Files
bonobo/bonobo/plugins/console.py
Romain Dorgueil 5e0b6567cd Rewritting Bags from scratch using a namedtuple approach, along with other (less major) updates.
New bag implementation improves a lot how bonobo works, even if this is
highly backward incompatible (sorry, that's needed, and better sooner
than later).

* New implementation uses the same approach as python's namedtuple,
  by dynamically creating the python type's code. This has drawbacks, as
  it feels like not the right way, but also a lot of benefits that
  cannot be achieved using a regular approach, especially the
  constructor parameter order, hardcoded.
* Memory usage is now much more efficient. The "keys" memory space will
  be used only once per "io type", being spent in the underlying type
  definition instead of in the actual instances.
* Transformations now needs to use tuples as output, which will be bound
  to its "output type". The output type can be infered from the tuple
  length, or explicitely set by the user using either
  `context.set_output_type(...)` or `context.set_output_fields(...)` (to
  build a bag type from a list of field names).

Jupyter/Graphviz integration is more tight, allowing to easily display
graphs in a notebook, or displaying the live transformation status in an
html table instead of a simple <div>.

For now, context processors were hacked to stay working as before but
the current API is not satisfactory, and should be replaced. This new
big change being unreasonable without some time to work on it properly,
it is postponed for next versions (0.7, 0.8, ...). Maybe the best idea
is to have some kind of "local services", that would use the same
dependency injection mechanism as the execution-wide services.

Services are now passed by keywoerd arguments only, to avoid confusion
with data-arguments.
2017-11-27 00:04:51 +01:00

169 lines
5.8 KiB
Python

import io
import sys
from contextlib import redirect_stdout, redirect_stderr
from colorama import Style, Fore, init as initialize_colorama_output_wrappers
from bonobo import settings
from bonobo.execution import events
from bonobo.plugins import Plugin
from bonobo.util.term import CLEAR_EOL, MOVE_CURSOR_UP
initialize_colorama_output_wrappers(wrap=True)
class ConsoleOutputPlugin(Plugin):
"""
Outputs status information to the connected stdout. Can be a TTY, with or without support for colors/cursor
movements, or a non tty (pipe, file, ...). The features are adapted to terminal capabilities.
On Windows, we'll play a bit differently because we don't know how to manipulate cursor position. We'll only
display stats at the very end, and there won't be this "buffering" logic we need to display both stats and stdout.
.. attribute:: prefix
String prefix of output lines.
"""
# Standard outputs descriptors backup here, also used to override if needed.
_stdout = sys.stdout
_stderr = sys.stderr
# When the plugin is instanciated, we'll set the real value of this.
isatty = False
# Whether we're on windows, or a real operating system.
iswindows = (sys.platform == 'win32')
def __init__(self):
self.isatty = self._stdout.isatty()
def register(self, dispatcher):
dispatcher.add_listener(events.START, self.setup)
dispatcher.add_listener(events.TICK, self.tick)
dispatcher.add_listener(events.STOPPED, self.teardown)
def unregister(self, dispatcher):
dispatcher.remove_listener(events.STOPPED, self.teardown)
dispatcher.remove_listener(events.TICK, self.tick)
dispatcher.remove_listener(events.START, self.setup)
def setup(self, event):
# TODO this wont work if one instance is registered with more than one context.
# Two options:
# - move state to context
# - forbid registering more than once
self.prefix = ''
self.counter = 0
self._append_cache = ''
self.stdout = IOBuffer()
self.redirect_stdout = redirect_stdout(self._stdout if self.iswindows else self.stdout)
self.redirect_stdout.__enter__()
self.stderr = IOBuffer()
self.redirect_stderr = redirect_stderr(self._stderr if self.iswindows else self.stderr)
self.redirect_stderr.__enter__()
def tick(self, event):
if self.isatty and not self.iswindows:
self._write(event.context, rewind=True)
else:
pass # not a tty, or windows, so we'll ignore stats output
def teardown(self, event):
self._write(event.context, rewind=False)
self.redirect_stderr.__exit__(None, None, None)
self.redirect_stdout.__exit__(None, None, None)
def write(self, context, prefix='', rewind=True, append=None):
t_cnt = len(context)
if not self.iswindows:
for line in self.stdout.switch().split('\n')[:-1]:
print(line + CLEAR_EOL, file=self._stdout)
for line in self.stderr.switch().split('\n')[:-1]:
print(line + CLEAR_EOL, file=self._stderr)
alive_color = Style.BRIGHT
dead_color = Style.BRIGHT + Fore.BLACK
for i in context.graph.topologically_sorted_indexes:
node = context[i]
name_suffix = '({})'.format(i) if settings.DEBUG.get() else ''
liveliness_color = alive_color if node.alive else dead_color
liveliness_prefix = ' {}{}{} '.format(liveliness_color, node.status, Style.RESET_ALL)
_line = ''.join((
liveliness_prefix,
node.name,
name_suffix,
' ',
node.get_statistics_as_string(),
' ',
node.get_flags_as_string(),
Style.RESET_ALL,
' ',
))
print(prefix + _line + CLEAR_EOL, file=self._stderr)
if append:
# todo handle multiline
print(
''.join((
' `-> ', ' '.join('{}{}{}: {}'.format(Style.BRIGHT, k, Style.RESET_ALL, v) for k, v in append),
CLEAR_EOL
)),
file=self._stderr
)
t_cnt += 1
if rewind:
print(CLEAR_EOL, file=self._stderr)
print(MOVE_CURSOR_UP(t_cnt + 2), file=self._stderr)
def _write(self, context, rewind):
if settings.PROFILE.get():
if self.counter % 10 and self._append_cache:
append = self._append_cache
else:
self._append_cache = append = (('Memory', '{0:.2f} Mb'.format(memory_usage())),
# ('Total time', '{0} s'.format(execution_time(harness))),
)
else:
append = ()
self.write(context, prefix=self.prefix, append=append, rewind=rewind)
self.counter += 1
class IOBuffer():
"""
The role of IOBuffer is to overcome the problem of multiple threads wanting to write to stdout at the same time. It
works a bit like a videogame: there are two buffers, one that is used to write, and one which is used to read from.
On each cycle, we swap the buffers, and the console plugin handle output of the one which is not anymore "active".
"""
def __init__(self):
self.current = io.StringIO()
self.write = self.current.write
def switch(self):
previous = self.current
self.current = io.StringIO()
self.write = self.current.write
try:
return previous.getvalue()
finally:
previous.close()
def flush(self):
self.current.flush()
def memory_usage():
import os, psutil
process = psutil.Process(os.getpid())
return process.memory_info()[0] / float(2**20)