(_.keys);\n\n // Returns the first key on an object that passes a predicate test\n _.findKey = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = _.keys(obj), key;\n for (var i = 0, length = keys.length; i < length; i++) {\n key = keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(object, oiteratee, context) {\n var result = {}, obj = object, iteratee, keys;\n if (obj == null) return result;\n if (_.isFunction(oiteratee)) {\n keys = _.allKeys(obj);\n iteratee = optimizeCb(oiteratee, context);\n } else {\n keys = flatten(arguments, false, false, 1);\n iteratee = function(value, key, obj) { return key in obj; };\n obj = Object(obj);\n }\n for (var i = 0, length = keys.length; i < length; i++) {\n var key = keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj, iteratee, context) {\n if (_.isFunction(iteratee)) {\n iteratee = _.negate(iteratee);\n } else {\n var keys = _.map(flatten(arguments, false, false, 1), String);\n iteratee = function(value, key) {\n return !_.contains(keys, key);\n };\n }\n return _.pick(obj, iteratee, context);\n };\n\n // Fill in a given object with default properties.\n _.defaults = createAssigner(_.allKeys, true);\n\n // Creates an object that inherits from the given prototype object.\n // If additional properties are provided then they will be added to the\n // created object.\n _.create = function(prototype, props) {\n var result = baseCreate(prototype);\n if (props) _.extendOwn(result, props);\n return result;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Returns whether an object has a given set of `key:value` pairs.\n _.isMatch = function(object, attrs) {\n var keys = _.keys(attrs), length = keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n };\n\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n _.isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var keys = _.keys(a), key;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (_.keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n return _.keys(obj).length === 0;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) === '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return _.has(obj, 'callee');\n };\n }\n\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n // IE 11 (#1621), and in Safari 8 (#1929).\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n _.isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj !== +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return obj != null && hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iteratees.\n _.identity = function(value) {\n return value;\n };\n\n // Predicate-generating functions. Often useful outside of Underscore.\n _.constant = function(value) {\n return function() {\n return value;\n };\n };\n\n _.noop = function(){};\n\n _.property = property;\n\n // Generates a function for a given object that returns a given property.\n _.propertyOf = function(obj) {\n return obj == null ? function(){} : function(key) {\n return obj[key];\n };\n };\n\n // Returns a predicate for checking whether an object has a given set of\n // `key:value` pairs.\n _.matcher = _.matches = function(attrs) {\n attrs = _.extendOwn({}, attrs);\n return function(obj) {\n return _.isMatch(obj, attrs);\n };\n };\n\n // Run a function **n** times.\n _.times = function(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n };\n\n // A (possibly faster) way to get the current timestamp as an integer.\n _.now = Date.now || function() {\n return new Date().getTime();\n };\n\n // List of HTML entities for escaping.\n var escapeMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '`': '`'\n };\n var unescapeMap = _.invert(escapeMap);\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n var createEscaper = function(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped\n var source = '(?:' + _.keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n };\n _.escape = createEscaper(escapeMap);\n _.unescape = createEscaper(unescapeMap);\n\n // If the value of the named `property` is a function then invoke it with the\n // `object` as context; otherwise, return it.\n _.result = function(object, property, fallback) {\n var value = object == null ? void 0 : object[property];\n if (value === void 0) {\n value = fallback;\n }\n return _.isFunction(value) ? value.call(object) : value;\n };\n\n // Generate a unique integer id (unique within the entire client session).\n // Useful for temporary DOM ids.\n var idCounter = 0;\n _.uniqueId = function(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n };\n\n // By default, Underscore uses ERB-style template delimiters, change the\n // following template settings to use alternative delimiters.\n _.templateSettings = {\n evaluate : /<%([\\s\\S]+?)%>/g,\n interpolate : /<%=([\\s\\S]+?)%>/g,\n escape : /<%-([\\s\\S]+?)%>/g\n };\n\n // When customizing `templateSettings`, if you don't want to define an\n // interpolation, evaluation or escaping regex, we need one that is\n // guaranteed not to match.\n var noMatch = /(.)^/;\n\n // Certain characters need to be escaped so that they can be put into a\n // string literal.\n var escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n };\n\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n var escapeChar = function(match) {\n return '\\\\' + escapes[match];\n };\n\n // JavaScript micro-templating, similar to John Resig's implementation.\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\n // and correctly escapes quotes within interpolated code.\n // NB: `oldSettings` only exists for backwards compatibility.\n _.template = function(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = _.defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escaper, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offest.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n try {\n var render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n };\n\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n _.chain = function(obj) {\n var instance = _(obj);\n instance._chain = true;\n return instance;\n };\n\n // OOP\n // ---------------\n // If Underscore is called as a function, it returns a wrapped object that\n // can be used OO-style. This wrapper holds altered versions of all the\n // underscore functions. Wrapped objects may be chained.\n\n // Helper function to continue chaining intermediate results.\n var result = function(instance, obj) {\n return instance._chain ? _(obj).chain() : obj;\n };\n\n // Add your own custom functions to the Underscore object.\n _.mixin = function(obj) {\n _.each(_.functions(obj), function(name) {\n var func = _[name] = obj[name];\n _.prototype[name] = function() {\n var args = [this._wrapped];\n push.apply(args, arguments);\n return result(this, func.apply(_, args));\n };\n });\n };\n\n // Add all of the Underscore functions to the wrapper object.\n _.mixin(_);\n\n // Add all mutator Array functions to the wrapper.\n _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n var obj = this._wrapped;\n method.apply(obj, arguments);\n if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\n return result(this, obj);\n };\n });\n\n // Add all accessor Array functions to the wrapper.\n _.each(['concat', 'join', 'slice'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n return result(this, method.apply(this._wrapped, arguments));\n };\n });\n\n // Extracts the result from a wrapped and chained object.\n _.prototype.value = function() {\n return this._wrapped;\n };\n\n // Provide unwrapping proxy for some methods used in engine operations\n // such as arithmetic and JSON stringification.\n _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\n\n _.prototype.toString = function() {\n return '' + this._wrapped;\n };\n\n // AMD registration happens at the end for compatibility with AMD loaders\n // that may not enforce next-turn semantics on modules. Even though general\n // practice for AMD registration is to be anonymous, underscore registers\n // as a named module because, like jQuery, it is a base library that is\n // popular enough to be bundled in a third party lib, but not be part of\n // an AMD load request. Those cases could generate an error when an\n // anonymous define() is called outside of a loader request.\n if (typeof define === 'function' && define.amd) {\n define('underscore', [], function() {\n return _;\n });\n }\n}.call(this));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/underscore/underscore.js\n// module id = 3\n// module chunks = 0","module.exports = {\n\t\"name\": \"bonobo-jupyter\",\n\t\"version\": \"0.0.1\",\n\t\"description\": \"Jupyter integration for Bonobo\",\n\t\"author\": \"\",\n\t\"main\": \"src/index.js\",\n\t\"repository\": {\n\t\t\"type\": \"git\",\n\t\t\"url\": \"\"\n\t},\n\t\"keywords\": [\n\t\t\"jupyter\",\n\t\t\"widgets\",\n\t\t\"ipython\",\n\t\t\"ipywidgets\"\n\t],\n\t\"scripts\": {\n\t\t\"prepublish\": \"webpack\",\n\t\t\"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n\t},\n\t\"devDependencies\": {\n\t\t\"json-loader\": \"^0.5.4\",\n\t\t\"webpack\": \"^1.12.14\"\n\t},\n\t\"dependencies\": {\n\t\t\"jupyter-js-widgets\": 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Custom widgets models must at least provide default values\n// for model attributes, including `_model_name`, `_view_name`, `_model_module`\n// and `_view_module` when different from the base class.\n//\n// When serialiazing entire widget state for embedding, only values different from the\n// defaults will be specified.\n\nvar BonoboModel = widgets.DOMWidgetModel.extend({\n defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, {\n _model_name: 'BonoboModel',\n _view_name: 'BonoboView',\n _model_module: 'bonobo',\n _view_module: 'bonobo',\n value: []\n })\n});\n\n\n// Custom View. Renders the widget model.\nvar BonoboView = widgets.DOMWidgetView.extend({\n render: function () {\n this.value_changed();\n this.model.on('change:value', this.value_changed, this);\n },\n\n value_changed: function () {\n this.$el.html(\n this.model.get('value').join('
')\n );\n },\n});\n\n\nmodule.exports = {\n BonoboModel: BonoboModel,\n BonoboView: BonoboView\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/bonobo.js\n// module id = 1\n// module chunks = 0","module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external \"jupyter-js-widgets\"\n// module id = 2\n// module chunks = 0","// Underscore.js 1.8.3\n// http://underscorejs.org\n// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n// Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n // Baseline setup\n // --------------\n\n // Establish the root object, `window` in the browser, or `exports` on the server.\n var root = this;\n\n // Save the previous value of the `_` variable.\n var previousUnderscore = root._;\n\n // Save bytes in the minified (but not gzipped) version:\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n // Create quick reference variables for speed access to core prototypes.\n var\n push = ArrayProto.push,\n slice = ArrayProto.slice,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n // All **ECMAScript 5** native function implementations that we hope to use\n // are declared here.\n var\n nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeBind = FuncProto.bind,\n nativeCreate = Object.create;\n\n // Naked function reference for surrogate-prototype-swapping.\n var Ctor = function(){};\n\n // Create a safe reference to the Underscore object for use below.\n var _ = function(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n };\n\n // Export the Underscore object for **Node.js**, with\n // backwards-compatibility for the old `require()` API. If we're in\n // the browser, add `_` as a global object.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.8.3';\n\n // Internal function that returns an efficient (for current engines) version\n // of the passed-in callback, to be repeatedly applied in other Underscore\n // functions.\n var optimizeCb = function(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n case 2: return function(value, other) {\n return func.call(context, value, other);\n };\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n };\n\n // A mostly-internal function to generate callbacks that can be applied\n // to each element in a collection, returning the desired result — either\n // identity, an arbitrary callback, a property matcher, or a property accessor.\n var cb = function(value, context, argCount) {\n if (value == null) return _.identity;\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n if (_.isObject(value)) return _.matcher(value);\n return _.property(value);\n };\n _.iteratee = function(value, context) {\n return cb(value, context, Infinity);\n };\n\n // An internal function for creating assigner functions.\n var createAssigner = function(keysFunc, undefinedOnly) {\n return function(obj) {\n var length = arguments.length;\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n keys = keysFunc(source),\n l = keys.length;\n for (var i = 0; i < l; i++) {\n var key = keys[i];\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n };\n\n // An internal function for creating a new object that inherits from another.\n var baseCreate = function(prototype) {\n if (!_.isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n };\n\n var property = function(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n };\n\n // Helper for collection methods to determine whether a collection\n // should be iterated as an array or as an object\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n var getLength = property('length');\n var isArrayLike = function(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n };\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles raw objects in addition to array-likes. Treats all\n // sparse array-likes as if they were dense.\n _.each = _.forEach = function(obj, iteratee, context) {\n iteratee = optimizeCb(iteratee, context);\n var i, length;\n if (isArrayLike(obj)) {\n for (i = 0, length = obj.length; i < length; i++) {\n iteratee(obj[i], i, obj);\n }\n } else {\n var keys = _.keys(obj);\n for (i = 0, length = keys.length; i < length; i++) {\n iteratee(obj[keys[i]], keys[i], obj);\n }\n }\n return obj;\n };\n\n // Return the results of applying the iteratee to each element.\n _.map = _.collect = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n results = Array(length);\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n results[index] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Create a reducing function iterating left or right.\n function createReduce(dir) {\n // Optimized iterator function as using arguments.length\n // in the main function will deoptimize the, see #1991.\n function iterator(obj, iteratee, memo, keys, index, length) {\n for (; index >= 0 && index < length; index += dir) {\n var currentKey = keys ? keys[index] : index;\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\n }\n return memo;\n }\n\n return function(obj, iteratee, memo, context) {\n iteratee = optimizeCb(iteratee, context, 4);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n index = dir > 0 ? 0 : length - 1;\n // Determine the initial value if none is provided.\n if (arguments.length < 3) {\n memo = obj[keys ? keys[index] : index];\n index += dir;\n }\n return iterator(obj, iteratee, memo, keys, index, length);\n };\n }\n\n // **Reduce** builds up a single result from a list of values, aka `inject`,\n // or `foldl`.\n _.reduce = _.foldl = _.inject = createReduce(1);\n\n // The right-associative version of reduce, also known as `foldr`.\n _.reduceRight = _.foldr = createReduce(-1);\n\n // Return the first value which passes a truth test. Aliased as `detect`.\n _.find = _.detect = function(obj, predicate, context) {\n var key;\n if (isArrayLike(obj)) {\n key = _.findIndex(obj, predicate, context);\n } else {\n key = _.findKey(obj, predicate, context);\n }\n if (key !== void 0 && key !== -1) return obj[key];\n };\n\n // Return all the elements that pass a truth test.\n // Aliased as `select`.\n _.filter = _.select = function(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n _.each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, predicate, context) {\n return _.filter(obj, _.negate(cb(predicate)), context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Aliased as `all`.\n _.every = _.all = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Aliased as `any`.\n _.some = _.any = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n };\n\n // Determine if the array or object contains a given item (using `===`).\n // Aliased as `includes` and `include`.\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return _.indexOf(obj, item, fromIndex) >= 0;\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n var isFunc = _.isFunction(method);\n return _.map(obj, function(value) {\n var func = isFunc ? method : value[method];\n return func == null ? func : func.apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, _.property(key));\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // containing specific `key:value` pairs.\n _.where = function(obj, attrs) {\n return _.filter(obj, _.matcher(attrs));\n };\n\n // Convenience version of a common use case of `find`: getting the first object\n // containing specific `key:value` pairs.\n _.findWhere = function(obj, attrs) {\n return _.find(obj, _.matcher(attrs));\n };\n\n // Return the maximum element (or element-based computation).\n _.max = function(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Shuffle a collection, using the modern version of the\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n _.shuffle = function(obj) {\n var set = isArrayLike(obj) ? obj : _.values(obj);\n var length = set.length;\n var shuffled = Array(length);\n for (var index = 0, rand; index < length; index++) {\n rand = _.random(0, index);\n if (rand !== index) shuffled[index] = shuffled[rand];\n shuffled[rand] = set[index];\n }\n return shuffled;\n };\n\n // Sample **n** random values from a collection.\n // If **n** is not specified, returns a single random element.\n // The internal `guard` argument allows it to work with `map`.\n _.sample = function(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n return obj[_.random(obj.length - 1)];\n }\n return _.shuffle(obj).slice(0, Math.max(0, n));\n };\n\n // Sort the object's values by a criterion produced by an iteratee.\n _.sortBy = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value: value,\n index: index,\n criteria: iteratee(value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(behavior) {\n return function(obj, iteratee, context) {\n var result = {};\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n });\n\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\n // when you know that your index values will be unique.\n _.indexBy = group(function(result, value, key) {\n result[key] = value;\n });\n\n // Counts instances of an object that group by a certain criterion. Pass\n // either a string attribute to count by, or a function that returns the\n // criterion.\n _.countBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key]++; else result[key] = 1;\n });\n\n // Safely create a real, live array from anything iterable.\n _.toArray = function(obj) {\n if (!obj) return [];\n if (_.isArray(obj)) return slice.call(obj);\n if (isArrayLike(obj)) return _.map(obj, _.identity);\n return _.values(obj);\n };\n\n // Return the number of elements in an object.\n _.size = function(obj) {\n if (obj == null) return 0;\n return isArrayLike(obj) ? obj.length : _.keys(obj).length;\n };\n\n // Split a collection into two arrays: one whose elements all satisfy the given\n // predicate, and one whose elements all do not satisfy the predicate.\n _.partition = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var pass = [], fail = [];\n _.each(obj, function(value, key, obj) {\n (predicate(value, key, obj) ? pass : fail).push(value);\n });\n return [pass, fail];\n };\n\n // Array Functions\n // ---------------\n\n // Get the first element of an array. Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[0];\n return _.initial(array, array.length - n);\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[array.length - 1];\n return _.rest(array, Math.max(0, array.length - n));\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, strict, startIndex) {\n var output = [], idx = 0;\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n //flatten current level of array or arguments object\n if (!shallow) value = flatten(value, shallow, strict);\n var j = 0, len = value.length;\n output.length += len;\n while (j < len) {\n output[idx++] = value[j++];\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n };\n\n // Flatten out an array, either recursively (by default), or just one level.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, false);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n if (!_.isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!_.contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!_.contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(flatten(arguments, true, true));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (_.contains(result, item)) continue;\n for (var j = 1; j < argsLength; j++) {\n if (!_.contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = flatten(arguments, true, true, 1);\n return _.filter(array, function(value){\n return !_.contains(rest, value);\n });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n return _.unzip(arguments);\n };\n\n // Complement of _.zip. Unzip accepts an array of arrays and groups\n // each array's elements on shared indices\n _.unzip = function(array) {\n var length = array && _.max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = _.pluck(array, index);\n }\n return result;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // Generator function to create the findIndex and findLastIndex functions\n function createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n }\n\n // Returns the first index on an array-like that passes a predicate test\n _.findIndex = createPredicateIndexFinder(1);\n _.findLastIndex = createPredicateIndexFinder(-1);\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n };\n\n // Generator function to create the indexOf and lastIndexOf functions\n function createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n }\n\n // Return the position of the first occurrence of an item in an array,\n // or -1 if the item is not included in the array.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n step = step || 1;\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Determines whether to execute a function as a constructor\n // or a normal function with the provided arguments\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (_.isObject(result)) return result;\n return self;\n };\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n // available.\n _.bind = function(func, context) {\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n var args = slice.call(arguments, 2);\n var bound = function() {\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n };\n return bound;\n };\n\n // Partially apply a function by creating a version that has had some of its\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\n // as a placeholder, allowing any combination of arguments to be pre-filled.\n _.partial = function(func) {\n var boundArgs = slice.call(arguments, 1);\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n };\n\n // Bind a number of an object's methods to that object. Remaining arguments\n // are the method names to be bound. Useful for ensuring that all callbacks\n // defined on an object belong to it.\n _.bindAll = function(obj) {\n var i, length = arguments.length, key;\n if (length <= 1) throw new Error('bindAll must be passed function names');\n for (i = 1; i < length; i++) {\n key = arguments[i];\n obj[key] = _.bind(obj[key], obj);\n }\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){\n return func.apply(null, args);\n }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = _.partial(_.delay, _, 1);\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time. Normally, the throttled function will run\n // as much as it can, without ever going more than once per `wait` duration;\n // but if you'd like to disable the execution on the leading edge, pass\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\n _.throttle = function(func, wait, options) {\n var context, args, result;\n var timeout = null;\n var previous = 0;\n if (!options) options = {};\n var later = function() {\n previous = options.leading === false ? 0 : _.now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n return function() {\n var now = _.now();\n if (!previous && options.leading === false) previous = now;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, args, context, timestamp, result;\n\n var later = function() {\n var last = _.now() - timestamp;\n\n if (last < wait && last >= 0) {\n timeout = setTimeout(later, wait - last);\n } else {\n timeout = null;\n if (!immediate) {\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n }\n }\n };\n\n return function() {\n context = this;\n args = arguments;\n timestamp = _.now();\n var callNow = immediate && !timeout;\n if (!timeout) timeout = setTimeout(later, wait);\n if (callNow) {\n result = func.apply(context, args);\n context = args = null;\n }\n\n return result;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return _.partial(wrapper, func);\n };\n\n // Returns a negated version of the passed-in predicate.\n _.negate = function(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n };\n\n // Returns a function that will only be executed on and after the Nth call.\n _.after = function(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Returns a function that will only be executed up to (but not including) the Nth call.\n _.before = function(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = _.partial(_.before, 2);\n\n // Object Functions\n // ----------------\n\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n function collectNonEnumProps(obj, keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n keys.push(prop);\n }\n }\n }\n\n // Retrieve the names of an object's own properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = function(obj) {\n if (!_.isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve all the property names of an object.\n _.allKeys = function(obj) {\n if (!_.isObject(obj)) return [];\n var keys = [];\n for (var key in obj) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[keys[i]];\n }\n return values;\n };\n\n // Returns the results of applying the iteratee to each element of the object\n // In contrast to _.map it returns an object\n _.mapObject = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = _.keys(obj),\n length = keys.length,\n results = {},\n currentKey;\n for (var index = 0; index < length; index++) {\n currentKey = keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [keys[i], obj[keys[i]]];\n }\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n var keys = _.keys(obj);\n for (var i = 0, length = keys.length; i < length; i++) {\n result[obj[keys[i]]] = keys[i];\n }\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = createAssigner(_.allKeys);\n\n // Assigns a given object with all the own properties in the passed-in object(s)\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n _.extendOwn = _.assign = createAssigner(_.keys);\n\n // Returns the first key on an object that passes a predicate test\n _.findKey = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = _.keys(obj), key;\n for (var i = 0, length = keys.length; i < length; i++) {\n key = keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(object, oiteratee, context) {\n var result = {}, obj = object, iteratee, keys;\n if (obj == null) return result;\n if (_.isFunction(oiteratee)) {\n keys = _.allKeys(obj);\n iteratee = optimizeCb(oiteratee, context);\n } else {\n keys = flatten(arguments, false, false, 1);\n iteratee = function(value, key, obj) { return key in obj; };\n obj = Object(obj);\n }\n for (var i = 0, length = keys.length; i < length; i++) {\n var key = keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj, iteratee, context) {\n if (_.isFunction(iteratee)) {\n iteratee = _.negate(iteratee);\n } else {\n var keys = _.map(flatten(arguments, false, false, 1), String);\n iteratee = function(value, key) {\n return !_.contains(keys, key);\n };\n }\n return _.pick(obj, iteratee, context);\n };\n\n // Fill in a given object with default properties.\n _.defaults = createAssigner(_.allKeys, true);\n\n // Creates an object that inherits from the given prototype object.\n // If additional properties are provided then they will be added to the\n // created object.\n _.create = function(prototype, props) {\n var result = baseCreate(prototype);\n if (props) _.extendOwn(result, props);\n return result;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Returns whether an object has a given set of `key:value` pairs.\n _.isMatch = function(object, attrs) {\n var keys = _.keys(attrs), length = keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n };\n\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n _.isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var keys = _.keys(a), key;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (_.keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n return _.keys(obj).length === 0;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) === '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return _.has(obj, 'callee');\n };\n }\n\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n // IE 11 (#1621), and in Safari 8 (#1929).\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n _.isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj !== +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return obj != null && hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iteratees.\n _.identity = function(value) {\n return value;\n };\n\n // Predicate-generating functions. Often useful outside of Underscore.\n _.constant = function(value) {\n return function() {\n return value;\n };\n };\n\n _.noop = function(){};\n\n _.property = property;\n\n // Generates a function for a given object that returns a given property.\n _.propertyOf = function(obj) {\n return obj == null ? function(){} : function(key) {\n return obj[key];\n };\n };\n\n // Returns a predicate for checking whether an object has a given set of\n // `key:value` pairs.\n _.matcher = _.matches = function(attrs) {\n attrs = _.extendOwn({}, attrs);\n return function(obj) {\n return _.isMatch(obj, attrs);\n };\n };\n\n // Run a function **n** times.\n _.times = function(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n };\n\n // A (possibly faster) way to get the current timestamp as an integer.\n _.now = Date.now || function() {\n return new Date().getTime();\n };\n\n // List of HTML entities for escaping.\n var escapeMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '`': '`'\n };\n var unescapeMap = _.invert(escapeMap);\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n var createEscaper = function(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped\n var source = '(?:' + _.keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n };\n _.escape = createEscaper(escapeMap);\n _.unescape = createEscaper(unescapeMap);\n\n // If the value of the named `property` is a function then invoke it with the\n // `object` as context; otherwise, return it.\n _.result = function(object, property, fallback) {\n var value = object == null ? void 0 : object[property];\n if (value === void 0) {\n value = fallback;\n }\n return _.isFunction(value) ? value.call(object) : value;\n };\n\n // Generate a unique integer id (unique within the entire client session).\n // Useful for temporary DOM ids.\n var idCounter = 0;\n _.uniqueId = function(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n };\n\n // By default, Underscore uses ERB-style template delimiters, change the\n // following template settings to use alternative delimiters.\n _.templateSettings = {\n evaluate : /<%([\\s\\S]+?)%>/g,\n interpolate : /<%=([\\s\\S]+?)%>/g,\n escape : /<%-([\\s\\S]+?)%>/g\n };\n\n // When customizing `templateSettings`, if you don't want to define an\n // interpolation, evaluation or escaping regex, we need one that is\n // guaranteed not to match.\n var noMatch = /(.)^/;\n\n // Certain characters need to be escaped so that they can be put into a\n // string literal.\n var escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n };\n\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n var escapeChar = function(match) {\n return '\\\\' + escapes[match];\n };\n\n // JavaScript micro-templating, similar to John Resig's implementation.\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\n // and correctly escapes quotes within interpolated code.\n // NB: `oldSettings` only exists for backwards compatibility.\n _.template = function(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = _.defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escaper, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offest.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n try {\n var render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n };\n\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n _.chain = function(obj) {\n var instance = _(obj);\n instance._chain = true;\n return instance;\n };\n\n // OOP\n // ---------------\n // If Underscore is called as a function, it returns a wrapped object that\n // can be used OO-style. This wrapper holds altered versions of all the\n // underscore functions. Wrapped objects may be chained.\n\n // Helper function to continue chaining intermediate results.\n var result = function(instance, obj) {\n return instance._chain ? _(obj).chain() : obj;\n };\n\n // Add your own custom functions to the Underscore object.\n _.mixin = function(obj) {\n _.each(_.functions(obj), function(name) {\n var func = _[name] = obj[name];\n _.prototype[name] = function() {\n var args = [this._wrapped];\n push.apply(args, arguments);\n return result(this, func.apply(_, args));\n };\n });\n };\n\n // Add all of the Underscore functions to the wrapper object.\n _.mixin(_);\n\n // Add all mutator Array functions to the wrapper.\n _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n var obj = this._wrapped;\n method.apply(obj, arguments);\n if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\n return result(this, obj);\n };\n });\n\n // Add all accessor Array functions to the wrapper.\n _.each(['concat', 'join', 'slice'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n return result(this, method.apply(this._wrapped, arguments));\n };\n });\n\n // Extracts the result from a wrapped and chained object.\n _.prototype.value = function() {\n return this._wrapped;\n };\n\n // Provide unwrapping proxy for some methods used in engine operations\n // such as arithmetic and JSON stringification.\n _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\n\n _.prototype.toString = function() {\n return '' + this._wrapped;\n };\n\n // AMD registration happens at the end for compatibility with AMD loaders\n // that may not enforce next-turn semantics on modules. Even though general\n // practice for AMD registration is to be anonymous, underscore registers\n // as a named module because, like jQuery, it is a base library that is\n // popular enough to be bundled in a third party lib, but not be part of\n // an AMD load request. Those cases could generate an error when an\n // anonymous define() is called outside of a loader request.\n if (typeof define === 'function' && define.amd) {\n define('underscore', [], function() {\n return _;\n });\n }\n}.call(this));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/underscore/underscore.js\n// module id = 3\n// module chunks = 0","module.exports = {\n\t\"name\": \"bonobo-jupyter\",\n\t\"version\": \"0.0.1\",\n\t\"description\": \"Jupyter integration for Bonobo\",\n\t\"author\": \"\",\n\t\"main\": \"src/index.js\",\n\t\"repository\": {\n\t\t\"type\": \"git\",\n\t\t\"url\": \"\"\n\t},\n\t\"keywords\": [\n\t\t\"jupyter\",\n\t\t\"widgets\",\n\t\t\"ipython\",\n\t\t\"ipywidgets\"\n\t],\n\t\"scripts\": {\n\t\t\"prepublish\": \"webpack\",\n\t\t\"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n\t},\n\t\"devDependencies\": {\n\t\t\"json-loader\": \"^0.5.4\",\n\t\t\"webpack\": \"^1.12.14\"\n\t},\n\t\"dependencies\": {\n\t\t\"jupyter-js-widgets\": \"^2.0.9\",\n\t\t\"underscore\": \"^1.8.3\"\n\t}\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./package.json\n// module id = 4\n// module chunks = 0"],"sourceRoot":""} \ No newline at end of file diff --git a/bonobo/ext/opendatasoft.py b/bonobo/ext/opendatasoft.py index 71b3600..44b1746 100644 --- a/bonobo/ext/opendatasoft.py +++ b/bonobo/ext/opendatasoft.py @@ -20,11 +20,12 @@ class OpenDataSoftAPI(Configurable): netloc = Option(str, default='data.opendatasoft.com') path = Option(path_str, default='/api/records/1.0/search/') rows = Option(int, default=100) + timezone = Option(str, default='Europe/Paris') kwargs = Option(dict, default=dict) @ContextProcessor def compute_path(self, context): - params = (('dataset', self.dataset), ('rows', self.rows), ) + tuple(sorted(self.kwargs.items())) + params = (('dataset', self.dataset), ('rows', self.rows), ('timezone', self.timezone)) + tuple(sorted(self.kwargs.items())) yield self.endpoint.format(scheme=self.scheme, netloc=self.netloc, path=self.path) + '?' + urlencode(params) @ContextProcessor diff --git a/docs/_templates/index.html b/docs/_templates/index.html index 9312f4a..521b343 100644 --- a/docs/_templates/index.html +++ b/docs/_templates/index.html @@ -4,7 +4,9 @@
Bonobo is currently ALPHA software. That means that the doc is not finished, and that - some APIs will change. + some APIs will change.
+ There are a lot of missing sections, including comparison with other tools. But if you're looking for a + replacement for X, unless X is an ETL, bonobo is probably not what you want.

@@ -15,14 +17,14 @@

{% trans %} Bonobo is a line-by-line data-processing toolkit for python 3.5+ emphasizing simple and - atomic data transformations defined using a directed graph of plain old python callables. + atomic data transformations defined using a directed graph of plain old python callables (functions and + generators). {% endtrans %}

{% trans %} - Bonobo is a full-featured Extract-Transform-Load library that won't force you to use an - ugly IDE. + Bonobo is a extract-transform-load framework that uses python code to define transformations. {% endtrans %}

@@ -103,6 +105,11 @@ Console, ...) or write your own. {% endtrans %} +
  • + {% trans %} + Work in progress: read the roadmap. + {% endtrans %} +
  • {% trans %} diff --git a/docs/changelog.rst b/docs/changelog.rst index 13d7af5..887c22a 100644 --- a/docs/changelog.rst +++ b/docs/changelog.rst @@ -2,22 +2,30 @@ Changelog ========= -0.9.0 -::::: +Incoming... +::::::::::: * todo migrate doc * todo migrate tests * todo migrate transforms ? +Version 0.3 +::::::::::: + +* Autodetect if within jupyter notebook context, and apply plugin if it's the case. +* Console run should allow console plugin as a command line argument. +* New bonobo.structs package with simple data structures (bags, graphs, tokens). + Initial release ::::::::::::::: * Migration from rdc.etl. -* New cool name. +* New cool name (ok, that's debatable). * Only supports python 3.5+, aggressively (which means, we can use async, and we remove all things from python 2/six compat) -* Removes all thing deprecated and/or not really convincing -* We want transforms to be simple callables, so refactoring of the harness mess +* Removes all thing deprecated and/or not really convincing from rdc.etl. +* We want transforms to be simple callables, so refactoring of the harness mess. * We want to use plain python data structures, so hashes are removed. If you use python 3.6, you may even get sorted dicts. * Input/output MUX DEMUX removed, maybe no need for that in the real world. May come back, but not in 1.0 -* Change dependency policy. We need to include only the very basic requirements (and very required). Everything related to transforms that we may not use (bs, sqla, ...) should be optional dependencies. -* execution strategies !!! \ No newline at end of file +* Change dependency policy. We need to include only the very basic requirements (and very required). Everything related + to transforms that we may not use (bs, sqla, ...) should be optional dependencies. +* Execution strategies, threaded by default. \ No newline at end of file diff --git a/docs/contribute/index.rst b/docs/contribute/index.rst index fa46d0e..c3b3220 100644 --- a/docs/contribute/index.rst +++ b/docs/contribute/index.rst @@ -4,15 +4,20 @@ Contributing Contributing to bonobo is simple. Although we don't have a complete guide on this topic for now, the best way is to fork the github repository and send pull requests. -Keep the following points in mind: +A few guidelines... -* Although we will ask for 100% backward compatibility starting from 1.0 (following semantic versionning principles), - pre-1.0 versions should do their best to keep compatibility between versions. Wehn in doubt, open a github issue - to discuss things. +* Starting at 1.0, the system needs to be 100% backward compatible. Best way to do so is to ensure the actual expected + behavior is unit tested before making any change. See http://semver.org/. +* There can be changes before 1.0, even backward incompatible changes. There should be a reason for a BC break, but + I think it's best for the speed of development right now. * The core should stay as light as possible. * Coding standards are enforced using yapf. That means that you can code the way you want, we just ask you to run `make format` before committing your changes so everybody follows the same conventions. * General rule for anything you're not sure about is "open a github issue to discuss the point". * More formal proposal process will come the day we feel the need for it. -A very drafty roadmap is available in the readme. \ No newline at end of file +Issues: https://github.com/python-bonobo/bonobo/issues + +Roadmap: https://www.bonobo-project.org/roadmap + +Slack: https://bonobo-slack.herokuapp.com/ diff --git a/docs/faq.rst b/docs/faq.rst new file mode 100644 index 0000000..d529a7c --- /dev/null +++ b/docs/faq.rst @@ -0,0 +1,112 @@ +F.A.Q. +====== + +List of questions that went up about the project, in no particuliar order. + +Too long; didn't read. +---------------------- + +Bonobo is an extract-transform-load toolkit for python 3.5+, that use regular python functions, generators and iterators +as input. + +By default, it uses a thread pool to execute all functions in parallel, and handle the movement of data rows in the +directed graph using simple fifo queues. + +It allows the user to focus on the content of the transformations, and not optimizing blocking or long operations, nor +thinking about threads or subprocesses. + +It's lean manufacturing for data. + +.. note:: + + This is NOT a «big data» tool. We process around 5 millions database lines in around 1 hour with rdc.etl, bonobo + ancestor (algorithms are the same, we still need to run a bit of benchmarks). + +Can a graph contain another graph? +---------------------------------- + +No, not for now. There are no tools today in bonobo to insert a graph as a subgraph. + +It would be great to allow it, but there is a few design questions behind this, like what node you use as input and +output of the subgraph, etc. + +It is something to be seriously considered post 1.0 (probably way post 1.0). + +How would one access contextual data from a transformation? Are there parameter injections like pytest's fixtures? +------------------------------------------------------------------------------------------------------------------ + +There are indeed parameter injections that work much like pytest's fixtures, and it's the way to go for transformation +context. + +The API may evolve a bit though, because I feel it's a bit hackish, as it is. The concept will stay the same, but we need +to find a better way to apply it. + +To understand how it works today, look at https://github.com/python-bonobo/bonobo/blob/0.2/bonobo/io/csv.py#L63 and class hierarchy. + +What is a plugin? Do I need to write one? +----------------------------------------- + +Plugins are special classes added to an execution context, used to enhance or change the actual behavior of an execution +in a generic way. You don't need to write plugins to code transformation graphs. + +Is there a difference between a transformation node and a regular python function or generator? +----------------------------------------------------------------------------------------------- + +No. + +Transformation callables are just regular callables, and there is nothing that differentiate it from regular python callables. +You can even use some callables both in an imperative programming context and in a transformation graph, no problem. + + +Why did you include the word «marketing» in a commit message? Why is there a marketing-automation tag on the project? Isn't marketing evil? +------------------------------------------------------------------------------------------------------------------------------------------- + +I do use bonobo for marketing automation tasks. Also, half the job of coding something is explaining the world what +you're actually doing, how to get more informations, and how to use it and that's what I call "marketing" in some +commits. Even documentation is somehow marketing, because it allows a market of potential users to actually understand +your product. Whether the product is open-source, a box of chips or a complex commercial software does not change a +thing. + +Marketing may be good or evil, and honestly, it's out of this project topic and I don't care. What I care about is that +there are marketing tasks to automate, and there are some of those cases I can solve with bonobo. + + +Why not use instead? +----------------------------------- + +I did not find the tasks I had easy to do with the libraries I tried. That may or may not apply for your cases, and that +may or not include some lack of knowledge about some library from me. There is a plan to include comparisons with +major libraries in this documentation, and help from experts of other libraries (python or not) would be very welcome. + +See https://github.com/python-bonobo/bonobo/issues/1 + +Bonobo is not a replacement for pandas, nor dask, nor luigi, nor airflow... It may be a replacement for Pentaho, Talend +or other data integration suites but targets people more comfortable with code as an interface. + +All those references to monkeys hurt my head. Bonobos are not monkeys. +---------------------------------------------------------------------- + +Sorry, my bad. I'll work on this point in the near future, but as an apology, we only have one word that means both +«ape» and «monkey» in french, and I never realised that there was an actual difference. As one question out of two I +got about the project is somehow related to primates taxonomy, I'll make a special effort as soon as I can on this +topic. + +Or maybe, I can use one of the comments from reddit as an answer: «Python not only has duck typing; it has the little +known primate typing feature.» + +See https://github.com/python-bonobo/bonobo/issues/24 + +Who is behind this? +------------------- + +Me (as an individual), and a few great people that helped me along the way. Not commercially endorsed, or supported. + +The code, documentation, and surrounding material is created using spare time and may lack a bit velocity. Feel free +to jump in so we can go faster! + +Documentation seriously lacks X, there is a problem in Y... +----------------------------------------------------------- + +Yes, and sorry about that. An amazing way to make it better would be to submit a pull request about it. You can read a +bit about how to contribute on page :doc:`contribute/index`. + diff --git a/docs/guide/ext/jupyter.rst b/docs/guide/ext/jupyter.rst index 98efa8c..2e912c2 100644 --- a/docs/guide/ext/jupyter.rst +++ b/docs/guide/ext/jupyter.rst @@ -1,11 +1,34 @@ Bonobo with Jupyter ================== +There is a builtin plugin that integrates (kind of minimalistically, for now) bonobo within jupyter notebooks, so +you can read the execution status of a graph within a nice (ok not so nice) html/javascript widget. + +See https://github.com/jupyter-widgets/widget-cookiecutter for the base template used. + Installation :::::::::::: -Overview -:::::::: +To install the widget:: + + jupyter nbextension enable --py --sys-prefix bonobo.ext.jupyter + +Development +::::::::::: + +To install the widget for development, make sure you're using an editable install of bonobo (see install document):: + + jupyter nbextension install --py --symlink --sys-prefix bonobo.ext.jupyter + jupyter nbextension enable --py --sys-prefix bonobo.ext.jupyter + +If you wanna change the javascript, you should run webpack in watch mode in some terminal:: + + cd bonobo/ext/jupyter/js + npm install + ./node_modules/.bin/webpack --watch + +To compile the widget into a distributable version (which gets packaged on PyPI when a release is made), just run +webpack:: + + ./node_modules/.bin/webpack -Details -::::::: diff --git a/docs/index.rst b/docs/index.rst index f2ce068..c2eeb8d 100644 --- a/docs/index.rst +++ b/docs/index.rst @@ -9,6 +9,7 @@ Bonobo guide/index reference/index contribute/index + faq genindex modindex diff --git a/docs/install.rst b/docs/install.rst index 5b8488a..baf02b9 100644 --- a/docs/install.rst +++ b/docs/install.rst @@ -1,11 +1,6 @@ Installation ============ - -.. todo:: - - better install docs, especially on how to use different fork, etc. - Install with pip :::::::::::::::: @@ -32,3 +27,16 @@ If you plan on making patches to Bonobo, you should install it as an "editable" Note: `-e` is the shorthand version of `--editable`. + +Windows support +::::::::::::::: + +We had some people report that there are problems on the windows platform, mostly due to terminal features. We're trying +to look into that but we don't have good windows experience, no windows box and not enough energy to provide serious +support there. If you have experience in this domain and you're willing to help, you're more than welcome! + + +.. todo:: + + Better install docs, especially on how to use different forks or branches, etc. + diff --git a/docs/old-roadmap.rst b/docs/old-roadmap.rst new file mode 100644 index 0000000..d405645 --- /dev/null +++ b/docs/old-roadmap.rst @@ -0,0 +1,78 @@ +---- + +Roadmap (in progress) +::::::::::::::::::::: + +Bonobo is young. This roadmap is alive, and will evolve. Its only purpose is to +write down incoming things somewhere. + +Version 0.2 +----------- + +* Changelog +* Migration guide +* Update documentation +* Threaded does not terminate anymore (fixed ?) +* More tests + +Bugs: + +- KeyboardInterrupt does not work anymore. (fixed ?) +- ThreadPool does not stop anymore. (fiexd ?) + +Configuration +............. + +* Support for position arguments (options), required options are good candidates. + +Context processors +.................. + +* Be careful with order, especially with python 3.5. (done) +* @contextual decorator is not clean enough. Once the behavior is right, find a + way to use regular inheritance, without meta. +* ValueHolder API not clean. Find a better way. + +Random thoughts and things to do +................................ + +* Class-tree for Graph and Nodes + +* Class-tree for execution contexts: + + * GraphExecutionContext + * NodeExecutionContext + * PluginExecutionContext + +* Class-tree for ExecutionStrategies + + * NaiveStrategy + * PoolExecutionStrategy + * ThreadPoolExecutionStrategy + * ProcessPoolExecutionStrategy + * ThreadExecutionStrategy + * ProcessExecutionStrategy + +* Class-tree for bags + + * Bag + * ErrorBag + * InheritingBag + +* Co-routines: for unordered, or even ordered but long io. + +* "context processors": replace initialize/finalize by a generator that yields only once + + +* "execute" function: + + .. code-block:: python + + def execute(graph: Graph, *, strategy: ExecutionStrategy, plugins: List[Plugin]) -> Execution: + pass + +* Handling console. Can we use a queue, and replace stdout / stderr ? + + + + diff --git a/setup.py b/setup.py index b7615f9..fbe7769 100644 --- a/setup.py +++ b/setup.py @@ -73,7 +73,7 @@ setup( ['bonobo = ' 'bonobo.ext.edgy.project.feature:BonoboFeature'] }, - url='https://bonobo-project.org/', + url='https://www.bonobo-project.org/', download_url= 'https://github.com/python-bonobo/bonobo/tarball/{version}'.format( version=version), )