diff --git a/.gitignore b/.gitignore index f16c58c..db473d4 100644 --- a/.gitignore +++ b/.gitignore @@ -23,8 +23,8 @@ .python-version /.idea /.release +/bonobo/contrib/jupyter/js/node_modules/ /bonobo/examples/work_in_progress/ -/bonobo/ext/jupyter/js/node_modules/ /build/ /coverage.xml /dist/ diff --git a/Makefile b/Makefile index 8ae38cd..445b863 100644 --- a/Makefile +++ b/Makefile @@ -1,4 +1,4 @@ -# Generated by Medikit 0.4.1 on 2017-11-04. +# Generated by Medikit 0.4.1 on 2017-11-12. # All changes will be overriden. PACKAGE ?= bonobo @@ -10,6 +10,7 @@ PYTHON_REQUIREMENTS_DEV_FILE ?= requirements-dev.txt QUICK ?= PIP ?= $(PYTHON_DIRNAME)/pip PIP_INSTALL_OPTIONS ?= +VERSION ?= $(shell git describe 2>/dev/null || git rev-parse --short HEAD) PYTEST ?= $(PYTHON_DIRNAME)/pytest PYTEST_OPTIONS ?= --capture=no --cov=$(PACKAGE) --cov-report html SPHINX_BUILD ?= $(PYTHON_DIRNAME)/sphinx-build @@ -18,7 +19,6 @@ SPHINX_SOURCEDIR ?= docs SPHINX_BUILDDIR ?= $(SPHINX_SOURCEDIR)/_build YAPF ?= $(PYTHON) -m yapf YAPF_OPTIONS ?= -rip -VERSION ?= $(shell git describe 2>/dev/null || echo dev) .PHONY: $(SPHINX_SOURCEDIR) clean format install install-dev test update update-requirements diff --git a/Projectfile b/Projectfile index ca6a0f4..be2e0c8 100644 --- a/Projectfile +++ b/Projectfile @@ -18,9 +18,9 @@ python.setup( data_files=[ ( 'share/jupyter/nbextensions/bonobo-jupyter', [ - 'bonobo/ext/jupyter/static/extension.js', - 'bonobo/ext/jupyter/static/index.js', - 'bonobo/ext/jupyter/static/index.js.map', + 'bonobo/contrib/jupyter/static/extension.js', + 'bonobo/contrib/jupyter/static/index.js', + 'bonobo/contrib/jupyter/static/index.js.map', ] ), ], @@ -41,23 +41,24 @@ python.setup( python.add_requirements( 'fs >=2.0,<2.1', - 'jinja2 >=2.9,<2.10', + 'graphviz >=0.8,<0.9', + 'jinja2 >=2.9,<3', 'mondrian >=0.4,<0.5', 'packaging >=16,<17', - 'psutil >=5.4,<6.0', - 'requests >=2.0,<3.0', + 'psutil >=5.4,<6', + 'requests >=2,<3', 'stevedore >=1.27,<1.28', 'whistle >=1.0,<1.1', dev=[ - 'pytest-sugar >=0.8,<0.9', + 'pytest-sugar >=0.9,<0.10', 'pytest-timeout >=1,<2', ], docker=[ 'bonobo-docker >=0.5.0', ], jupyter=[ - 'jupyter >=1.0,<1.1', 'ipywidgets >=6.0.0,<7', + 'jupyter >=1.0,<1.1', ], sqlalchemy=[ 'bonobo-sqlalchemy >=0.5.1', @@ -66,6 +67,6 @@ python.add_requirements( # Following requirements are not enforced, because some dependencies enforce them so we don't want to break # the packaging in case it changes in dep. -python.add_requirements('colorama >=0.3', ) +python.add_requirements('colorama >=0.3') # vim: ft=python: diff --git a/bonobo/_api.py b/bonobo/_api.py index af92868..925e6ce 100644 --- a/bonobo/_api.py +++ b/bonobo/_api.py @@ -74,7 +74,7 @@ def run(graph, *, plugins=None, services=None, strategy=None): if _is_jupyter_notebook(): try: - from bonobo.ext.jupyter import JupyterOutputPlugin + from bonobo.contrib.jupyter import JupyterOutputPlugin except ImportError: import logging logging.warning( diff --git a/bonobo/contrib/jupyter/__init__.py b/bonobo/contrib/jupyter/__init__.py new file mode 100644 index 0000000..7e5f892 --- /dev/null +++ b/bonobo/contrib/jupyter/__init__.py @@ -0,0 +1,15 @@ +from bonobo.plugins.jupyter import JupyterOutputPlugin + + +def _jupyter_nbextension_paths(): + return [{ + 'section': 'notebook', + 'src': 'static', + 'dest': 'bonobo-jupyter', + 'require': 'bonobo-jupyter/extension' + }] + + +__all__ = [ + 'JupyterOutputPlugin', +] diff --git a/bonobo/contrib/jupyter/js/.gitignore b/bonobo/contrib/jupyter/js/.gitignore new file mode 100644 index 0000000..07e6e47 --- /dev/null +++ b/bonobo/contrib/jupyter/js/.gitignore @@ -0,0 +1 @@ +/node_modules diff --git a/bonobo/contrib/jupyter/js/README.rst b/bonobo/contrib/jupyter/js/README.rst new file mode 100644 index 0000000..ff9dda1 --- /dev/null +++ b/bonobo/contrib/jupyter/js/README.rst @@ -0,0 +1,19 @@ +Bonobo within Jupyter +===================== + +Install +------- + +.. code-block:: shell-session + + yarn install + + +Watch mode (for development) +---------------------------- + +.. code-block:: shell-session + + yarn run webpack --watch + + diff --git a/bonobo/ext/jupyter/js/dist/index.js b/bonobo/contrib/jupyter/js/dist/index.js similarity index 99% rename from bonobo/ext/jupyter/js/dist/index.js rename to bonobo/contrib/jupyter/js/dist/index.js index 075db9f..e790612 100644 --- a/bonobo/ext/jupyter/js/dist/index.js +++ b/bonobo/contrib/jupyter/js/dist/index.js @@ -69,7 +69,7 @@ define(["jupyter-js-widgets"], function(__WEBPACK_EXTERNAL_MODULE_2__) { return // When serialiazing entire widget state for embedding, only values different from the // defaults will be specified. - var BonoboModel = widgets.DOMWidgetModel.extend({ + const BonoboModel = widgets.DOMWidgetModel.extend({ defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, { _model_name: 'BonoboModel', _view_name: 'BonoboView', @@ -81,7 +81,7 @@ define(["jupyter-js-widgets"], function(__WEBPACK_EXTERNAL_MODULE_2__) { return // Custom View. Renders the widget model. - var BonoboView = widgets.DOMWidgetView.extend({ + const BonoboView = widgets.DOMWidgetView.extend({ render: function () { this.value_changed(); this.model.on('change:value', this.value_changed, this); @@ -89,7 +89,9 @@ define(["jupyter-js-widgets"], function(__WEBPACK_EXTERNAL_MODULE_2__) { return value_changed: function () { this.$el.html( - this.model.get('value').join('
') + '
' + this.model.get('value').map((key, i) => { + return `` + }).join('\n') + '
${key.status}${key.name}${key.stats}${key.flags}
' ); }, }); diff --git a/bonobo/contrib/jupyter/js/dist/index.js.map b/bonobo/contrib/jupyter/js/dist/index.js.map new file mode 100644 index 0000000..9b05ba5 --- /dev/null +++ b/bonobo/contrib/jupyter/js/dist/index.js.map @@ -0,0 +1 @@ +{"version":3,"sources":["webpack:///webpack/bootstrap 86b6cf150e2c47113a10","webpack:///./src/embed.js","webpack:///./src/bonobo.js","webpack:///external 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\"https://unpkg.com/jupyter-widget-example@0.0.1/dist/\";\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(0);\n\n\n\n// WEBPACK FOOTER //\n// webpack/bootstrap 86b6cf150e2c47113a10","// Entry point for the unpkg bundle containing custom model definitions.\n//\n// It differs from the notebook bundle in that it does not need to define a\n// dynamic baseURL for the static assets and may load some css that would\n// already be loaded by the notebook otherwise.\n\n// Export widget models and views, and the npm package version number.\nmodule.exports = require('./bonobo.js');\nmodule.exports['version'] = require('../package.json').version;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/embed.js\n// module id = 0\n// module chunks = 0","var widgets = require('jupyter-js-widgets');\nvar _ = require('underscore');\n\n// Custom Model. Custom widgets models must at least provide default values\n// for model attributes, including `_model_name`, `_view_name`, `_model_module`\n// and `_view_module` when different from the base class.\n//\n// When serialiazing entire widget state for embedding, only values different from the\n// defaults will be specified.\n\nconst BonoboModel = widgets.DOMWidgetModel.extend({\n defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, {\n _model_name: 'BonoboModel',\n _view_name: 'BonoboView',\n _model_module: 'bonobo',\n _view_module: 'bonobo',\n value: []\n })\n});\n\n\n// Custom View. Renders the widget model.\nconst BonoboView = widgets.DOMWidgetView.extend({\n render: function () {\n this.value_changed();\n this.model.on('change:value', this.value_changed, this);\n },\n\n value_changed: function () {\n this.$el.html(\n '
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If we're in\n // the browser, add `_` as a global object.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.8.3';\n\n // Internal function that returns an efficient (for current engines) version\n // of the passed-in callback, to be repeatedly applied in other Underscore\n // functions.\n var optimizeCb = function(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n case 2: return function(value, other) {\n return func.call(context, value, other);\n };\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n };\n\n // A mostly-internal function to generate callbacks that can be applied\n // to each element in a collection, returning the desired result — either\n // identity, an arbitrary callback, a property matcher, or a property accessor.\n var cb = function(value, context, argCount) {\n if (value == null) return _.identity;\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n if (_.isObject(value)) return _.matcher(value);\n return _.property(value);\n };\n _.iteratee = function(value, context) {\n return cb(value, context, Infinity);\n };\n\n // An internal function for creating assigner functions.\n var createAssigner = function(keysFunc, undefinedOnly) {\n return function(obj) {\n var length = arguments.length;\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n keys = keysFunc(source),\n l = keys.length;\n for (var i = 0; i < l; i++) {\n var key = keys[i];\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n };\n\n // An internal function for creating a new object that inherits from another.\n var baseCreate = function(prototype) {\n if (!_.isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n };\n\n var property = function(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n };\n\n // Helper for collection methods to determine whether a collection\n // should be iterated as an array or as an object\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n var getLength = property('length');\n var isArrayLike = function(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n };\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles raw objects in addition to array-likes. 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Aliased as `detect`.\n _.find = _.detect = function(obj, predicate, context) {\n var key;\n if (isArrayLike(obj)) {\n key = _.findIndex(obj, predicate, context);\n } else {\n key = _.findKey(obj, predicate, context);\n }\n if (key !== void 0 && key !== -1) return obj[key];\n };\n\n // Return all the elements that pass a truth test.\n // Aliased as `select`.\n _.filter = _.select = function(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n _.each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, predicate, context) {\n return _.filter(obj, _.negate(cb(predicate)), context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Aliased as `all`.\n _.every = _.all = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Aliased as `any`.\n _.some = _.any = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n };\n\n // Determine if the array or object contains a given item (using `===`).\n // Aliased as `includes` and `include`.\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return _.indexOf(obj, item, fromIndex) >= 0;\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n var isFunc = _.isFunction(method);\n return _.map(obj, function(value) {\n var func = isFunc ? method : value[method];\n return func == null ? func : func.apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, _.property(key));\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // containing specific `key:value` pairs.\n _.where = function(obj, attrs) {\n return _.filter(obj, _.matcher(attrs));\n };\n\n // Convenience version of a common use case of `find`: getting the first object\n // containing specific `key:value` pairs.\n _.findWhere = function(obj, attrs) {\n return _.find(obj, _.matcher(attrs));\n };\n\n // Return the maximum element (or element-based computation).\n _.max = function(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Shuffle a collection, using the modern version of the\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n _.shuffle = function(obj) {\n var set = isArrayLike(obj) ? obj : _.values(obj);\n var length = set.length;\n var shuffled = Array(length);\n for (var index = 0, rand; index < length; index++) {\n rand = _.random(0, index);\n if (rand !== index) shuffled[index] = shuffled[rand];\n shuffled[rand] = set[index];\n }\n return shuffled;\n };\n\n // Sample **n** random values from a collection.\n // If **n** is not specified, returns a single random element.\n // The internal `guard` argument allows it to work with `map`.\n _.sample = function(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n return obj[_.random(obj.length - 1)];\n }\n return _.shuffle(obj).slice(0, Math.max(0, n));\n };\n\n // Sort the object's values by a criterion produced by an iteratee.\n _.sortBy = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value: value,\n index: index,\n criteria: iteratee(value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(behavior) {\n return function(obj, iteratee, context) {\n var result = {};\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n });\n\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\n // when you know that your index values will be unique.\n _.indexBy = group(function(result, value, key) {\n result[key] = value;\n });\n\n // Counts instances of an object that group by a certain criterion. 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Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[0];\n return _.initial(array, array.length - n);\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[array.length - 1];\n return _.rest(array, Math.max(0, array.length - n));\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, strict, startIndex) {\n var output = [], idx = 0;\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n //flatten current level of array or arguments object\n if (!shallow) value = flatten(value, shallow, strict);\n var j = 0, len = value.length;\n output.length += len;\n while (j < len) {\n output[idx++] = value[j++];\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n };\n\n // Flatten out an array, either recursively (by default), or just one level.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, false);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n if (!_.isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!_.contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!_.contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(flatten(arguments, true, true));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (_.contains(result, item)) continue;\n for (var j = 1; j < argsLength; j++) {\n if (!_.contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = flatten(arguments, true, true, 1);\n return _.filter(array, function(value){\n return !_.contains(rest, value);\n });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n return _.unzip(arguments);\n };\n\n // Complement of _.zip. Unzip accepts an array of arrays and groups\n // each array's elements on shared indices\n _.unzip = function(array) {\n var length = array && _.max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = _.pluck(array, index);\n }\n return result;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // Generator function to create the findIndex and findLastIndex functions\n function createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n }\n\n // Returns the first index on an array-like that passes a predicate test\n _.findIndex = createPredicateIndexFinder(1);\n _.findLastIndex = createPredicateIndexFinder(-1);\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n };\n\n // Generator function to create the indexOf and lastIndexOf functions\n function createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n }\n\n // Return the position of the first occurrence of an item in an array,\n // or -1 if the item is not included in the array.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n step = step || 1;\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Determines whether to execute a function as a constructor\n // or a normal function with the provided arguments\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (_.isObject(result)) return result;\n return self;\n };\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n // available.\n _.bind = function(func, context) {\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n var args = slice.call(arguments, 2);\n var bound = function() {\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n };\n return bound;\n };\n\n // Partially apply a function by creating a version that has had some of its\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\n // as a placeholder, allowing any combination of arguments to be pre-filled.\n _.partial = function(func) {\n var boundArgs = slice.call(arguments, 1);\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n };\n\n // Bind a number of an object's methods to that object. Remaining arguments\n // are the method names to be bound. Useful for ensuring that all callbacks\n // defined on an object belong to it.\n _.bindAll = function(obj) {\n var i, length = arguments.length, key;\n if (length <= 1) throw new Error('bindAll must be passed function names');\n for (i = 1; i < length; i++) {\n key = arguments[i];\n obj[key] = _.bind(obj[key], obj);\n }\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){\n return func.apply(null, args);\n }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = _.partial(_.delay, _, 1);\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time. Normally, the throttled function will run\n // as much as it can, without ever going more than once per `wait` duration;\n // but if you'd like to disable the execution on the leading edge, pass\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\n _.throttle = function(func, wait, options) {\n var context, args, result;\n var timeout = null;\n var previous = 0;\n if (!options) options = {};\n var later = function() {\n previous = options.leading === false ? 0 : _.now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n return function() {\n var now = _.now();\n if (!previous && options.leading === false) previous = now;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, args, context, timestamp, result;\n\n var later = function() {\n var last = _.now() - timestamp;\n\n if (last < wait && last >= 0) {\n timeout = setTimeout(later, wait - last);\n } else {\n timeout = null;\n if (!immediate) {\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n }\n }\n };\n\n return function() {\n context = this;\n args = arguments;\n timestamp = _.now();\n var callNow = immediate && !timeout;\n if (!timeout) timeout = setTimeout(later, wait);\n if (callNow) {\n result = func.apply(context, args);\n context = args = null;\n }\n\n return result;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return _.partial(wrapper, func);\n };\n\n // Returns a negated version of the passed-in predicate.\n _.negate = function(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n };\n\n // Returns a function that will only be executed on and after the Nth call.\n _.after = function(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Returns a function that will only be executed up to (but not including) the Nth call.\n _.before = function(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = _.partial(_.before, 2);\n\n // Object Functions\n // ----------------\n\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n function collectNonEnumProps(obj, keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n keys.push(prop);\n }\n }\n }\n\n // Retrieve the names of an object's own properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = function(obj) {\n if (!_.isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve all the property names of an object.\n _.allKeys = function(obj) {\n if (!_.isObject(obj)) return [];\n var keys = [];\n for (var key in obj) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[keys[i]];\n }\n return values;\n };\n\n // Returns the results of applying the iteratee to each element of the object\n // In contrast to _.map it returns an object\n _.mapObject = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = _.keys(obj),\n length = keys.length,\n results = {},\n currentKey;\n for (var index = 0; index < length; index++) {\n currentKey = keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [keys[i], obj[keys[i]]];\n }\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n var keys = _.keys(obj);\n for (var i = 0, length = keys.length; i < length; i++) {\n result[obj[keys[i]]] = keys[i];\n }\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = createAssigner(_.allKeys);\n\n // Assigns a given object with all the own properties in the passed-in object(s)\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n _.extendOwn = _.assign = createAssigner(_.keys);\n\n // Returns the first key on an object that passes a predicate test\n _.findKey = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = _.keys(obj), key;\n for (var i = 0, length = keys.length; i < length; i++) {\n key = keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(object, oiteratee, context) {\n var result = {}, obj = object, iteratee, keys;\n if (obj == null) return result;\n if (_.isFunction(oiteratee)) {\n keys = _.allKeys(obj);\n iteratee = optimizeCb(oiteratee, context);\n } else {\n keys = flatten(arguments, false, false, 1);\n iteratee = function(value, key, obj) { return key in obj; };\n obj = Object(obj);\n }\n for (var i = 0, length = keys.length; i < length; i++) {\n var key = keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj, iteratee, context) {\n if (_.isFunction(iteratee)) {\n iteratee = _.negate(iteratee);\n } else {\n var keys = _.map(flatten(arguments, false, false, 1), String);\n iteratee = function(value, key) {\n return !_.contains(keys, key);\n };\n }\n return _.pick(obj, iteratee, context);\n };\n\n // Fill in a given object with default properties.\n _.defaults = createAssigner(_.allKeys, true);\n\n // Creates an object that inherits from the given prototype object.\n // If additional properties are provided then they will be added to the\n // created object.\n _.create = function(prototype, props) {\n var result = baseCreate(prototype);\n if (props) _.extendOwn(result, props);\n return result;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Returns whether an object has a given set of `key:value` pairs.\n _.isMatch = function(object, attrs) {\n var keys = _.keys(attrs), length = keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n };\n\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n _.isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var keys = _.keys(a), key;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (_.keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n return _.keys(obj).length === 0;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) === '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return _.has(obj, 'callee');\n };\n }\n\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n // IE 11 (#1621), and in Safari 8 (#1929).\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n _.isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj !== +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return obj != null && hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iteratees.\n _.identity = function(value) {\n return value;\n };\n\n // Predicate-generating functions. Often useful outside of Underscore.\n _.constant = function(value) {\n return function() {\n return value;\n };\n };\n\n _.noop = function(){};\n\n _.property = property;\n\n // Generates a function for a given object that returns a given property.\n _.propertyOf = function(obj) {\n return obj == null ? function(){} : function(key) {\n return obj[key];\n };\n };\n\n // Returns a predicate for checking whether an object has a given set of\n // `key:value` pairs.\n _.matcher = _.matches = function(attrs) {\n attrs = _.extendOwn({}, attrs);\n return function(obj) {\n return _.isMatch(obj, attrs);\n };\n };\n\n // Run a function **n** times.\n _.times = function(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n };\n\n // A (possibly faster) way to get the current timestamp as an integer.\n _.now = Date.now || function() {\n return new Date().getTime();\n };\n\n // List of HTML entities for escaping.\n var escapeMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '`': '`'\n };\n var unescapeMap = _.invert(escapeMap);\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n var createEscaper = function(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped\n var source = '(?:' + _.keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n };\n _.escape = createEscaper(escapeMap);\n _.unescape = createEscaper(unescapeMap);\n\n // If the value of the named `property` is a function then invoke it with the\n // `object` as context; otherwise, return it.\n _.result = function(object, property, fallback) {\n var value = object == null ? void 0 : object[property];\n if (value === void 0) {\n value = fallback;\n }\n return _.isFunction(value) ? value.call(object) : value;\n };\n\n // Generate a unique integer id (unique within the entire client session).\n // Useful for temporary DOM ids.\n var idCounter = 0;\n _.uniqueId = function(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n };\n\n // By default, Underscore uses ERB-style template delimiters, change the\n // following template settings to use alternative delimiters.\n _.templateSettings = {\n evaluate : /<%([\\s\\S]+?)%>/g,\n interpolate : /<%=([\\s\\S]+?)%>/g,\n escape : /<%-([\\s\\S]+?)%>/g\n };\n\n // When customizing `templateSettings`, if you don't want to define an\n // interpolation, evaluation or escaping regex, we need one that is\n // guaranteed not to match.\n var noMatch = /(.)^/;\n\n // Certain characters need to be escaped so that they can be put into a\n // string literal.\n var escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n };\n\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n var escapeChar = function(match) {\n return '\\\\' + escapes[match];\n };\n\n // JavaScript micro-templating, similar to John Resig's implementation.\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\n // and correctly escapes quotes within interpolated code.\n // NB: `oldSettings` only exists for backwards compatibility.\n _.template = function(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = _.defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escaper, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offest.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n try {\n var render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n };\n\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n _.chain = function(obj) {\n var instance = _(obj);\n instance._chain = true;\n return instance;\n };\n\n // OOP\n // ---------------\n // If Underscore is called as a function, it returns a wrapped object that\n // can be used OO-style. This wrapper holds altered versions of all the\n // underscore functions. Wrapped objects may be chained.\n\n // Helper function to continue chaining intermediate results.\n var result = function(instance, obj) {\n return instance._chain ? _(obj).chain() : obj;\n };\n\n // Add your own custom functions to the Underscore object.\n _.mixin = function(obj) {\n _.each(_.functions(obj), function(name) {\n var func = _[name] = obj[name];\n _.prototype[name] = function() {\n var args = [this._wrapped];\n push.apply(args, arguments);\n return result(this, func.apply(_, args));\n };\n });\n };\n\n // Add all of the Underscore functions to the wrapper object.\n _.mixin(_);\n\n // Add all mutator Array functions to the wrapper.\n _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n var obj = this._wrapped;\n method.apply(obj, arguments);\n if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\n return result(this, obj);\n };\n });\n\n // Add all accessor Array functions to the wrapper.\n _.each(['concat', 'join', 'slice'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n return result(this, method.apply(this._wrapped, arguments));\n };\n });\n\n // Extracts the result from a wrapped and chained object.\n _.prototype.value = function() {\n return this._wrapped;\n };\n\n // Provide unwrapping proxy for some methods used in engine operations\n // such as arithmetic and JSON stringification.\n _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\n\n _.prototype.toString = function() {\n return '' + this._wrapped;\n };\n\n // AMD registration happens at the end for compatibility with AMD loaders\n // that may not enforce next-turn semantics on modules. Even though general\n // practice for AMD registration is to be anonymous, underscore registers\n // as a named module because, like jQuery, it is a base library that is\n // popular enough to be bundled in a third party lib, but not be part of\n // an AMD load request. Those cases could generate an error when an\n // anonymous define() is called outside of a loader request.\n if (typeof define === 'function' && define.amd) {\n define('underscore', [], function() {\n return _;\n });\n }\n}.call(this));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/underscore/underscore.js\n// module id = 3\n// module chunks = 0","module.exports = {\n\t\"name\": \"bonobo-jupyter\",\n\t\"version\": \"0.0.1\",\n\t\"description\": \"Jupyter integration for Bonobo\",\n\t\"author\": \"\",\n\t\"main\": \"src/index.js\",\n\t\"repository\": {\n\t\t\"type\": \"git\",\n\t\t\"url\": \"\"\n\t},\n\t\"keywords\": [\n\t\t\"jupyter\",\n\t\t\"widgets\",\n\t\t\"ipython\",\n\t\t\"ipywidgets\"\n\t],\n\t\"scripts\": {\n\t\t\"prepublish\": \"webpack\",\n\t\t\"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n\t},\n\t\"devDependencies\": {\n\t\t\"json-loader\": \"^0.5.4\",\n\t\t\"webpack\": \"^1.12.14\"\n\t},\n\t\"dependencies\": {\n\t\t\"jupyter-js-widgets\": \"^2.0.9\",\n\t\t\"underscore\": \"^1.8.3\"\n\t}\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./package.json\n// module id = 4\n// module chunks = 0"],"sourceRoot":""} \ No newline at end of file diff --git a/bonobo/ext/jupyter/js/package.json b/bonobo/contrib/jupyter/js/package.json similarity index 100% rename from bonobo/ext/jupyter/js/package.json rename to bonobo/contrib/jupyter/js/package.json diff --git a/bonobo/ext/jupyter/js/src/bonobo.js b/bonobo/contrib/jupyter/js/src/bonobo.js similarity index 70% rename from bonobo/ext/jupyter/js/src/bonobo.js rename to bonobo/contrib/jupyter/js/src/bonobo.js index 7e75be2..78e9c71 100644 --- a/bonobo/ext/jupyter/js/src/bonobo.js +++ b/bonobo/contrib/jupyter/js/src/bonobo.js @@ -8,7 +8,7 @@ var _ = require('underscore'); // When serialiazing entire widget state for embedding, only values different from the // defaults will be specified. -var BonoboModel = widgets.DOMWidgetModel.extend({ +const BonoboModel = widgets.DOMWidgetModel.extend({ defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, { _model_name: 'BonoboModel', _view_name: 'BonoboView', @@ -20,7 +20,7 @@ var BonoboModel = widgets.DOMWidgetModel.extend({ // Custom View. Renders the widget model. -var BonoboView = widgets.DOMWidgetView.extend({ +const BonoboView = widgets.DOMWidgetView.extend({ render: function () { this.value_changed(); this.model.on('change:value', this.value_changed, this); @@ -28,7 +28,9 @@ var BonoboView = widgets.DOMWidgetView.extend({ value_changed: function () { this.$el.html( - this.model.get('value').join('
') + '
' + this.model.get('value').map((key, i) => { + return `` + }).join('\n') + '
${key.status}${key.name}${key.stats}${key.flags}
' ); }, }); diff --git a/bonobo/ext/jupyter/js/src/embed.js b/bonobo/contrib/jupyter/js/src/embed.js similarity index 100% rename from bonobo/ext/jupyter/js/src/embed.js rename to bonobo/contrib/jupyter/js/src/embed.js diff --git a/bonobo/ext/jupyter/js/src/extension.js b/bonobo/contrib/jupyter/js/src/extension.js similarity index 100% rename from bonobo/ext/jupyter/js/src/extension.js rename to bonobo/contrib/jupyter/js/src/extension.js diff --git a/bonobo/ext/jupyter/js/src/index.js b/bonobo/contrib/jupyter/js/src/index.js similarity index 100% rename from bonobo/ext/jupyter/js/src/index.js rename to bonobo/contrib/jupyter/js/src/index.js diff --git a/bonobo/ext/jupyter/js/webpack.config.js b/bonobo/contrib/jupyter/js/webpack.config.js similarity index 100% rename from bonobo/ext/jupyter/js/webpack.config.js rename to bonobo/contrib/jupyter/js/webpack.config.js diff --git a/bonobo/ext/jupyter/js/yarn.lock b/bonobo/contrib/jupyter/js/yarn.lock similarity index 100% rename from bonobo/ext/jupyter/js/yarn.lock rename to bonobo/contrib/jupyter/js/yarn.lock diff --git a/bonobo/ext/jupyter/static/extension.js b/bonobo/contrib/jupyter/static/extension.js similarity index 100% rename from bonobo/ext/jupyter/static/extension.js rename to bonobo/contrib/jupyter/static/extension.js diff --git a/bonobo/ext/jupyter/static/index.js b/bonobo/contrib/jupyter/static/index.js similarity index 99% rename from bonobo/ext/jupyter/static/index.js rename to bonobo/contrib/jupyter/static/index.js index 75e4b99..8714e24 100644 --- a/bonobo/ext/jupyter/static/index.js +++ b/bonobo/contrib/jupyter/static/index.js @@ -72,7 +72,7 @@ define(["jupyter-js-widgets"], function(__WEBPACK_EXTERNAL_MODULE_2__) { return // When serialiazing entire widget state for embedding, only values different from the // defaults will be specified. - var BonoboModel = widgets.DOMWidgetModel.extend({ + const BonoboModel = widgets.DOMWidgetModel.extend({ defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, { _model_name: 'BonoboModel', _view_name: 'BonoboView', @@ -84,7 +84,7 @@ define(["jupyter-js-widgets"], function(__WEBPACK_EXTERNAL_MODULE_2__) { return // Custom View. Renders the widget model. - var BonoboView = widgets.DOMWidgetView.extend({ + const BonoboView = widgets.DOMWidgetView.extend({ render: function () { this.value_changed(); this.model.on('change:value', this.value_changed, this); @@ -92,7 +92,9 @@ define(["jupyter-js-widgets"], function(__WEBPACK_EXTERNAL_MODULE_2__) { return value_changed: function () { this.$el.html( - this.model.get('value').join('
') + '
' + this.model.get('value').map((key, i) => { + return `` + }).join('\n') + '
${key.status}${key.name}${key.stats}${key.flags}
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'\n );\n },\n});\n\n\nmodule.exports = {\n BonoboModel: BonoboModel,\n BonoboView: BonoboView\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/bonobo.js\n// module id = 1\n// module chunks = 0","module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external \"jupyter-js-widgets\"\n// module id = 2\n// module chunks = 0","// Underscore.js 1.8.3\n// http://underscorejs.org\n// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n// Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n // Baseline setup\n // --------------\n\n // Establish the root object, `window` in the browser, or `exports` on the server.\n var root = this;\n\n // Save the previous value of the `_` variable.\n var previousUnderscore = root._;\n\n // Save bytes in the minified (but not gzipped) version:\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n // Create quick reference variables for speed access to core prototypes.\n var\n push = ArrayProto.push,\n slice = ArrayProto.slice,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n // All **ECMAScript 5** native function implementations that we hope to use\n // are declared here.\n var\n nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeBind = FuncProto.bind,\n nativeCreate = Object.create;\n\n // Naked function reference for surrogate-prototype-swapping.\n var Ctor = function(){};\n\n // Create a safe reference to the Underscore object for use below.\n var _ = function(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n };\n\n // Export the Underscore object for **Node.js**, with\n // backwards-compatibility for the old `require()` API. If we're in\n // the browser, add `_` as a global object.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.8.3';\n\n // Internal function that returns an efficient (for current engines) version\n // of the passed-in callback, to be repeatedly applied in other Underscore\n // functions.\n var optimizeCb = function(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n case 2: return function(value, other) {\n return func.call(context, value, other);\n };\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n };\n\n // A mostly-internal function to generate callbacks that can be applied\n // to each element in a collection, returning the desired result — either\n // identity, an arbitrary callback, a property matcher, or a property accessor.\n var cb = function(value, context, argCount) {\n if (value == null) return _.identity;\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n if (_.isObject(value)) return _.matcher(value);\n return _.property(value);\n };\n _.iteratee = function(value, context) {\n return cb(value, context, Infinity);\n };\n\n // An internal function for creating assigner functions.\n var createAssigner = function(keysFunc, undefinedOnly) {\n return function(obj) {\n var length = arguments.length;\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n keys = keysFunc(source),\n l = keys.length;\n for (var i = 0; i < l; i++) {\n var key = keys[i];\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n };\n\n // An internal function for creating a new object that inherits from another.\n var baseCreate = function(prototype) {\n if (!_.isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n };\n\n var property = function(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n };\n\n // Helper for collection methods to determine whether a collection\n // should be iterated as an array or as an object\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n var getLength = property('length');\n var isArrayLike = function(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n };\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles raw objects in addition to array-likes. Treats all\n // sparse array-likes as if they were dense.\n _.each = _.forEach = function(obj, iteratee, context) {\n iteratee = optimizeCb(iteratee, context);\n var i, length;\n if (isArrayLike(obj)) {\n for (i = 0, length = obj.length; i < length; i++) {\n iteratee(obj[i], i, obj);\n }\n } else {\n var keys = _.keys(obj);\n for (i = 0, length = keys.length; i < length; i++) {\n iteratee(obj[keys[i]], keys[i], obj);\n }\n }\n return obj;\n };\n\n // Return the results of applying the iteratee to each element.\n _.map = _.collect = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n results = Array(length);\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n results[index] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Create a reducing function iterating left or right.\n function createReduce(dir) {\n // Optimized iterator function as using arguments.length\n // in the main function will deoptimize the, see #1991.\n function iterator(obj, iteratee, memo, keys, index, length) {\n for (; index >= 0 && index < length; index += dir) {\n var currentKey = keys ? keys[index] : index;\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\n }\n return memo;\n }\n\n return function(obj, iteratee, memo, context) {\n iteratee = optimizeCb(iteratee, context, 4);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n index = dir > 0 ? 0 : length - 1;\n // Determine the initial value if none is provided.\n if (arguments.length < 3) {\n memo = obj[keys ? keys[index] : index];\n index += dir;\n }\n return iterator(obj, iteratee, memo, keys, index, length);\n };\n }\n\n // **Reduce** builds up a single result from a list of values, aka `inject`,\n // or `foldl`.\n _.reduce = _.foldl = _.inject = createReduce(1);\n\n // The right-associative version of reduce, also known as `foldr`.\n _.reduceRight = _.foldr = createReduce(-1);\n\n // Return the first value which passes a truth test. Aliased as `detect`.\n _.find = _.detect = function(obj, predicate, context) {\n var key;\n if (isArrayLike(obj)) {\n key = _.findIndex(obj, predicate, context);\n } else {\n key = _.findKey(obj, predicate, context);\n }\n if (key !== void 0 && key !== -1) return obj[key];\n };\n\n // Return all the elements that pass a truth test.\n // Aliased as `select`.\n _.filter = _.select = function(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n _.each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, predicate, context) {\n return _.filter(obj, _.negate(cb(predicate)), context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Aliased as `all`.\n _.every = _.all = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Aliased as `any`.\n _.some = _.any = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n };\n\n // Determine if the array or object contains a given item (using `===`).\n // Aliased as `includes` and `include`.\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return _.indexOf(obj, item, fromIndex) >= 0;\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n var isFunc = _.isFunction(method);\n return _.map(obj, function(value) {\n var func = isFunc ? method : value[method];\n return func == null ? func : func.apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, _.property(key));\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // containing specific `key:value` pairs.\n _.where = function(obj, attrs) {\n return _.filter(obj, _.matcher(attrs));\n };\n\n // Convenience version of a common use case of `find`: getting the first object\n // containing specific `key:value` pairs.\n _.findWhere = function(obj, attrs) {\n return _.find(obj, _.matcher(attrs));\n };\n\n // Return the maximum element (or element-based computation).\n _.max = function(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Shuffle a collection, using the modern version of the\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n _.shuffle = function(obj) {\n var set = isArrayLike(obj) ? obj : _.values(obj);\n var length = set.length;\n var shuffled = Array(length);\n for (var index = 0, rand; index < length; index++) {\n rand = _.random(0, index);\n if (rand !== index) shuffled[index] = shuffled[rand];\n shuffled[rand] = set[index];\n }\n return shuffled;\n };\n\n // Sample **n** random values from a collection.\n // If **n** is not specified, returns a single random element.\n // The internal `guard` argument allows it to work with `map`.\n _.sample = function(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n return obj[_.random(obj.length - 1)];\n }\n return _.shuffle(obj).slice(0, Math.max(0, n));\n };\n\n // Sort the object's values by a criterion produced by an iteratee.\n _.sortBy = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value: value,\n index: index,\n criteria: iteratee(value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(behavior) {\n return function(obj, iteratee, context) {\n var result = {};\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n });\n\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\n // when you know that your index values will be unique.\n _.indexBy = group(function(result, value, key) {\n result[key] = value;\n });\n\n // Counts instances of an object that group by a certain criterion. Pass\n // either a string attribute to count by, or a function that returns the\n // criterion.\n _.countBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key]++; else result[key] = 1;\n });\n\n // Safely create a real, live array from anything iterable.\n _.toArray = function(obj) {\n if (!obj) return [];\n if (_.isArray(obj)) return slice.call(obj);\n if (isArrayLike(obj)) return _.map(obj, _.identity);\n return _.values(obj);\n };\n\n // Return the number of elements in an object.\n _.size = function(obj) {\n if (obj == null) return 0;\n return isArrayLike(obj) ? obj.length : _.keys(obj).length;\n };\n\n // Split a collection into two arrays: one whose elements all satisfy the given\n // predicate, and one whose elements all do not satisfy the predicate.\n _.partition = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var pass = [], fail = [];\n _.each(obj, function(value, key, obj) {\n (predicate(value, key, obj) ? pass : fail).push(value);\n });\n return [pass, fail];\n };\n\n // Array Functions\n // ---------------\n\n // Get the first element of an array. Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[0];\n return _.initial(array, array.length - n);\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[array.length - 1];\n return _.rest(array, Math.max(0, array.length - n));\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, strict, startIndex) {\n var output = [], idx = 0;\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n //flatten current level of array or arguments object\n if (!shallow) value = flatten(value, shallow, strict);\n var j = 0, len = value.length;\n output.length += len;\n while (j < len) {\n output[idx++] = value[j++];\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n };\n\n // Flatten out an array, either recursively (by default), or just one level.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, false);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n if (!_.isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!_.contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!_.contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(flatten(arguments, true, true));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (_.contains(result, item)) continue;\n for (var j = 1; j < argsLength; j++) {\n if (!_.contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = flatten(arguments, true, true, 1);\n return _.filter(array, function(value){\n return !_.contains(rest, value);\n });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n return _.unzip(arguments);\n };\n\n // Complement of _.zip. Unzip accepts an array of arrays and groups\n // each array's elements on shared indices\n _.unzip = function(array) {\n var length = array && _.max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = _.pluck(array, index);\n }\n return result;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // Generator function to create the findIndex and findLastIndex functions\n function createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n }\n\n // Returns the first index on an array-like that passes a predicate test\n _.findIndex = createPredicateIndexFinder(1);\n _.findLastIndex = createPredicateIndexFinder(-1);\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n };\n\n // Generator function to create the indexOf and lastIndexOf functions\n function createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n }\n\n // Return the position of the first occurrence of an item in an array,\n // or -1 if the item is not included in the array.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n step = step || 1;\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Determines whether to execute a function as a constructor\n // or a normal function with the provided arguments\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (_.isObject(result)) return result;\n return self;\n };\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n // available.\n _.bind = function(func, context) {\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n var args = slice.call(arguments, 2);\n var bound = function() {\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n };\n return bound;\n };\n\n // Partially apply a function by creating a version that has had some of its\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\n // as a placeholder, allowing any combination of arguments to be pre-filled.\n _.partial = function(func) {\n var boundArgs = slice.call(arguments, 1);\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n };\n\n // Bind a number of an object's methods to that object. Remaining arguments\n // are the method names to be bound. Useful for ensuring that all callbacks\n // defined on an object belong to it.\n _.bindAll = function(obj) {\n var i, length = arguments.length, key;\n if (length <= 1) throw new Error('bindAll must be passed function names');\n for (i = 1; i < length; i++) {\n key = arguments[i];\n obj[key] = _.bind(obj[key], obj);\n }\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){\n return func.apply(null, args);\n }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = _.partial(_.delay, _, 1);\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time. Normally, the throttled function will run\n // as much as it can, without ever going more than once per `wait` duration;\n // but if you'd like to disable the execution on the leading edge, pass\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\n _.throttle = function(func, wait, options) {\n var context, args, result;\n var timeout = null;\n var previous = 0;\n if (!options) options = {};\n var later = function() {\n previous = options.leading === false ? 0 : _.now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n return function() {\n var now = _.now();\n if (!previous && options.leading === false) previous = now;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, args, context, timestamp, result;\n\n var later = function() {\n var last = _.now() - timestamp;\n\n if (last < wait && last >= 0) {\n timeout = setTimeout(later, wait - last);\n } else {\n timeout = null;\n if (!immediate) {\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n }\n }\n };\n\n return function() {\n context = this;\n args = arguments;\n timestamp = _.now();\n var callNow = immediate && !timeout;\n if (!timeout) timeout = setTimeout(later, wait);\n if (callNow) {\n result = func.apply(context, args);\n context = args = null;\n }\n\n return result;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return _.partial(wrapper, func);\n };\n\n // Returns a negated version of the passed-in predicate.\n _.negate = function(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n };\n\n // Returns a function that will only be executed on and after the Nth call.\n _.after = function(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Returns a function that will only be executed up to (but not including) the Nth call.\n _.before = function(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = _.partial(_.before, 2);\n\n // Object Functions\n // ----------------\n\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n function collectNonEnumProps(obj, keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n keys.push(prop);\n }\n }\n }\n\n // Retrieve the names of an object's own properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = function(obj) {\n if (!_.isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve all the property names of an object.\n _.allKeys = function(obj) {\n if (!_.isObject(obj)) return [];\n var keys = [];\n for (var key in obj) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[keys[i]];\n }\n return values;\n };\n\n // Returns the results of applying the iteratee to each element of the object\n // In contrast to _.map it returns an object\n _.mapObject = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = _.keys(obj),\n length = keys.length,\n results = {},\n currentKey;\n for (var index = 0; index < length; index++) {\n currentKey = keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [keys[i], obj[keys[i]]];\n }\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n var keys = _.keys(obj);\n for (var i = 0, length = keys.length; i < length; i++) {\n result[obj[keys[i]]] = keys[i];\n }\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = createAssigner(_.allKeys);\n\n // Assigns a given object with all the own properties in the passed-in object(s)\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n _.extendOwn = _.assign = createAssigner(_.keys);\n\n // Returns the first key on an object that passes a predicate test\n _.findKey = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = _.keys(obj), key;\n for (var i = 0, length = keys.length; i < length; i++) {\n key = keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(object, oiteratee, context) {\n var result = {}, obj = object, iteratee, keys;\n if (obj == null) return result;\n if (_.isFunction(oiteratee)) {\n keys = _.allKeys(obj);\n iteratee = optimizeCb(oiteratee, context);\n } else {\n keys = flatten(arguments, false, false, 1);\n iteratee = function(value, key, obj) { return key in obj; };\n obj = Object(obj);\n }\n for (var i = 0, length = keys.length; i < length; i++) {\n var key = keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj, iteratee, context) {\n if (_.isFunction(iteratee)) {\n iteratee = _.negate(iteratee);\n } else {\n var keys = _.map(flatten(arguments, false, false, 1), String);\n iteratee = function(value, key) {\n return !_.contains(keys, key);\n };\n }\n return _.pick(obj, iteratee, context);\n };\n\n // Fill in a given object with default properties.\n _.defaults = createAssigner(_.allKeys, true);\n\n // Creates an object that inherits from the given prototype object.\n // If additional properties are provided then they will be added to the\n // created object.\n _.create = function(prototype, props) {\n var result = baseCreate(prototype);\n if (props) _.extendOwn(result, props);\n return result;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Returns whether an object has a given set of `key:value` pairs.\n _.isMatch = function(object, attrs) {\n var keys = _.keys(attrs), length = keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n };\n\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n _.isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var keys = _.keys(a), key;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (_.keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n return _.keys(obj).length === 0;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) === '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return _.has(obj, 'callee');\n };\n }\n\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n // IE 11 (#1621), and in Safari 8 (#1929).\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n _.isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj !== +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return obj != null && hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iteratees.\n _.identity = function(value) {\n return value;\n };\n\n // Predicate-generating functions. Often useful outside of Underscore.\n _.constant = function(value) {\n return function() {\n return value;\n };\n };\n\n _.noop = function(){};\n\n _.property = property;\n\n // Generates a function for a given object that returns a given property.\n _.propertyOf = function(obj) {\n return obj == null ? function(){} : function(key) {\n return obj[key];\n };\n };\n\n // Returns a predicate for checking whether an object has a given set of\n // `key:value` pairs.\n _.matcher = _.matches = function(attrs) {\n attrs = _.extendOwn({}, attrs);\n return function(obj) {\n return _.isMatch(obj, attrs);\n };\n };\n\n // Run a function **n** times.\n _.times = function(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n };\n\n // A (possibly faster) way to get the current timestamp as an integer.\n _.now = Date.now || function() {\n return new Date().getTime();\n };\n\n // List of HTML entities for escaping.\n var escapeMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '`': '`'\n };\n var unescapeMap = _.invert(escapeMap);\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n var createEscaper = function(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped\n var source = '(?:' + _.keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n };\n _.escape = createEscaper(escapeMap);\n _.unescape = createEscaper(unescapeMap);\n\n // If the value of the named `property` is a function then invoke it with the\n // `object` as context; otherwise, return it.\n _.result = function(object, property, fallback) {\n var value = object == null ? void 0 : object[property];\n if (value === void 0) {\n value = fallback;\n }\n return _.isFunction(value) ? value.call(object) : value;\n };\n\n // Generate a unique integer id (unique within the entire client session).\n // Useful for temporary DOM ids.\n var idCounter = 0;\n _.uniqueId = function(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n };\n\n // By default, Underscore uses ERB-style template delimiters, change the\n // following template settings to use alternative delimiters.\n _.templateSettings = {\n evaluate : /<%([\\s\\S]+?)%>/g,\n interpolate : /<%=([\\s\\S]+?)%>/g,\n escape : /<%-([\\s\\S]+?)%>/g\n };\n\n // When customizing `templateSettings`, if you don't want to define an\n // interpolation, evaluation or escaping regex, we need one that is\n // guaranteed not to match.\n var noMatch = /(.)^/;\n\n // Certain characters need to be escaped so that they can be put into a\n // string literal.\n var escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n };\n\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n var escapeChar = function(match) {\n return '\\\\' + escapes[match];\n };\n\n // JavaScript micro-templating, similar to John Resig's implementation.\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\n // and correctly escapes quotes within interpolated code.\n // NB: `oldSettings` only exists for backwards compatibility.\n _.template = function(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = _.defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escaper, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offest.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n try {\n var render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n };\n\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n _.chain = function(obj) {\n var instance = _(obj);\n instance._chain = true;\n return instance;\n };\n\n // OOP\n // ---------------\n // If Underscore is called as a function, it returns a wrapped object that\n // can be used OO-style. This wrapper holds altered versions of all the\n // underscore functions. Wrapped objects may be chained.\n\n // Helper function to continue chaining intermediate results.\n var result = function(instance, obj) {\n return instance._chain ? _(obj).chain() : obj;\n };\n\n // Add your own custom functions to the Underscore object.\n _.mixin = function(obj) {\n _.each(_.functions(obj), function(name) {\n var func = _[name] = obj[name];\n _.prototype[name] = function() {\n var args = [this._wrapped];\n push.apply(args, arguments);\n return result(this, func.apply(_, args));\n };\n });\n };\n\n // Add all of the Underscore functions to the wrapper object.\n _.mixin(_);\n\n // Add all mutator Array functions to the wrapper.\n _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n var obj = this._wrapped;\n method.apply(obj, arguments);\n if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\n return result(this, obj);\n };\n });\n\n // Add all accessor Array functions to the wrapper.\n _.each(['concat', 'join', 'slice'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n return result(this, method.apply(this._wrapped, arguments));\n };\n });\n\n // Extracts the result from a wrapped and chained object.\n _.prototype.value = function() {\n return this._wrapped;\n };\n\n // Provide unwrapping proxy for some methods used in engine operations\n // such as arithmetic and JSON stringification.\n _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\n\n _.prototype.toString = function() {\n return '' + this._wrapped;\n };\n\n // AMD registration happens at the end for compatibility with AMD loaders\n // that may not enforce next-turn semantics on modules. Even though general\n // practice for AMD registration is to be anonymous, underscore registers\n // as a named module because, like jQuery, it is a base library that is\n // popular enough to be bundled in a third party lib, but not be part of\n // an AMD load request. 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Trying to terminate the nodes gracefully.') + logger.critical('Exception caught while starting execution context.', exc_info=sys.exc_info()) while context.alive: try: diff --git a/bonobo/ext/__init__.py b/bonobo/ext/__init__.py deleted file mode 100644 index 7b00775..0000000 --- a/bonobo/ext/__init__.py +++ /dev/null @@ -1 +0,0 @@ -""" Extensions, not required. 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Custom widgets models must at least provide default values\n// for model attributes, including `_model_name`, `_view_name`, `_model_module`\n// and `_view_module` when different from the base class.\n//\n// When serialiazing entire widget state for embedding, only values different from the\n// defaults will be specified.\n\nvar BonoboModel = widgets.DOMWidgetModel.extend({\n defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, {\n _model_name: 'BonoboModel',\n _view_name: 'BonoboView',\n _model_module: 'bonobo',\n _view_module: 'bonobo',\n value: []\n })\n});\n\n\n// Custom View. Renders the widget model.\nvar BonoboView = widgets.DOMWidgetView.extend({\n render: function () {\n this.value_changed();\n this.model.on('change:value', this.value_changed, this);\n },\n\n value_changed: function () {\n this.$el.html(\n this.model.get('value').join('
')\n );\n },\n});\n\n\nmodule.exports = {\n BonoboModel: BonoboModel,\n BonoboView: BonoboView\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/bonobo.js\n// module id = 1\n// module chunks = 0","module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external \"jupyter-js-widgets\"\n// module id = 2\n// module chunks = 0","// Underscore.js 1.8.3\n// http://underscorejs.org\n// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n// Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n // Baseline setup\n // --------------\n\n // Establish the root object, `window` in the browser, or `exports` on the server.\n var root = this;\n\n // Save the previous value of the `_` variable.\n var previousUnderscore = root._;\n\n // Save bytes in the minified (but not gzipped) version:\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n // Create quick reference variables for speed access to core prototypes.\n var\n push = ArrayProto.push,\n slice = ArrayProto.slice,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n // All **ECMAScript 5** native function implementations that we hope to use\n // are declared here.\n var\n nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeBind = FuncProto.bind,\n nativeCreate = Object.create;\n\n // Naked function reference for surrogate-prototype-swapping.\n var Ctor = function(){};\n\n // Create a safe reference to the Underscore object for use below.\n var _ = function(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n };\n\n // Export the Underscore object for **Node.js**, with\n // backwards-compatibility for the old `require()` API. If we're in\n // the browser, add `_` as a global object.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.8.3';\n\n // Internal function that returns an efficient (for current engines) version\n // of the passed-in callback, to be repeatedly applied in other Underscore\n // functions.\n var optimizeCb = function(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n case 2: return function(value, other) {\n return func.call(context, value, other);\n };\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n };\n\n // A mostly-internal function to generate callbacks that can be applied\n // to each element in a collection, returning the desired result — either\n // identity, an arbitrary callback, a property matcher, or a property accessor.\n var cb = function(value, context, argCount) {\n if (value == null) return _.identity;\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n if (_.isObject(value)) return _.matcher(value);\n return _.property(value);\n };\n _.iteratee = function(value, context) {\n return cb(value, context, Infinity);\n };\n\n // An internal function for creating assigner functions.\n var createAssigner = function(keysFunc, undefinedOnly) {\n return function(obj) {\n var length = arguments.length;\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n keys = keysFunc(source),\n l = keys.length;\n for (var i = 0; i < l; i++) {\n var key = keys[i];\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n };\n\n // An internal function for creating a new object that inherits from another.\n var baseCreate = function(prototype) {\n if (!_.isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n };\n\n var property = function(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n };\n\n // Helper for collection methods to determine whether a collection\n // should be iterated as an array or as an object\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n var getLength = property('length');\n var isArrayLike = function(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n };\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles raw objects in addition to array-likes. Treats all\n // sparse array-likes as if they were dense.\n _.each = _.forEach = function(obj, iteratee, context) {\n iteratee = optimizeCb(iteratee, context);\n var i, length;\n if (isArrayLike(obj)) {\n for (i = 0, length = obj.length; i < length; i++) {\n iteratee(obj[i], i, obj);\n }\n } else {\n var keys = _.keys(obj);\n for (i = 0, length = keys.length; i < length; i++) {\n iteratee(obj[keys[i]], keys[i], obj);\n }\n }\n return obj;\n };\n\n // Return the results of applying the iteratee to each element.\n _.map = _.collect = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n results = Array(length);\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n results[index] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Create a reducing function iterating left or right.\n function createReduce(dir) {\n // Optimized iterator function as using arguments.length\n // in the main function will deoptimize the, see #1991.\n function iterator(obj, iteratee, memo, keys, index, length) {\n for (; index >= 0 && index < length; index += dir) {\n var currentKey = keys ? keys[index] : index;\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\n }\n return memo;\n }\n\n return function(obj, iteratee, memo, context) {\n iteratee = optimizeCb(iteratee, context, 4);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n index = dir > 0 ? 0 : length - 1;\n // Determine the initial value if none is provided.\n if (arguments.length < 3) {\n memo = obj[keys ? keys[index] : index];\n index += dir;\n }\n return iterator(obj, iteratee, memo, keys, index, length);\n };\n }\n\n // **Reduce** builds up a single result from a list of values, aka `inject`,\n // or `foldl`.\n _.reduce = _.foldl = _.inject = createReduce(1);\n\n // The right-associative version of reduce, also known as `foldr`.\n _.reduceRight = _.foldr = createReduce(-1);\n\n // Return the first value which passes a truth test. Aliased as `detect`.\n _.find = _.detect = function(obj, predicate, context) {\n var key;\n if (isArrayLike(obj)) {\n key = _.findIndex(obj, predicate, context);\n } else {\n key = _.findKey(obj, predicate, context);\n }\n if (key !== void 0 && key !== -1) return obj[key];\n };\n\n // Return all the elements that pass a truth test.\n // Aliased as `select`.\n _.filter = _.select = function(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n _.each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, predicate, context) {\n return _.filter(obj, _.negate(cb(predicate)), context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Aliased as `all`.\n _.every = _.all = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Aliased as `any`.\n _.some = _.any = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n };\n\n // Determine if the array or object contains a given item (using `===`).\n // Aliased as `includes` and `include`.\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return _.indexOf(obj, item, fromIndex) >= 0;\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n var isFunc = _.isFunction(method);\n return _.map(obj, function(value) {\n var func = isFunc ? method : value[method];\n return func == null ? func : func.apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, _.property(key));\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // containing specific `key:value` pairs.\n _.where = function(obj, attrs) {\n return _.filter(obj, _.matcher(attrs));\n };\n\n // Convenience version of a common use case of `find`: getting the first object\n // containing specific `key:value` pairs.\n _.findWhere = function(obj, attrs) {\n return _.find(obj, _.matcher(attrs));\n };\n\n // Return the maximum element (or element-based computation).\n _.max = function(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Shuffle a collection, using the modern version of the\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n _.shuffle = function(obj) {\n var set = isArrayLike(obj) ? obj : _.values(obj);\n var length = set.length;\n var shuffled = Array(length);\n for (var index = 0, rand; index < length; index++) {\n rand = _.random(0, index);\n if (rand !== index) shuffled[index] = shuffled[rand];\n shuffled[rand] = set[index];\n }\n return shuffled;\n };\n\n // Sample **n** random values from a collection.\n // If **n** is not specified, returns a single random element.\n // The internal `guard` argument allows it to work with `map`.\n _.sample = function(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n return obj[_.random(obj.length - 1)];\n }\n return _.shuffle(obj).slice(0, Math.max(0, n));\n };\n\n // Sort the object's values by a criterion produced by an iteratee.\n _.sortBy = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value: value,\n index: index,\n criteria: iteratee(value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(behavior) {\n return function(obj, iteratee, context) {\n var result = {};\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n });\n\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\n // when you know that your index values will be unique.\n _.indexBy = group(function(result, value, key) {\n result[key] = value;\n });\n\n // Counts instances of an object that group by a certain criterion. Pass\n // either a string attribute to count by, or a function that returns the\n // criterion.\n _.countBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key]++; else result[key] = 1;\n });\n\n // Safely create a real, live array from anything iterable.\n _.toArray = function(obj) {\n if (!obj) return [];\n if (_.isArray(obj)) return slice.call(obj);\n if (isArrayLike(obj)) return _.map(obj, _.identity);\n return _.values(obj);\n };\n\n // Return the number of elements in an object.\n _.size = function(obj) {\n if (obj == null) return 0;\n return isArrayLike(obj) ? obj.length : _.keys(obj).length;\n };\n\n // Split a collection into two arrays: one whose elements all satisfy the given\n // predicate, and one whose elements all do not satisfy the predicate.\n _.partition = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var pass = [], fail = [];\n _.each(obj, function(value, key, obj) {\n (predicate(value, key, obj) ? pass : fail).push(value);\n });\n return [pass, fail];\n };\n\n // Array Functions\n // ---------------\n\n // Get the first element of an array. Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[0];\n return _.initial(array, array.length - n);\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[array.length - 1];\n return _.rest(array, Math.max(0, array.length - n));\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, strict, startIndex) {\n var output = [], idx = 0;\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n //flatten current level of array or arguments object\n if (!shallow) value = flatten(value, shallow, strict);\n var j = 0, len = value.length;\n output.length += len;\n while (j < len) {\n output[idx++] = value[j++];\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n };\n\n // Flatten out an array, either recursively (by default), or just one level.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, false);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n if (!_.isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!_.contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!_.contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(flatten(arguments, true, true));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (_.contains(result, item)) continue;\n for (var j = 1; j < argsLength; j++) {\n if (!_.contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = flatten(arguments, true, true, 1);\n return _.filter(array, function(value){\n return !_.contains(rest, value);\n });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n return _.unzip(arguments);\n };\n\n // Complement of _.zip. Unzip accepts an array of arrays and groups\n // each array's elements on shared indices\n _.unzip = function(array) {\n var length = array && _.max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = _.pluck(array, index);\n }\n return result;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // Generator function to create the findIndex and findLastIndex functions\n function createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n }\n\n // Returns the first index on an array-like that passes a predicate test\n _.findIndex = createPredicateIndexFinder(1);\n _.findLastIndex = createPredicateIndexFinder(-1);\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n };\n\n // Generator function to create the indexOf and lastIndexOf functions\n function createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n }\n\n // Return the position of the first occurrence of an item in an array,\n // or -1 if the item is not included in the array.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n step = step || 1;\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Determines whether to execute a function as a constructor\n // or a normal function with the provided arguments\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (_.isObject(result)) return result;\n return self;\n };\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n // available.\n _.bind = function(func, context) {\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n var args = slice.call(arguments, 2);\n var bound = function() {\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n };\n return bound;\n };\n\n // Partially apply a function by creating a version that has had some of its\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\n // as a placeholder, allowing any combination of arguments to be pre-filled.\n _.partial = function(func) {\n var boundArgs = slice.call(arguments, 1);\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n };\n\n // Bind a number of an object's methods to that object. Remaining arguments\n // are the method names to be bound. Useful for ensuring that all callbacks\n // defined on an object belong to it.\n _.bindAll = function(obj) {\n var i, length = arguments.length, key;\n if (length <= 1) throw new Error('bindAll must be passed function names');\n for (i = 1; i < length; i++) {\n key = arguments[i];\n obj[key] = _.bind(obj[key], obj);\n }\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){\n return func.apply(null, args);\n }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = _.partial(_.delay, _, 1);\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time. Normally, the throttled function will run\n // as much as it can, without ever going more than once per `wait` duration;\n // but if you'd like to disable the execution on the leading edge, pass\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\n _.throttle = function(func, wait, options) {\n var context, args, result;\n var timeout = null;\n var previous = 0;\n if (!options) options = {};\n var later = function() {\n previous = options.leading === false ? 0 : _.now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n return function() {\n var now = _.now();\n if (!previous && options.leading === false) previous = now;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, args, context, timestamp, result;\n\n var later = function() {\n var last = _.now() - timestamp;\n\n if (last < wait && last >= 0) {\n timeout = setTimeout(later, wait - last);\n } else {\n timeout = null;\n if (!immediate) {\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n }\n }\n };\n\n return function() {\n context = this;\n args = arguments;\n timestamp = _.now();\n var callNow = immediate && !timeout;\n if (!timeout) timeout = setTimeout(later, wait);\n if (callNow) {\n result = func.apply(context, args);\n context = args = null;\n }\n\n return result;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return _.partial(wrapper, func);\n };\n\n // Returns a negated version of the passed-in predicate.\n _.negate = function(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n };\n\n // Returns a function that will only be executed on and after the Nth call.\n _.after = function(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Returns a function that will only be executed up to (but not including) the Nth call.\n _.before = function(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = _.partial(_.before, 2);\n\n // Object Functions\n // ----------------\n\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n function collectNonEnumProps(obj, keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n keys.push(prop);\n }\n }\n }\n\n // Retrieve the names of an object's own properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = function(obj) {\n if (!_.isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve all the property names of an object.\n _.allKeys = function(obj) {\n if (!_.isObject(obj)) return [];\n var keys = [];\n for (var key in obj) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[keys[i]];\n }\n return values;\n };\n\n // Returns the results of applying the iteratee to each element of the object\n // In contrast to _.map it returns an object\n _.mapObject = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = _.keys(obj),\n length = keys.length,\n results = {},\n currentKey;\n for (var index = 0; index < length; index++) {\n currentKey = keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [keys[i], obj[keys[i]]];\n }\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n var keys = _.keys(obj);\n for (var i = 0, length = keys.length; i < length; i++) {\n result[obj[keys[i]]] = keys[i];\n }\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = createAssigner(_.allKeys);\n\n // Assigns a given object with all the own properties in the passed-in object(s)\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n _.extendOwn = _.assign = createAssigner(_.keys);\n\n // Returns the first key on an object that passes a predicate test\n _.findKey = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = _.keys(obj), key;\n for (var i = 0, length = keys.length; i < length; i++) {\n key = keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(object, oiteratee, context) {\n var result = {}, obj = object, iteratee, keys;\n if (obj == null) return result;\n if (_.isFunction(oiteratee)) {\n keys = _.allKeys(obj);\n iteratee = optimizeCb(oiteratee, context);\n } else {\n keys = flatten(arguments, false, false, 1);\n iteratee = function(value, key, obj) { return key in obj; };\n obj = Object(obj);\n }\n for (var i = 0, length = keys.length; i < length; i++) {\n var key = keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj, iteratee, context) {\n if (_.isFunction(iteratee)) {\n iteratee = _.negate(iteratee);\n } else {\n var keys = _.map(flatten(arguments, false, false, 1), String);\n iteratee = function(value, key) {\n return !_.contains(keys, key);\n };\n }\n return _.pick(obj, iteratee, context);\n };\n\n // Fill in a given object with default properties.\n _.defaults = createAssigner(_.allKeys, true);\n\n // Creates an object that inherits from the given prototype object.\n // If additional properties are provided then they will be added to the\n // created object.\n _.create = function(prototype, props) {\n var result = baseCreate(prototype);\n if (props) _.extendOwn(result, props);\n return result;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Returns whether an object has a given set of `key:value` pairs.\n _.isMatch = function(object, attrs) {\n var keys = _.keys(attrs), length = keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n };\n\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n _.isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var keys = _.keys(a), key;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (_.keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n return _.keys(obj).length === 0;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) === '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return _.has(obj, 'callee');\n };\n }\n\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n // IE 11 (#1621), and in Safari 8 (#1929).\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n _.isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj !== +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return obj != null && hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iteratees.\n _.identity = function(value) {\n return value;\n };\n\n // Predicate-generating functions. Often useful outside of Underscore.\n _.constant = function(value) {\n return function() {\n return value;\n };\n };\n\n _.noop = function(){};\n\n _.property = property;\n\n // Generates a function for a given object that returns a given property.\n _.propertyOf = function(obj) {\n return obj == null ? function(){} : function(key) {\n return obj[key];\n };\n };\n\n // Returns a predicate for checking whether an object has a given set of\n // `key:value` pairs.\n _.matcher = _.matches = function(attrs) {\n attrs = _.extendOwn({}, attrs);\n return function(obj) {\n return _.isMatch(obj, attrs);\n };\n };\n\n // Run a function **n** times.\n _.times = function(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n };\n\n // A (possibly faster) way to get the current timestamp as an integer.\n _.now = Date.now || function() {\n return new Date().getTime();\n };\n\n // List of HTML entities for escaping.\n var escapeMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '`': '`'\n };\n var unescapeMap = _.invert(escapeMap);\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n var createEscaper = function(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped\n var source = '(?:' + _.keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n };\n _.escape = createEscaper(escapeMap);\n _.unescape = createEscaper(unescapeMap);\n\n // If the value of the named `property` is a function then invoke it with the\n // `object` as context; otherwise, return it.\n _.result = function(object, property, fallback) {\n var value = object == null ? void 0 : object[property];\n if (value === void 0) {\n value = fallback;\n }\n return _.isFunction(value) ? value.call(object) : value;\n };\n\n // Generate a unique integer id (unique within the entire client session).\n // Useful for temporary DOM ids.\n var idCounter = 0;\n _.uniqueId = function(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n };\n\n // By default, Underscore uses ERB-style template delimiters, change the\n // following template settings to use alternative delimiters.\n _.templateSettings = {\n evaluate : /<%([\\s\\S]+?)%>/g,\n interpolate : /<%=([\\s\\S]+?)%>/g,\n escape : /<%-([\\s\\S]+?)%>/g\n };\n\n // When customizing `templateSettings`, if you don't want to define an\n // interpolation, evaluation or escaping regex, we need one that is\n // guaranteed not to match.\n var noMatch = /(.)^/;\n\n // Certain characters need to be escaped so that they can be put into a\n // string literal.\n var escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n };\n\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n var escapeChar = function(match) {\n return '\\\\' + escapes[match];\n };\n\n // JavaScript micro-templating, similar to John Resig's implementation.\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\n // and correctly escapes quotes within interpolated code.\n // NB: `oldSettings` only exists for backwards compatibility.\n _.template = function(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = _.defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escaper, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offest.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n try {\n var render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n };\n\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n _.chain = function(obj) {\n var instance = _(obj);\n instance._chain = true;\n return instance;\n };\n\n // OOP\n // ---------------\n // If Underscore is called as a function, it returns a wrapped object that\n // can be used OO-style. This wrapper holds altered versions of all the\n // underscore functions. 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Easiest way is to install the ' - 'optional "jupyter" dependencies with «pip install bonobo[jupyter]», but you can also install a ' - 'specific version by yourself.' - ) - - -class JupyterOutputPlugin(Plugin): - def initialize(self): - self.widget = BonoboWidget() - IPython.core.display.display(self.widget) - - def run(self): - self.widget.value = [ - str(self.context.parent[i]) for i in self.context.parent.graph.topologically_sorted_indexes - ] - - finalize = run diff --git a/bonobo/ext/jupyter/static/index.js.map b/bonobo/ext/jupyter/static/index.js.map deleted file mode 100644 index eec5f06..0000000 --- a/bonobo/ext/jupyter/static/index.js.map +++ /dev/null @@ -1 +0,0 @@ -{"version":3,"sources":["webpack:///webpack/bootstrap f7d5605306ad4cac6219","webpack:///./src/index.js","webpack:///./src/bonobo.js","webpack:///external 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\t// The module cache\n \tvar installedModules = {};\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId])\n \t\t\treturn installedModules[moduleId].exports;\n\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\texports: {},\n \t\t\tid: moduleId,\n \t\t\tloaded: false\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.loaded = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(0);\n\n\n\n// WEBPACK FOOTER //\n// webpack/bootstrap f7d5605306ad4cac6219","// Entry point for the notebook bundle containing custom model definitions.\n//\n// Setup notebook base URL\n//\n// Some static assets may be required by the custom widget javascript. The base\n// url for the notebook is not known at build time and is therefore computed\n// dynamically.\n__webpack_public_path__ = document.querySelector('body').getAttribute('data-base-url') + 'nbextensions/bonobo/';\n\n// Export widget models and views, and the npm package version number.\nmodule.exports = require('./bonobo.js');\nmodule.exports['version'] = require('../package.json').version;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/index.js\n// module id = 0\n// module chunks = 0","var widgets = require('jupyter-js-widgets');\nvar _ = require('underscore');\n\n// Custom Model. Custom widgets models must at least provide default values\n// for model attributes, including `_model_name`, `_view_name`, `_model_module`\n// and `_view_module` when different from the base class.\n//\n// When serialiazing entire widget state for embedding, only values different from the\n// defaults will be specified.\n\nvar BonoboModel = widgets.DOMWidgetModel.extend({\n defaults: _.extend({}, widgets.DOMWidgetModel.prototype.defaults, {\n _model_name: 'BonoboModel',\n _view_name: 'BonoboView',\n _model_module: 'bonobo',\n _view_module: 'bonobo',\n value: []\n })\n});\n\n\n// Custom View. Renders the widget model.\nvar BonoboView = widgets.DOMWidgetView.extend({\n render: function () {\n this.value_changed();\n this.model.on('change:value', this.value_changed, this);\n },\n\n value_changed: function () {\n this.$el.html(\n this.model.get('value').join('
')\n );\n },\n});\n\n\nmodule.exports = {\n BonoboModel: BonoboModel,\n BonoboView: BonoboView\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./src/bonobo.js\n// module id = 1\n// module chunks = 0","module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external \"jupyter-js-widgets\"\n// module id = 2\n// module chunks = 0","// Underscore.js 1.8.3\n// http://underscorejs.org\n// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n// Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n // Baseline setup\n // --------------\n\n // Establish the root object, `window` in the browser, or `exports` on the server.\n var root = this;\n\n // Save the previous value of the `_` variable.\n var previousUnderscore = root._;\n\n // Save bytes in the minified (but not gzipped) version:\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n // Create quick reference variables for speed access to core prototypes.\n var\n push = ArrayProto.push,\n slice = ArrayProto.slice,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n // All **ECMAScript 5** native function implementations that we hope to use\n // are declared here.\n var\n nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeBind = FuncProto.bind,\n nativeCreate = Object.create;\n\n // Naked function reference for surrogate-prototype-swapping.\n var Ctor = function(){};\n\n // Create a safe reference to the Underscore object for use below.\n var _ = function(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n };\n\n // Export the Underscore object for **Node.js**, with\n // backwards-compatibility for the old `require()` API. If we're in\n // the browser, add `_` as a global object.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.8.3';\n\n // Internal function that returns an efficient (for current engines) version\n // of the passed-in callback, to be repeatedly applied in other Underscore\n // functions.\n var optimizeCb = function(func, context, argCount) {\n if (context === void 0) return func;\n switch (argCount == null ? 3 : argCount) {\n case 1: return function(value) {\n return func.call(context, value);\n };\n case 2: return function(value, other) {\n return func.call(context, value, other);\n };\n case 3: return function(value, index, collection) {\n return func.call(context, value, index, collection);\n };\n case 4: return function(accumulator, value, index, collection) {\n return func.call(context, accumulator, value, index, collection);\n };\n }\n return function() {\n return func.apply(context, arguments);\n };\n };\n\n // A mostly-internal function to generate callbacks that can be applied\n // to each element in a collection, returning the desired result — either\n // identity, an arbitrary callback, a property matcher, or a property accessor.\n var cb = function(value, context, argCount) {\n if (value == null) return _.identity;\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\n if (_.isObject(value)) return _.matcher(value);\n return _.property(value);\n };\n _.iteratee = function(value, context) {\n return cb(value, context, Infinity);\n };\n\n // An internal function for creating assigner functions.\n var createAssigner = function(keysFunc, undefinedOnly) {\n return function(obj) {\n var length = arguments.length;\n if (length < 2 || obj == null) return obj;\n for (var index = 1; index < length; index++) {\n var source = arguments[index],\n keys = keysFunc(source),\n l = keys.length;\n for (var i = 0; i < l; i++) {\n var key = keys[i];\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\n }\n }\n return obj;\n };\n };\n\n // An internal function for creating a new object that inherits from another.\n var baseCreate = function(prototype) {\n if (!_.isObject(prototype)) return {};\n if (nativeCreate) return nativeCreate(prototype);\n Ctor.prototype = prototype;\n var result = new Ctor;\n Ctor.prototype = null;\n return result;\n };\n\n var property = function(key) {\n return function(obj) {\n return obj == null ? void 0 : obj[key];\n };\n };\n\n // Helper for collection methods to determine whether a collection\n // should be iterated as an array or as an object\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\n var getLength = property('length');\n var isArrayLike = function(collection) {\n var length = getLength(collection);\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\n };\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles raw objects in addition to array-likes. Treats all\n // sparse array-likes as if they were dense.\n _.each = _.forEach = function(obj, iteratee, context) {\n iteratee = optimizeCb(iteratee, context);\n var i, length;\n if (isArrayLike(obj)) {\n for (i = 0, length = obj.length; i < length; i++) {\n iteratee(obj[i], i, obj);\n }\n } else {\n var keys = _.keys(obj);\n for (i = 0, length = keys.length; i < length; i++) {\n iteratee(obj[keys[i]], keys[i], obj);\n }\n }\n return obj;\n };\n\n // Return the results of applying the iteratee to each element.\n _.map = _.collect = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n results = Array(length);\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n results[index] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Create a reducing function iterating left or right.\n function createReduce(dir) {\n // Optimized iterator function as using arguments.length\n // in the main function will deoptimize the, see #1991.\n function iterator(obj, iteratee, memo, keys, index, length) {\n for (; index >= 0 && index < length; index += dir) {\n var currentKey = keys ? keys[index] : index;\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\n }\n return memo;\n }\n\n return function(obj, iteratee, memo, context) {\n iteratee = optimizeCb(iteratee, context, 4);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length,\n index = dir > 0 ? 0 : length - 1;\n // Determine the initial value if none is provided.\n if (arguments.length < 3) {\n memo = obj[keys ? keys[index] : index];\n index += dir;\n }\n return iterator(obj, iteratee, memo, keys, index, length);\n };\n }\n\n // **Reduce** builds up a single result from a list of values, aka `inject`,\n // or `foldl`.\n _.reduce = _.foldl = _.inject = createReduce(1);\n\n // The right-associative version of reduce, also known as `foldr`.\n _.reduceRight = _.foldr = createReduce(-1);\n\n // Return the first value which passes a truth test. Aliased as `detect`.\n _.find = _.detect = function(obj, predicate, context) {\n var key;\n if (isArrayLike(obj)) {\n key = _.findIndex(obj, predicate, context);\n } else {\n key = _.findKey(obj, predicate, context);\n }\n if (key !== void 0 && key !== -1) return obj[key];\n };\n\n // Return all the elements that pass a truth test.\n // Aliased as `select`.\n _.filter = _.select = function(obj, predicate, context) {\n var results = [];\n predicate = cb(predicate, context);\n _.each(obj, function(value, index, list) {\n if (predicate(value, index, list)) results.push(value);\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, predicate, context) {\n return _.filter(obj, _.negate(cb(predicate)), context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Aliased as `all`.\n _.every = _.all = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\n }\n return true;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Aliased as `any`.\n _.some = _.any = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = !isArrayLike(obj) && _.keys(obj),\n length = (keys || obj).length;\n for (var index = 0; index < length; index++) {\n var currentKey = keys ? keys[index] : index;\n if (predicate(obj[currentKey], currentKey, obj)) return true;\n }\n return false;\n };\n\n // Determine if the array or object contains a given item (using `===`).\n // Aliased as `includes` and `include`.\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\n return _.indexOf(obj, item, fromIndex) >= 0;\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n var isFunc = _.isFunction(method);\n return _.map(obj, function(value) {\n var func = isFunc ? method : value[method];\n return func == null ? func : func.apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, _.property(key));\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // containing specific `key:value` pairs.\n _.where = function(obj, attrs) {\n return _.filter(obj, _.matcher(attrs));\n };\n\n // Convenience version of a common use case of `find`: getting the first object\n // containing specific `key:value` pairs.\n _.findWhere = function(obj, attrs) {\n return _.find(obj, _.matcher(attrs));\n };\n\n // Return the maximum element (or element-based computation).\n _.max = function(obj, iteratee, context) {\n var result = -Infinity, lastComputed = -Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value > result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iteratee, context) {\n var result = Infinity, lastComputed = Infinity,\n value, computed;\n if (iteratee == null && obj != null) {\n obj = isArrayLike(obj) ? obj : _.values(obj);\n for (var i = 0, length = obj.length; i < length; i++) {\n value = obj[i];\n if (value < result) {\n result = value;\n }\n }\n } else {\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index, list) {\n computed = iteratee(value, index, list);\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\n result = value;\n lastComputed = computed;\n }\n });\n }\n return result;\n };\n\n // Shuffle a collection, using the modern version of the\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\n _.shuffle = function(obj) {\n var set = isArrayLike(obj) ? obj : _.values(obj);\n var length = set.length;\n var shuffled = Array(length);\n for (var index = 0, rand; index < length; index++) {\n rand = _.random(0, index);\n if (rand !== index) shuffled[index] = shuffled[rand];\n shuffled[rand] = set[index];\n }\n return shuffled;\n };\n\n // Sample **n** random values from a collection.\n // If **n** is not specified, returns a single random element.\n // The internal `guard` argument allows it to work with `map`.\n _.sample = function(obj, n, guard) {\n if (n == null || guard) {\n if (!isArrayLike(obj)) obj = _.values(obj);\n return obj[_.random(obj.length - 1)];\n }\n return _.shuffle(obj).slice(0, Math.max(0, n));\n };\n\n // Sort the object's values by a criterion produced by an iteratee.\n _.sortBy = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value: value,\n index: index,\n criteria: iteratee(value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index - right.index;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(behavior) {\n return function(obj, iteratee, context) {\n var result = {};\n iteratee = cb(iteratee, context);\n _.each(obj, function(value, index) {\n var key = iteratee(value, index, obj);\n behavior(result, value, key);\n });\n return result;\n };\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\n });\n\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\n // when you know that your index values will be unique.\n _.indexBy = group(function(result, value, key) {\n result[key] = value;\n });\n\n // Counts instances of an object that group by a certain criterion. Pass\n // either a string attribute to count by, or a function that returns the\n // criterion.\n _.countBy = group(function(result, value, key) {\n if (_.has(result, key)) result[key]++; else result[key] = 1;\n });\n\n // Safely create a real, live array from anything iterable.\n _.toArray = function(obj) {\n if (!obj) return [];\n if (_.isArray(obj)) return slice.call(obj);\n if (isArrayLike(obj)) return _.map(obj, _.identity);\n return _.values(obj);\n };\n\n // Return the number of elements in an object.\n _.size = function(obj) {\n if (obj == null) return 0;\n return isArrayLike(obj) ? obj.length : _.keys(obj).length;\n };\n\n // Split a collection into two arrays: one whose elements all satisfy the given\n // predicate, and one whose elements all do not satisfy the predicate.\n _.partition = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var pass = [], fail = [];\n _.each(obj, function(value, key, obj) {\n (predicate(value, key, obj) ? pass : fail).push(value);\n });\n return [pass, fail];\n };\n\n // Array Functions\n // ---------------\n\n // Get the first element of an array. Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[0];\n return _.initial(array, array.length - n);\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if (n == null || guard) return array[array.length - 1];\n return _.rest(array, Math.max(0, array.length - n));\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, n == null || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, strict, startIndex) {\n var output = [], idx = 0;\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\n var value = input[i];\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\n //flatten current level of array or arguments object\n if (!shallow) value = flatten(value, shallow, strict);\n var j = 0, len = value.length;\n output.length += len;\n while (j < len) {\n output[idx++] = value[j++];\n }\n } else if (!strict) {\n output[idx++] = value;\n }\n }\n return output;\n };\n\n // Flatten out an array, either recursively (by default), or just one level.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, false);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\n if (!_.isBoolean(isSorted)) {\n context = iteratee;\n iteratee = isSorted;\n isSorted = false;\n }\n if (iteratee != null) iteratee = cb(iteratee, context);\n var result = [];\n var seen = [];\n for (var i = 0, length = getLength(array); i < length; i++) {\n var value = array[i],\n computed = iteratee ? iteratee(value, i, array) : value;\n if (isSorted) {\n if (!i || seen !== computed) result.push(value);\n seen = computed;\n } else if (iteratee) {\n if (!_.contains(seen, computed)) {\n seen.push(computed);\n result.push(value);\n }\n } else if (!_.contains(result, value)) {\n result.push(value);\n }\n }\n return result;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(flatten(arguments, true, true));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var result = [];\n var argsLength = arguments.length;\n for (var i = 0, length = getLength(array); i < length; i++) {\n var item = array[i];\n if (_.contains(result, item)) continue;\n for (var j = 1; j < argsLength; j++) {\n if (!_.contains(arguments[j], item)) break;\n }\n if (j === argsLength) result.push(item);\n }\n return result;\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = flatten(arguments, true, true, 1);\n return _.filter(array, function(value){\n return !_.contains(rest, value);\n });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n return _.unzip(arguments);\n };\n\n // Complement of _.zip. Unzip accepts an array of arrays and groups\n // each array's elements on shared indices\n _.unzip = function(array) {\n var length = array && _.max(array, getLength).length || 0;\n var result = Array(length);\n\n for (var index = 0; index < length; index++) {\n result[index] = _.pluck(array, index);\n }\n return result;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n var result = {};\n for (var i = 0, length = getLength(list); i < length; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // Generator function to create the findIndex and findLastIndex functions\n function createPredicateIndexFinder(dir) {\n return function(array, predicate, context) {\n predicate = cb(predicate, context);\n var length = getLength(array);\n var index = dir > 0 ? 0 : length - 1;\n for (; index >= 0 && index < length; index += dir) {\n if (predicate(array[index], index, array)) return index;\n }\n return -1;\n };\n }\n\n // Returns the first index on an array-like that passes a predicate test\n _.findIndex = createPredicateIndexFinder(1);\n _.findLastIndex = createPredicateIndexFinder(-1);\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iteratee, context) {\n iteratee = cb(iteratee, context, 1);\n var value = iteratee(obj);\n var low = 0, high = getLength(array);\n while (low < high) {\n var mid = Math.floor((low + high) / 2);\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\n }\n return low;\n };\n\n // Generator function to create the indexOf and lastIndexOf functions\n function createIndexFinder(dir, predicateFind, sortedIndex) {\n return function(array, item, idx) {\n var i = 0, length = getLength(array);\n if (typeof idx == 'number') {\n if (dir > 0) {\n i = idx >= 0 ? idx : Math.max(idx + length, i);\n } else {\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\n }\n } else if (sortedIndex && idx && length) {\n idx = sortedIndex(array, item);\n return array[idx] === item ? idx : -1;\n }\n if (item !== item) {\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\n return idx >= 0 ? idx + i : -1;\n }\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\n if (array[idx] === item) return idx;\n }\n return -1;\n };\n }\n\n // Return the position of the first occurrence of an item in an array,\n // or -1 if the item is not included in the array.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (stop == null) {\n stop = start || 0;\n start = 0;\n }\n step = step || 1;\n\n var length = Math.max(Math.ceil((stop - start) / step), 0);\n var range = Array(length);\n\n for (var idx = 0; idx < length; idx++, start += step) {\n range[idx] = start;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Determines whether to execute a function as a constructor\n // or a normal function with the provided arguments\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\n var self = baseCreate(sourceFunc.prototype);\n var result = sourceFunc.apply(self, args);\n if (_.isObject(result)) return result;\n return self;\n };\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\n // available.\n _.bind = function(func, context) {\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\n var args = slice.call(arguments, 2);\n var bound = function() {\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\n };\n return bound;\n };\n\n // Partially apply a function by creating a version that has had some of its\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\n // as a placeholder, allowing any combination of arguments to be pre-filled.\n _.partial = function(func) {\n var boundArgs = slice.call(arguments, 1);\n var bound = function() {\n var position = 0, length = boundArgs.length;\n var args = Array(length);\n for (var i = 0; i < length; i++) {\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\n }\n while (position < arguments.length) args.push(arguments[position++]);\n return executeBound(func, bound, this, this, args);\n };\n return bound;\n };\n\n // Bind a number of an object's methods to that object. Remaining arguments\n // are the method names to be bound. Useful for ensuring that all callbacks\n // defined on an object belong to it.\n _.bindAll = function(obj) {\n var i, length = arguments.length, key;\n if (length <= 1) throw new Error('bindAll must be passed function names');\n for (i = 1; i < length; i++) {\n key = arguments[i];\n obj[key] = _.bind(obj[key], obj);\n }\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memoize = function(key) {\n var cache = memoize.cache;\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\n return cache[address];\n };\n memoize.cache = {};\n return memoize;\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){\n return func.apply(null, args);\n }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = _.partial(_.delay, _, 1);\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time. Normally, the throttled function will run\n // as much as it can, without ever going more than once per `wait` duration;\n // but if you'd like to disable the execution on the leading edge, pass\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\n _.throttle = function(func, wait, options) {\n var context, args, result;\n var timeout = null;\n var previous = 0;\n if (!options) options = {};\n var later = function() {\n previous = options.leading === false ? 0 : _.now();\n timeout = null;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n };\n return function() {\n var now = _.now();\n if (!previous && options.leading === false) previous = now;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0 || remaining > wait) {\n if (timeout) {\n clearTimeout(timeout);\n timeout = null;\n }\n previous = now;\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n } else if (!timeout && options.trailing !== false) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, args, context, timestamp, result;\n\n var later = function() {\n var last = _.now() - timestamp;\n\n if (last < wait && last >= 0) {\n timeout = setTimeout(later, wait - last);\n } else {\n timeout = null;\n if (!immediate) {\n result = func.apply(context, args);\n if (!timeout) context = args = null;\n }\n }\n };\n\n return function() {\n context = this;\n args = arguments;\n timestamp = _.now();\n var callNow = immediate && !timeout;\n if (!timeout) timeout = setTimeout(later, wait);\n if (callNow) {\n result = func.apply(context, args);\n context = args = null;\n }\n\n return result;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return _.partial(wrapper, func);\n };\n\n // Returns a negated version of the passed-in predicate.\n _.negate = function(predicate) {\n return function() {\n return !predicate.apply(this, arguments);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var args = arguments;\n var start = args.length - 1;\n return function() {\n var i = start;\n var result = args[start].apply(this, arguments);\n while (i--) result = args[i].call(this, result);\n return result;\n };\n };\n\n // Returns a function that will only be executed on and after the Nth call.\n _.after = function(times, func) {\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Returns a function that will only be executed up to (but not including) the Nth call.\n _.before = function(times, func) {\n var memo;\n return function() {\n if (--times > 0) {\n memo = func.apply(this, arguments);\n }\n if (times <= 1) func = null;\n return memo;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = _.partial(_.before, 2);\n\n // Object Functions\n // ----------------\n\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\n\n function collectNonEnumProps(obj, keys) {\n var nonEnumIdx = nonEnumerableProps.length;\n var constructor = obj.constructor;\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\n\n // Constructor is a special case.\n var prop = 'constructor';\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\n\n while (nonEnumIdx--) {\n prop = nonEnumerableProps[nonEnumIdx];\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\n keys.push(prop);\n }\n }\n }\n\n // Retrieve the names of an object's own properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = function(obj) {\n if (!_.isObject(obj)) return [];\n if (nativeKeys) return nativeKeys(obj);\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve all the property names of an object.\n _.allKeys = function(obj) {\n if (!_.isObject(obj)) return [];\n var keys = [];\n for (var key in obj) keys.push(key);\n // Ahem, IE < 9.\n if (hasEnumBug) collectNonEnumProps(obj, keys);\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var values = Array(length);\n for (var i = 0; i < length; i++) {\n values[i] = obj[keys[i]];\n }\n return values;\n };\n\n // Returns the results of applying the iteratee to each element of the object\n // In contrast to _.map it returns an object\n _.mapObject = function(obj, iteratee, context) {\n iteratee = cb(iteratee, context);\n var keys = _.keys(obj),\n length = keys.length,\n results = {},\n currentKey;\n for (var index = 0; index < length; index++) {\n currentKey = keys[index];\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\n }\n return results;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var keys = _.keys(obj);\n var length = keys.length;\n var pairs = Array(length);\n for (var i = 0; i < length; i++) {\n pairs[i] = [keys[i], obj[keys[i]]];\n }\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n var keys = _.keys(obj);\n for (var i = 0, length = keys.length; i < length; i++) {\n result[obj[keys[i]]] = keys[i];\n }\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = createAssigner(_.allKeys);\n\n // Assigns a given object with all the own properties in the passed-in object(s)\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\n _.extendOwn = _.assign = createAssigner(_.keys);\n\n // Returns the first key on an object that passes a predicate test\n _.findKey = function(obj, predicate, context) {\n predicate = cb(predicate, context);\n var keys = _.keys(obj), key;\n for (var i = 0, length = keys.length; i < length; i++) {\n key = keys[i];\n if (predicate(obj[key], key, obj)) return key;\n }\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(object, oiteratee, context) {\n var result = {}, obj = object, iteratee, keys;\n if (obj == null) return result;\n if (_.isFunction(oiteratee)) {\n keys = _.allKeys(obj);\n iteratee = optimizeCb(oiteratee, context);\n } else {\n keys = flatten(arguments, false, false, 1);\n iteratee = function(value, key, obj) { return key in obj; };\n obj = Object(obj);\n }\n for (var i = 0, length = keys.length; i < length; i++) {\n var key = keys[i];\n var value = obj[key];\n if (iteratee(value, key, obj)) result[key] = value;\n }\n return result;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj, iteratee, context) {\n if (_.isFunction(iteratee)) {\n iteratee = _.negate(iteratee);\n } else {\n var keys = _.map(flatten(arguments, false, false, 1), String);\n iteratee = function(value, key) {\n return !_.contains(keys, key);\n };\n }\n return _.pick(obj, iteratee, context);\n };\n\n // Fill in a given object with default properties.\n _.defaults = createAssigner(_.allKeys, true);\n\n // Creates an object that inherits from the given prototype object.\n // If additional properties are provided then they will be added to the\n // created object.\n _.create = function(prototype, props) {\n var result = baseCreate(prototype);\n if (props) _.extendOwn(result, props);\n return result;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Returns whether an object has a given set of `key:value` pairs.\n _.isMatch = function(object, attrs) {\n var keys = _.keys(attrs), length = keys.length;\n if (object == null) return !length;\n var obj = Object(object);\n for (var i = 0; i < length; i++) {\n var key = keys[i];\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\n }\n return true;\n };\n\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\n if (a === b) return a !== 0 || 1 / a === 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className !== toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\n case '[object RegExp]':\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return '' + a === '' + b;\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive.\n // Object(NaN) is equivalent to NaN\n if (+a !== +a) return +b !== +b;\n // An `egal` comparison is performed for other numeric values.\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a === +b;\n }\n\n var areArrays = className === '[object Array]';\n if (!areArrays) {\n if (typeof a != 'object' || typeof b != 'object') return false;\n\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\n _.isFunction(bCtor) && bCtor instanceof bCtor)\n && ('constructor' in a && 'constructor' in b)) {\n return false;\n }\n }\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n\n // Initializing stack of traversed objects.\n // It's done here since we only need them for objects and arrays comparison.\n aStack = aStack || [];\n bStack = bStack || [];\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] === a) return bStack[length] === b;\n }\n\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n\n // Recursively compare objects and arrays.\n if (areArrays) {\n // Compare array lengths to determine if a deep comparison is necessary.\n length = a.length;\n if (length !== b.length) return false;\n // Deep compare the contents, ignoring non-numeric properties.\n while (length--) {\n if (!eq(a[length], b[length], aStack, bStack)) return false;\n }\n } else {\n // Deep compare objects.\n var keys = _.keys(a), key;\n length = keys.length;\n // Ensure that both objects contain the same number of properties before comparing deep equality.\n if (_.keys(b).length !== length) return false;\n while (length--) {\n // Deep compare each member\n key = keys[length];\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return true;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\n return _.keys(obj).length === 0;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) === '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n var type = typeof obj;\n return type === 'function' || type === 'object' && !!obj;\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) === '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return _.has(obj, 'callee');\n };\n }\n\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\n // IE 11 (#1621), and in Safari 8 (#1929).\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\n _.isFunction = function(obj) {\n return typeof obj == 'function' || false;\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj !== +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return obj != null && hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iteratees.\n _.identity = function(value) {\n return value;\n };\n\n // Predicate-generating functions. Often useful outside of Underscore.\n _.constant = function(value) {\n return function() {\n return value;\n };\n };\n\n _.noop = function(){};\n\n _.property = property;\n\n // Generates a function for a given object that returns a given property.\n _.propertyOf = function(obj) {\n return obj == null ? function(){} : function(key) {\n return obj[key];\n };\n };\n\n // Returns a predicate for checking whether an object has a given set of\n // `key:value` pairs.\n _.matcher = _.matches = function(attrs) {\n attrs = _.extendOwn({}, attrs);\n return function(obj) {\n return _.isMatch(obj, attrs);\n };\n };\n\n // Run a function **n** times.\n _.times = function(n, iteratee, context) {\n var accum = Array(Math.max(0, n));\n iteratee = optimizeCb(iteratee, context, 1);\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + Math.floor(Math.random() * (max - min + 1));\n };\n\n // A (possibly faster) way to get the current timestamp as an integer.\n _.now = Date.now || function() {\n return new Date().getTime();\n };\n\n // List of HTML entities for escaping.\n var escapeMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '`': '`'\n };\n var unescapeMap = _.invert(escapeMap);\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n var createEscaper = function(map) {\n var escaper = function(match) {\n return map[match];\n };\n // Regexes for identifying a key that needs to be escaped\n var source = '(?:' + _.keys(map).join('|') + ')';\n var testRegexp = RegExp(source);\n var replaceRegexp = RegExp(source, 'g');\n return function(string) {\n string = string == null ? '' : '' + string;\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\n };\n };\n _.escape = createEscaper(escapeMap);\n _.unescape = createEscaper(unescapeMap);\n\n // If the value of the named `property` is a function then invoke it with the\n // `object` as context; otherwise, return it.\n _.result = function(object, property, fallback) {\n var value = object == null ? void 0 : object[property];\n if (value === void 0) {\n value = fallback;\n }\n return _.isFunction(value) ? value.call(object) : value;\n };\n\n // Generate a unique integer id (unique within the entire client session).\n // Useful for temporary DOM ids.\n var idCounter = 0;\n _.uniqueId = function(prefix) {\n var id = ++idCounter + '';\n return prefix ? prefix + id : id;\n };\n\n // By default, Underscore uses ERB-style template delimiters, change the\n // following template settings to use alternative delimiters.\n _.templateSettings = {\n evaluate : /<%([\\s\\S]+?)%>/g,\n interpolate : /<%=([\\s\\S]+?)%>/g,\n escape : /<%-([\\s\\S]+?)%>/g\n };\n\n // When customizing `templateSettings`, if you don't want to define an\n // interpolation, evaluation or escaping regex, we need one that is\n // guaranteed not to match.\n var noMatch = /(.)^/;\n\n // Certain characters need to be escaped so that they can be put into a\n // string literal.\n var escapes = {\n \"'\": \"'\",\n '\\\\': '\\\\',\n '\\r': 'r',\n '\\n': 'n',\n '\\u2028': 'u2028',\n '\\u2029': 'u2029'\n };\n\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\n\n var escapeChar = function(match) {\n return '\\\\' + escapes[match];\n };\n\n // JavaScript micro-templating, similar to John Resig's implementation.\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\n // and correctly escapes quotes within interpolated code.\n // NB: `oldSettings` only exists for backwards compatibility.\n _.template = function(text, settings, oldSettings) {\n if (!settings && oldSettings) settings = oldSettings;\n settings = _.defaults({}, settings, _.templateSettings);\n\n // Combine delimiters into one regular expression via alternation.\n var matcher = RegExp([\n (settings.escape || noMatch).source,\n (settings.interpolate || noMatch).source,\n (settings.evaluate || noMatch).source\n ].join('|') + '|$', 'g');\n\n // Compile the template source, escaping string literals appropriately.\n var index = 0;\n var source = \"__p+='\";\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\n source += text.slice(index, offset).replace(escaper, escapeChar);\n index = offset + match.length;\n\n if (escape) {\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\n } else if (interpolate) {\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\n } else if (evaluate) {\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\n }\n\n // Adobe VMs need the match returned to produce the correct offest.\n return match;\n });\n source += \"';\\n\";\n\n // If a variable is not specified, place data values in local scope.\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\n\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\n source + 'return __p;\\n';\n\n try {\n var render = new Function(settings.variable || 'obj', '_', source);\n } catch (e) {\n e.source = source;\n throw e;\n }\n\n var template = function(data) {\n return render.call(this, data, _);\n };\n\n // Provide the compiled source as a convenience for precompilation.\n var argument = settings.variable || 'obj';\n template.source = 'function(' + argument + '){\\n' + source + '}';\n\n return template;\n };\n\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\n _.chain = function(obj) {\n var instance = _(obj);\n instance._chain = true;\n return instance;\n };\n\n // OOP\n // ---------------\n // If Underscore is called as a function, it returns a wrapped object that\n // can be used OO-style. This wrapper holds altered versions of all the\n // underscore functions. Wrapped objects may be chained.\n\n // Helper function to continue chaining intermediate results.\n var result = function(instance, obj) {\n return instance._chain ? _(obj).chain() : obj;\n };\n\n // Add your own custom functions to the Underscore object.\n _.mixin = function(obj) {\n _.each(_.functions(obj), function(name) {\n var func = _[name] = obj[name];\n _.prototype[name] = function() {\n var args = [this._wrapped];\n push.apply(args, arguments);\n return result(this, func.apply(_, args));\n };\n });\n };\n\n // Add all of the Underscore functions to the wrapper object.\n _.mixin(_);\n\n // Add all mutator Array functions to the wrapper.\n _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n var obj = this._wrapped;\n method.apply(obj, arguments);\n if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\n return result(this, obj);\n };\n });\n\n // Add all accessor Array functions to the wrapper.\n _.each(['concat', 'join', 'slice'], function(name) {\n var method = ArrayProto[name];\n _.prototype[name] = function() {\n return result(this, method.apply(this._wrapped, arguments));\n };\n });\n\n // Extracts the result from a wrapped and chained object.\n _.prototype.value = function() {\n return this._wrapped;\n };\n\n // Provide unwrapping proxy for some methods used in engine operations\n // such as arithmetic and JSON stringification.\n _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\n\n _.prototype.toString = function() {\n return '' + this._wrapped;\n };\n\n // AMD registration happens at the end for compatibility with AMD loaders\n // that may not enforce next-turn semantics on modules. Even though general\n // practice for AMD registration is to be anonymous, underscore registers\n // as a named module because, like jQuery, it is a base library that is\n // popular enough to be bundled in a third party lib, but not be part of\n // an AMD load request. Those cases could generate an error when an\n // anonymous define() is called outside of a loader request.\n if (typeof define === 'function' && define.amd) {\n define('underscore', [], function() {\n return _;\n });\n }\n}.call(this));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/underscore/underscore.js\n// module id = 3\n// module chunks = 0","module.exports = {\n\t\"name\": \"bonobo-jupyter\",\n\t\"version\": \"0.0.1\",\n\t\"description\": \"Jupyter integration for Bonobo\",\n\t\"author\": \"\",\n\t\"main\": \"src/index.js\",\n\t\"repository\": {\n\t\t\"type\": \"git\",\n\t\t\"url\": \"\"\n\t},\n\t\"keywords\": [\n\t\t\"jupyter\",\n\t\t\"widgets\",\n\t\t\"ipython\",\n\t\t\"ipywidgets\"\n\t],\n\t\"scripts\": {\n\t\t\"prepublish\": \"webpack\",\n\t\t\"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n\t},\n\t\"devDependencies\": {\n\t\t\"json-loader\": \"^0.5.4\",\n\t\t\"webpack\": \"^1.12.14\"\n\t},\n\t\"dependencies\": {\n\t\t\"jupyter-js-widgets\": \"^2.0.9\",\n\t\t\"underscore\": \"^1.8.3\"\n\t}\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./package.json\n// module id = 4\n// module chunks = 0"],"sourceRoot":""} \ No newline at end of file diff --git a/bonobo/plugins/__init__.py b/bonobo/plugins/__init__.py index 897b687..68f91b2 100644 --- a/bonobo/plugins/__init__.py +++ b/bonobo/plugins/__init__.py @@ -3,8 +3,11 @@ class Plugin: A plugin is an extension to the core behavior of bonobo. If you're writing transformations, you should not need to use this interface. - For examples, you can read bonobo.ext.console.ConsoleOutputPlugin, or bonobo.ext.jupyter.JupyterOutputPlugin that - respectively permits an interactive output on an ANSI console and a rich output in a jupyter notebook. + For examples, you can read bonobo.plugins.console.ConsoleOutputPlugin, or bonobo.plugins.jupyter.JupyterOutputPlugin + that respectively permits an interactive output on an ANSI console and a rich output in a jupyter notebook. Note + that you most probably won't instanciate them by yourself at runtime, as it's the default behaviour of bonobo to use + them if your in a compatible context (aka an interactive terminal for the console plugin, or a jupyter notebook for + the notebook plugin.) Warning: THE PLUGIN API IS PRE-ALPHA AND WILL EVOLVE BEFORE 1.0, DO NOT RELY ON IT BEING STABLE! diff --git a/bonobo/plugins/jupyter.py b/bonobo/plugins/jupyter.py new file mode 100644 index 0000000..9049964 --- /dev/null +++ b/bonobo/plugins/jupyter.py @@ -0,0 +1,35 @@ +import logging + +from bonobo.contrib.jupyter.widget import BonoboWidget +from bonobo.execution import events +from bonobo.plugins import Plugin + +try: + import IPython.core.display +except ImportError as e: + logging.exception( + 'You must install Jupyter to use the bonobo Jupyter extension. Easiest way is to install the ' + 'optional "jupyter" dependencies with «pip install bonobo[jupyter]», but you can also install a ' + 'specific version by yourself.' + ) + + +class JupyterOutputPlugin(Plugin): + def register(self, dispatcher): + dispatcher.add_listener(events.START, self.setup) + dispatcher.add_listener(events.TICK, self.tick) + dispatcher.add_listener(events.STOPPED, self.tick) + + def unregister(self, dispatcher): + dispatcher.remove_listener(events.STOPPED, self.tick) + dispatcher.remove_listener(events.TICK, self.tick) + dispatcher.remove_listener(events.START, self.setup) + + def setup(self, event): + self.widget = BonoboWidget() + IPython.core.display.display(self.widget) + + def tick(self, event): + self.widget.value = [ + event.context[i].as_dict() for i in event.context.graph.topologically_sorted_indexes + ] diff --git a/bonobo/structs/graphs.py b/bonobo/structs/graphs.py index e89b7e7..f11cd31 100644 --- a/bonobo/structs/graphs.py +++ b/bonobo/structs/graphs.py @@ -1,6 +1,9 @@ +import html import json from copy import copy +from graphviz.dot import Digraph + from bonobo.constants import BEGIN from bonobo.util import get_name @@ -112,23 +115,31 @@ class Graph: self._topologcally_sorted_indexes_cache = tuple(filter(lambda i: type(i) is int, reversed(order))) return self._topologcally_sorted_indexes_cache + @property + def graphviz(self): + try: + return self._graphviz + except AttributeError: + g = Digraph() + g.attr(rankdir='LR') + g.node('BEGIN', shape='point') + for i in self.outputs_of(BEGIN): + g.edge('BEGIN', str(i)) + for ix in self.topologically_sorted_indexes: + g.node(str(ix), label=get_name(self[ix])) + for iy in self.outputs_of(ix): + g.edge(str(ix), str(iy)) + self._graphviz = g + return self._graphviz + def _repr_dot_(self): - src = [ - 'digraph {', - ' rankdir = LR;', - ' "BEGIN" [shape="point"];', - ] + return str(self.graphviz) - for i in self.outputs_of(BEGIN): - src.append(' "BEGIN" -> ' + _get_graphviz_node_id(self, i) + ';') + def _repr_svg_(self): + return self.graphviz._repr_svg_() - for ix in self.topologically_sorted_indexes: - for iy in self.outputs_of(ix): - src.append(' {} -> {};'.format(_get_graphviz_node_id(self, ix), _get_graphviz_node_id(self, iy))) - - src.append('}') - - return '\n'.join(src) + def _repr_html_(self): + return '
{}
{}
'.format(self.graphviz._repr_svg_(), html.escape(repr(self))) def _resolve_index(self, mixed): """ Find the index based on various strategies for a node, probably an input or output of chain. Supported inputs are indexes, node values or names. diff --git a/docs/_templates/sidebarlogo.html b/docs/_templates/sidebarlogo.html index 9210c4f..f46896c 100644 --- a/docs/_templates/sidebarlogo.html +++ b/docs/_templates/sidebarlogo.html @@ -1,7 +1,9 @@

- Bonobo + + Bonobo +

diff --git a/docs/conf.py b/docs/conf.py index 07d0424..38a6dd9 100644 --- a/docs/conf.py +++ b/docs/conf.py @@ -193,5 +193,5 @@ rst_epilog = """ .. |longversion| replace:: v.{version} """.format( - version = version, + version=version, ) diff --git a/docs/tutorial/1-init.rst b/docs/tutorial/1-init.rst index 780d34d..c4f6b65 100644 --- a/docs/tutorial/1-init.rst +++ b/docs/tutorial/1-init.rst @@ -242,8 +242,8 @@ The console output contains two things. a call, but the execution will move to the next row. -Moving forward -:::::::::::::: +Wrap up +::::::: That's all for this first step. diff --git a/requirements-dev.txt b/requirements-dev.txt index 8000471..0d5467e 100644 --- a/requirements-dev.txt +++ b/requirements-dev.txt @@ -1,18 +1,18 @@ -e .[dev] alabaster==0.7.10 babel==2.5.1 -certifi==2017.7.27.1 +certifi==2017.11.5 chardet==3.0.4 -coverage==4.4.1 +coverage==4.4.2 docutils==0.14 idna==2.6 imagesize==0.7.1 -jinja2==2.9.6 +jinja2==2.10 markupsafe==1.0 py==1.4.34 pygments==2.2.0 pytest-cov==2.5.1 -pytest-sugar==0.8.0 +pytest-sugar==0.9.0 pytest-timeout==1.2.0 pytest==3.2.3 pytz==2017.3 diff --git a/requirements-docker.txt b/requirements-docker.txt index 8eb4059..0e84452 100644 --- a/requirements-docker.txt +++ b/requirements-docker.txt @@ -1,16 +1,16 @@ -e .[docker] appdirs==1.4.3 bonobo-docker==0.5.0 -certifi==2017.7.27.1 +certifi==2017.11.5 chardet==3.0.4 colorama==0.3.9 docker-pycreds==0.2.1 docker==2.3.0 -fs==2.0.12 +fs==2.0.16 idna==2.6 packaging==16.8 pbr==3.1.1 -psutil==5.4.0 +psutil==5.4.1 pyparsing==2.2.0 pytz==2017.3 requests==2.18.4 diff --git a/requirements-jupyter.txt b/requirements-jupyter.txt index 2c499ad..ed9c8d1 100644 --- a/requirements-jupyter.txt +++ b/requirements-jupyter.txt @@ -3,32 +3,32 @@ appnope==0.1.0 bleach==2.1.1 decorator==4.1.2 entrypoints==0.2.3 -html5lib==0.999999999 +html5lib==1.0b10 ipykernel==4.6.1 ipython-genutils==0.2.0 ipython==6.2.1 ipywidgets==6.0.1 jedi==0.11.0 -jinja2==2.9.6 +jinja2==2.10 jsonschema==2.6.0 jupyter-client==5.1.0 jupyter-console==5.2.0 jupyter-core==4.4.0 jupyter==1.0.0 markupsafe==1.0 -mistune==0.8 +mistune==0.8.1 nbconvert==5.3.1 nbformat==4.4.0 notebook==5.2.1 pandocfilters==1.4.2 parso==0.1.0 -pexpect==4.2.1 +pexpect==4.3.0 pickleshare==0.7.4 prompt-toolkit==1.0.15 ptyprocess==0.5.2 pygments==2.2.0 python-dateutil==2.6.1 -pyzmq==16.0.3 +pyzmq==17.0.0b3 qtconsole==4.3.1 simplegeneric==0.8.1 six==1.11.0 diff --git a/requirements-sqlalchemy.txt b/requirements-sqlalchemy.txt index d33c754..07323d9 100644 --- a/requirements-sqlalchemy.txt +++ b/requirements-sqlalchemy.txt @@ -1,14 +1,14 @@ -e .[sqlalchemy] appdirs==1.4.3 bonobo-sqlalchemy==0.5.1 -certifi==2017.7.27.1 +certifi==2017.11.5 chardet==3.0.4 colorama==0.3.9 -fs==2.0.12 +fs==2.0.16 idna==2.6 packaging==16.8 pbr==3.1.1 -psutil==5.4.0 +psutil==5.4.1 pyparsing==2.2.0 pytz==2017.3 requests==2.18.4 diff --git a/requirements.txt b/requirements.txt index 3a5c70d..a81bda4 100644 --- a/requirements.txt +++ b/requirements.txt @@ -1,16 +1,17 @@ -e . appdirs==1.4.3 -certifi==2017.7.27.1 +certifi==2017.11.5 chardet==3.0.4 colorama==0.3.9 -fs==2.0.12 +fs==2.0.16 +graphviz==0.8.1 idna==2.6 -jinja2==2.9.6 +jinja2==2.10 markupsafe==1.0 mondrian==0.4.0 packaging==16.8 pbr==3.1.1 -psutil==5.4.0 +psutil==5.4.1 pyparsing==2.2.0 pytz==2017.3 requests==2.18.4 diff --git a/setup.py b/setup.py index d9eb59b..a04440d 100644 --- a/setup.py +++ b/setup.py @@ -43,6 +43,14 @@ else: setup( author='Romain Dorgueil', author_email='romain@dorgueil.net', + data_files=[ + ( + 'share/jupyter/nbextensions/bonobo-jupyter', [ + 'bonobo/contrib/jupyter/static/extension.js', 'bonobo/contrib/jupyter/static/index.js', + 'bonobo/contrib/jupyter/static/index.js.map' + ] + ) + ], description=('Bonobo, a simple, modern and atomic extract-transform-load toolkit for ' 'python 3.5+.'), license='Apache License, Version 2.0', @@ -53,14 +61,14 @@ setup( packages=find_packages(exclude=['ez_setup', 'example', 'test']), include_package_data=True, install_requires=[ - 'colorama (>= 0.3)', 'fs (>= 2.0, < 2.1)', 'jinja2 (>= 2.9, < 2.10)', 'mondrian (>= 0.4, < 0.5)', - 'packaging (>= 16, < 17)', 'psutil (>= 5.4, < 6.0)', 'requests (>= 2.0, < 3.0)', 'stevedore (>= 1.27, < 1.28)', - 'whistle (>= 1.0, < 1.1)' + 'colorama (>= 0.3)', 'fs (>= 2.0, < 2.1)', 'graphviz (>= 0.8, < 0.9)', 'jinja2 (>= 2.9, < 3)', + 'mondrian (>= 0.4, < 0.5)', 'packaging (>= 16, < 17)', 'psutil (>= 5.4, < 6)', 'requests (>= 2, < 3)', + 'stevedore (>= 1.27, < 1.28)', 'whistle (>= 1.0, < 1.1)' ], extras_require={ 'dev': [ 'coverage (>= 4.4, < 5.0)', 'pytest (>= 3.1, < 4.0)', 'pytest-cov (>= 2.5, < 3.0)', - 'pytest-sugar (>= 0.8, < 0.9)', 'pytest-timeout (>= 1, < 2)', 'sphinx (>= 1.6, < 2.0)', 'yapf' + 'pytest-sugar (>= 0.9, < 0.10)', 'pytest-timeout (>= 1, < 2)', 'sphinx (>= 1.6, < 2.0)', 'yapf' ], 'docker': ['bonobo-docker (>= 0.5.0)'], 'jupyter': ['ipywidgets (>= 6.0.0, < 7)', 'jupyter (>= 1.0, < 1.1)'], diff --git a/tests/commands/test_convert.py b/tests/commands/test_convert.py index ed6f9e2..8f1aea8 100644 --- a/tests/commands/test_convert.py +++ b/tests/commands/test_convert.py @@ -6,8 +6,9 @@ from bonobo.util.environ import change_working_directory from bonobo.util.testing import all_runners -@pytest.mark.skipif(sys.version_info < (3, 6), - reason="python 3.5 does not preserve kwargs order and this cant pass for now") +@pytest.mark.skipif( + sys.version_info < (3, 6), reason="python 3.5 does not preserve kwargs order and this cant pass for now" +) @all_runners def test_convert(runner, tmpdir): csv_content = 'id;name\n1;Romain' diff --git a/tests/ext/test_ods.py b/tests/ext/test_ods.py index 6b6a242..222a5a3 100644 --- a/tests/ext/test_ods.py +++ b/tests/ext/test_ods.py @@ -1,6 +1,6 @@ from unittest.mock import patch -from bonobo.ext.opendatasoft import OpenDataSoftAPI +from bonobo.contrib.opendatasoft import OpenDataSoftAPI from bonobo.util.objects import ValueHolder